I missed the whole PC thing back in the day because I had a GLORIOUS
Amiga 500 (but missed out on lot of other games).
I did have a friend (and his parents were rich) who had a PC so I got to play some of the PC stuff I couldn't on my Amiga. Like when I saw Ultima 7 for the first time and was like HOLY FUCKING SHIT! I ran to my closest Amiga store...... only to find out they never did a port for it.
I remember in 1987 at some department store they had an Amiga with that famous juggler of metal reflective balls video demo playing on the screen(something unheard of back then)and it blew me away. Then they put on Defender of the Crown! I feel lucky to have lived in an era where such technological advances still could give such a reaction.
Someone's got to say it. Step based movement is fucking annoying and it always has been. At the time it wasn't exactly considered a feature worth boasting about. It was done because they couldn't figure out how to do smooth scrolling flight sim like movement.
But why do you lie when we had smooth 3D movement in games like Total Eclipse and other games based on Freespace engine since 1987 complete with 3D representations of enemies? It's not that they couldn't figure it out, just that they had to cater for the fact that most PC's were still XT based. Few people had 286's, never mind 386's! BAK used smooth scrolling in 1993 cause by then most people had more powerful machines. Soon after we had Ravenloft and Menzo which also used smooth movement.
The point is that it was firstly technology that was the limiting factor and later it became clear that there was a clear difference in gameplay style between free movement(even turn based) and step movement as highlighted by the differences between the first five M&M games and those that came after. Many people naturally preferred the step based system and that's why there is such a clamour to go back to that. The benefits are obvious and well touched upon.