Raghar
Arcane
- Joined
- Jul 16, 2009
- Messages
- 24,060
It simplified naval combat from 2D map to a list of front, center, and back positions which fights against second list of front, center, and back positions.Man the guns, La resistance (so-so), and No step back are the worthwhile expansions. The "country packs" you can pick from according to your interest in playing in a particular region or with a particular country.Like most paradox games with a lot of DLC, I have to ask if say, the Hearts of Iron IV - Starter Edition (HOI IV, Expansion - Hearts of Iron IV: Death or Dishonor, Expansion - Hearts of Iron IV: Together for Victory, Expansion - Hearts of Iron IV: Waking the Tiger, Hearts of Iron IV, Hearts of Iron IV: Anniversary Pack) worth a play?
"Man the guns" makes naval combat meaningful,
You get three spies when you use adviser slot for spies, and then you do basically the same as you did previously when you were restricted by PP."La resistance" adds the spying and partisan movements minigames
You are fighting about railroad 32, and that's it. You can also use infinite horses instead of trucks for supplies out of supply hub. I'm not even sure if the system even tries to stockpile supplies like in HoI2.and "No step back" adds an actual simulation of supplying the armies. The vanilla simulation for supply is an absolute joke.
Even if it worked, they should use an abstract spy and railroad maps.
That's because you are playing Poland. Look the above Poland is in its own faction, it might be attacked by UK soon.In my games Soviet Union usually attacks Poland in 1940 at the latest.
Actually this reminds me how hard is to get proper interesting playtrough. Joining wrong faction would make it too easy, and you can't sit it out because winner would likely to jump at you with crazy ideas like forcing a democratic government. (In reality oligarchs who would backstab original population and pay to US/UK/France.)