Jaesun
Fabulous Ex-Moderator
Yeah. They are trying to make ToEE.
What's the point of putting combat into a game if it's going to be in banal boring single-character turns? They're purposely setting out to make bad core gameplay; An Eschalon-style snoozefest. It won't be a thinking person's combat gameplay no matter how many times they say it will be.Yeah. They are trying to make ToEE.
What's the point of putting combat into a game if it's going to be in banal boring single-character turns? They're purposely setting out to make bad core gameplay; An Eschalon-style snoozefest. It won't be a thinking person's combat gameplay no matter how many times they say it will be.Yeah. They are trying to make ToEE.
As much as it kills me to say so, I really want this Kickstarter to fail.
Don't get me wrong-- I don't wish any ill will on the Coles, and I owned every QfG game from the original EGA Hero's Quest (still in my closet as a treasured childhood memory). I adore the very content they're referencing and I would contribute in the hundreds to a Kickstarter that aimed to recapture that charm and wonder.
I knew Quest for Glory. I loved Quest for Glory. This, my friends, is not Quest for Glory. Now, before you shout me down for suggesting that of course this isn't QfG, take a look at the way the Kickstarter is being marketed. If you're setting out to do something new-- a totally fresh game world with a totally fresh mythos, then fine. Do whatever style of game you like. But this is setting everyone who backs it up for disappointment. You cannot on one hand reference this in marketing material as being the "spritual successor to Quest for Glory" and on the other insist that you intend to gut it of the very things that make that spirit unique and wonderful, no matter how much people beg you to return to the tried and true formula that made them your fans in the first place. The game is set in the same game world, but jettisons the elements that made QfG an epic.
One of the common claims for this appears to be the budget. In a private question about the art and game style of the game, one of the Coles replied that Quest for Glory 5 cost $5 million to make, and that they couldn't possibly match this art budget. There are two problems with this argument, however. The first is that QfG5, the highest budgeted game of the series by far, was an absolute travesty. Budget is not the only correlation to quality of game. If the Cole's delivered a game called "Search for Famousness" and it was EGA sprite art, but it captured the humor, achingly beautiful plot, scope, and giddy adventurousness of the original four games, I would pay any price they asked for it. The second is this-- I think their success in this KS so far is being constrained by others who feel as I do. How much, paying themselves and the rest of the staff, would Lori and Corey have to pay their staff for a reasonable wage, while producing a decent adventure RPG in the style of QfG? It's not $5 million. DoubleFine, who have unarguably more overhead than a diverse group working from home, are managing it on a couple of million. I believe that if this Kickstarter were proposing to do what the QfG fans are hoping for, then covering production costs would be extremely possible.
Do I think there's a good chance that $400K will be reached? Yes. But I think that if there is any struggle at all, or if the response is a little underwhelming, or if it fails, it's not that there's nobody interested-- it's that they propose to offer something that isn't quite what people want. Those who think they're going to get a "spritual successor to QfG" may find themselves extremely disappointed when they get a 2D top down hack n' slash. Still more (IMO only) will not contribute at all.
So, for those reasons, I'm crossing my fingers that this will go (by hook or by crook) back to the drawing board and that "version two" will be a wild, unmitigated success.