And the Music and special sound effects that you can only hear on a higher end Roland MT-32 is awesome.
You must have been filthy rich then to get one ! A soundblaster was already an unnafordable dream by then
And the Music and special sound effects that you can only hear on a higher end Roland MT-32 is awesome.
You must have been filthy rich then to get one ! A soundblaster was already an unnafordable dream by then
I slaved away like a nigra in the cotton fields to get my Soundblaster card back in 1991. I was 16 back then and did it in the school holidays. It was about the only job for people of my age that paid a full adult wage so the pain was worth it. That's the saving grace at least: Jaesun may have had a MT-32 but he got it long after those times, whereas I enjoyed higher quality audio right from the start. So yeah, I winz.....heh
And the Music and special sound effects that you can only hear on a higher end Roland MT-32 is awesome.
You must have been filthy rich then to get one ! A soundblaster was already an unnafordable dream by then
I slaved away like a nigra in the cotton fields to get my Soundblaster card back in 1991. I was 16 back then and did it in the school holidays. It was about the only job for people of my age that paid a full adult wage so the pain was worth it. That's the saving grace at least: Jaesun may have had a MT-32 but he got it long after those times, whereas I enjoyed higher quality audio right from the start. So yeah, I winz.....heh
Working in cotton field like a nigga to sustain your oldschool rpg needs,now thats dedication, a true codexer. That was an epic era with hardware costing 4X more... And today people still whine at their PC and next gen console costing too much, plus we have steam selling games for almost nothing periodically.
64 gigabytes of ram in 1998 was really something.Fuck 64 gb of Ram in 1998 cost me over $300!
Heh, yeah 64 MB should have been...late night......If I paid 300 for 64GB it would have been the bargain of the century.64 gigabytes of ram in 1998 was really something.Fuck 64 gb of Ram in 1998 cost me over $300!
blobbers are good for what they are
I missed the whole PC thing back in the day because I had a GLORIOUS Amiga 500 (but missed out on lot of other games).
I did have a friend (and his parents were rich) who had a PC so I got to play some of the PC stuff I couldn't on my Amiga. Like when I saw Ultima 7 for the first time and was like HOLY FUCKING SHIT! I ran to my closest Amiga store...... only to find out they never did a port for it.
Someone's got to say it. Step based movement is fucking annoying and it always has been. At the time it wasn't exactly considered a feature worth boasting about. It was done because they couldn't figure out how to do smooth scrolling flight sim like movement.
commie said:jewboy said:Someone's got to say it. Step based movement is fucking annoying and it always has been. At the time it wasn't exactly considered a feature worth boasting about. It was done because they couldn't figure out how to do smooth scrolling flight sim like movement.
But why do you lie when we had smooth 3D movement in games like Total Eclipse and other games based on Freespace engine since 1987 complete with 3D representations of enemies? It's not that they couldn't figure it out, just that they had to cater for the fact that most PC's were still XT based. Few people had 286's, never mind 386's! BAK used smooth scrolling in 1993 cause by then most people had more powerful machines. Soon after we had Ravenloft and Menzo which also used smooth movement.
commie said:The point is that it was firstly technology that was the limiting factor and later it became clear that there was a clear difference in gameplay style between free movement(even turn based) and step movement as highlighted by the differences between the first five M&M games and those that came after. Many people naturally preferred the step based system and that's why there is such a clamour to go back to that. The benefits are obvious and well touched upon.
More bad trolling.I won't say that because I don't have the faintest idea what tile-based design even is.