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Hearts of Iron IV - The Ultimate WWII Strategy Game

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Also I kinda remember name Pauli. Who fucked up German eastern europe policy. (But I must admit I didn't research details, perhaps a local nazi can provide some insight.)

Lol, Paulus did everything he could to not get into that mess. Too bad he only disobeyed hitler in the end.

But the eastern front was unwinnable simply because of Hitler's policy. Even if the russians had retreated all the way to the Urals they'd have still won in the end.
 

Malakal

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Glory to Ukraine
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Luniversities lol also like I'd put any actual work to argue with a guy who knows nothing about history
So what are names of three works of Cao Cao?

I am not really interested in Chinese (I'm assuming its Chinese) history so I am not participating in discussions about Chinese history. Easy?

If you DON'T understand why would a PANGERMANIC nationalist want to include Switzerland into his dream Gross Deutschland then you really don't know a thing.
I understand that word PANGERMANIC, I just don't understand why it has anything to do with Hitler and his strategic decisions. He thought it's his obligation to abolish Treaty of V. which he did.

But as a person with somewhat low historic knowledge, I definitely can't know how WWI and pre WWII Germans viewed Switzerland folk. With Austrians it was simple, they are orderly, German speaking, have long term historical ties with Germany, and quite intermixed already, they are nearly Germans. Switz are these jolly folks who can cause ear ringing when they shout. It's probably best leave them to theirs devices. Coincidentally while UK were considered basically Saxons, German made no intent to conquering UK, and planned to have long permanent alliance with UK even after conquering Europe. Few years ago there was a detailed study of relationships between Switzerland and Germans during WWII, and before. Paradox might like to read it before they'd make another blunder.

You know what was Austria supposed to be called after WW1? Southern Germany (in German ofc). Austrians literally were Germans, southern Germans to be precise, not different in any way from Bavarians. In fact Austria wanted to join Germany once A-H collapsed but Allies didn't want a super Germany so they vetoed both the merge and the name. Austrian nationality as something different from German nationality somewhat emerged only after WW2 when Austrian state got some years behind its belt. But even today they are very much like Bavarians. The division in Germany is tied to the protestant-catholic religion too with South Germans being mostly catholic, but there are divisions going back to the tribal ages (Bavaria was a tribal thing you know).

And the Swiss are very much German too, south Germans living together with French and Italians in Switzerland. The borders between German Reich and Switzerland were only finalized in the second half of the XIX century! They spoke German dialect and were considered Germans by Hitler. And since he wanted to unite all Germans in one state (Ein Volk, Ein Reich, Ein Fuhrer - rings a bell?) that obviously included Switzerland. There was no deep meaning behind it, merely nationalism. Thats why the idea was dropped when Germany had bigger fish to fry.

Now, Switzerland as a state had a lot more time than Austria to establish itself and Germans living there weren't that hot on joining the Greater Germany. Thats why they stayed neutral and mobilized. The fact that German cantons have a lot of power (as Switzerland is very decentralized) obviously helps.
 

Space Satan

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You are confusing uncle Addie with a conventional statesman. He could've destroyed the USSR if he took advantage of the anti-communist feeling among various minorities and even the russians themselves but he decided they were subhuman instead and ordered that lunatic policy of his.

Of course he'd order an invasion of Switzerland if he could. Problem is that when Switzerland was relevant in german planning his prestige was not yet consolidated for his word to be law.
Nah, even those collabrants Hitler managed to organize were a rabble, not even fitting for police duty and were completely worthless as a combat force. Turmoils of civil war was in the past and there were no groups powerful enough to threaten Stalin as they were dead long before WWII. With current system it is almost impossible to simulate hardships of resistance on enemy territory. 4 CAV + MP takes almost no manpower and a dozen of them can pacify USSR, USA or GB. That's shit.
 

Spectacle

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Free divisions mean Switzerland could invade other nations with them and its not how it works for national defense/guard type of armies. This is why its hard to do, it requires special mechanics for a nation that has next to no importance in a WW2 game.
If this game actually had a proper logistics system then it would be possible to let Switzerland field every male with 4 limbs as soldiers to defend the country while still being unable to effectively use more than a tiny percentage of those troops on offensives outside the country.
 

mondblut

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If this game actually had a proper logistics system then it would be possible to let Switzerland field every male with 4 limbs as soldiers to defend the country while still being unable to effectively use more than a tiny percentage of those troops on offensives outside the country.

If this game actually had a proper logistics system, a landlocked country fully encircled by the axis would be just starved to death and bombed into stone age until it does anything you ask.

Frankly, I don't see how is that any hard to jack up mountain defense bonuses from, like, 25% to 9999%. Or in a more advanced way, make mountains leveled, like forts, with a 10th level mountain being an effective equivalent of moscow in BICE.

And hey, if Switzerland has fielded every male with 4 limbs as a soldier, why wouldn't it use an opportunity and dig up some obscure claims on Burgundy or Milan while they are there? :smug:
 

Beastro

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3rd game as Nationalist China (first two as the US), turned Democratic. Held off the Japs from 1937 and then chased them off the mainland with infantry spam thanks to crazy manpower. Planned to get to the home islands. Researched Carrier 3, and DD 3, started building a single carrier fleet of 3 CVs, 5 CLs, and 25 DDs after many years. Stationed 100 Naval Bombers in Korea. Yamamoto's main CV fleet camping at the Yellow Sea. Slapped a level 1 Admiral on the single fleet. Went out of port from Shanghai and Yamamoto engaged in ship battle. 210 planes from my 3 Carriers and the 100 Naval Bombers in Korea engaged as well.

This kind of shit pisses me off and it's why I'm better off never playing the HoI games, I know too much about the era in detail.

You cannot make a navy from ground up and win, especially with carriers. There's zero institutional knowledge in the organization and carriers need a good decade or more of operations before they can even begin to fight competently. It's for that reason that modern China's carrier fleet is nothing but the beginning of the training force for the proper carrier fleet to come in the 2030s and 40s.

Seeing screen shots like that drives me nuts and you should've gotten the floor wiped with you as your men barely know how to even properly land and fight still at an operational level. Nothing like that be happening until the late 50s/early 60s at the earliest.
 

Beastro

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XxRk7LV.jpg

First legit LOL in a long while.
 

cw8

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This kind of shit pisses me off and it's why I'm better off never playing the HoI games, I know too much about the era in detail.

Mexico annexing the USA, Poland annexing the Soviet Union/Germany, Communist China conquering the whole world or Ryukyu's world domination AAR in EUIV probably drove u up the wall? Heh
 

Beastro

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This kind of shit pisses me off and it's why I'm better off never playing the HoI games, I know too much about the era in detail.

Mexico annexing the USA, Poland annexing the Soviet Union/Germany, Communist China conquering the whole world or Ryukyu's world domination AAR in EUIV probably drove u up the wall? Heh

Those are par for course for Paradox games and I know less about all the different stages that would make that impossible compared to the very solid and unique position carriers have only in the HoI era.
 

XenomorphII

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Why would you spend all that time building carriers as China anyway? Just crap out a bunch of naval bombers and heavy fighters, then secure one sea zone with them, and spam marines until you make landfall and overrun the japs. Not like the losses will actually make a difference to you, should the IJN try to intercept (and they make a much easier target of themselves when they engage). Carriers and fleets took far longer for me to get set up, where as this method had Japan out in late 43 (and I probably could have moved faster, if I hadn't been screwing around with other stuff).
 

Wilian

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Divinity: Original Sin
Wtf, is there no way to modify the event/information pop-ups like set which ones appear, which ones pause the game etc? I am p. sure other and former Pdox games have that.
 
Self-Ejected

Ulminati

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Stellaris suffers under the same dumbfuckery. There's been dozens of threads about it on the pdox forums, but no fix sight
 

Space Satan

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So far in my experience it is rarely worth it to fight for ports, as they are usually heavily defended and even several INF can beat the crap out of huge onvadion. Better to grab some backward piece of land and hold your ground until you build a port there. I threw 12 elite marine divisions with lots of art and stuff at theports but even then rarely succeed. But grab some island with a strait to mainland and then you can beat the crap of US, JAP, UK or others. This or making 40-80 width divisions with soft attack so high that even landing malus wont hurt it
 

Destroid

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So far in my experience it is rarely worth it to fight for ports, as they are usually heavily defended and even several INF can beat the crap out of huge onvadion. Better to grab some backward piece of land and hold your ground until you build a port there. I threw 12 elite marine divisions with lots of art and stuff at theports but even then rarely succeed. But grab some island with a strait to mainland and then you can beat the crap of US, JAP, UK or others. This or making 40-80 width divisions with soft attack so high that even landing malus wont hurt it

You can hold out with no supplies long enough to build a port? The new supply system is really sad, worst change in the game.
 

Space Satan

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Sometimes you can hold A LOT if you are not attacking. With entrenching and def divisions you can hold long enough to build a port.
 

Spectacle

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Wtf, is there no way to modify the event/information pop-ups like set which ones appear, which ones pause the game etc? I am p. sure other and former Pdox games have that.
I just can't understand how they can have thought it was a good idea to remove a feature that has been in their games ever since the original Europa Universalis, and that has been essential to make the RTwP system hassle free. Dumbfuckery doesn't even begin to describe it.
 

Beastro

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Wtf, is there no way to modify the event/information pop-ups like set which ones appear, which ones pause the game etc? I am p. sure other and former Pdox games have that.
I just can't understand how they can have thought it was a good idea to remove a feature that has been in their games ever since the original Europa Universalis, and that has been essential to make the RTwP system hassle free. Dumbfuckery doesn't even begin to describe it.

Windows 10 doesn't have Safe Mode tied to F8 or F10 anymore. I had to look it up and do some Shift clicking on the Restart button to do it.

A lot of programmers just can't leave unbroken things alone.
 
Self-Ejected

Ulminati

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So far in my experience it is rarely worth it to fight for ports, as they are usually heavily defended and even several INF can beat the crap out of huge onvadion. Better to grab some backward piece of land and hold your ground until you build a port there. I threw 12 elite marine divisions with lots of art and stuff at theports but even then rarely succeed. But grab some island with a strait to mainland and then you can beat the crap of US, JAP, UK or others. This or making 40-80 width divisions with soft attack so high that even landing malus wont hurt it

You can hold out with no supplies long enough to build a port? The new supply system is really sad, worst change in the game.

Eh, not really. You'd need to dedicate a full 15 IC to it, only have a small force in the area and if the enemy counterattacks you're likely fucked.
The standard operation is to land 1-2 provinces away from a harbor and attack by land. Bypasses the forts and if you have a big fight, half your invasion fleet sails home at 0 org. (Instead of just regaining it out to sea or whatevs). Problem with that approach - obviously - is that you're committed and will lose all your divisions if you fail to take a port.
 

Wilian

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Divinity: Original Sin
Well this is just plain shit, Pdox games are the sort I like to leave on backround at like, speed 1-2 whilst doing other things and pausing on important events would be like, must. Dat feeling when game is lost because going asleep and forgetting it's still running there, waking to world 5 years later
 

Sulimo

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Wasteland 2
ZtZNtQw.jpg

I dedicate this victory to Drax
Weird game. USA's forces collapsed after a while while I was contesting their border with mexico, after that it was just a matter of mopping them up. On the one hand I like that I can pull off weird shit like this, but it's no HoI3, which makes me sad.

Even had to cross the atlantic to deal with Britain for the Germans, after building up fighters for 2 years so I could contest the channel (9000 allied fighters vs. 0 German fighters) and sink half their fleet with Argentine Kamikaze attacks. And as a reward the fucking germans took the Falklands before I had a chance to claim them in the peace deal.
 

XenomorphII

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Peace conferences are rage inducing in this game. I really wish there was an "I own it, so suck it" option, that could lead to factions breaking up or additional wars breaking out.
 

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