Grunker
RPG Codex Ghost
homm5 haters are the hipsterest hipsters
Neverwinrar
Problem?Neverwinrar
I dunno, how are you on 7z and WinZip?Problem?Neverwinrar
..just say "you're fucking autistic Laz" next time. EasierI dunno, how are you on 7z and WinZip?Problem?Neverwinrar
No, the "looks" help (since it reminds me very closely of HOMM5, which was a very competent entry on the franchise and the 3D one with the best aesthetic overall), but more in general based in the small glimps of action we can spot on the trailer that seem to remind HOMM3 more closely of any of the recent entries.Based on the looks?
homm5 would be good if it wasnt so fucking boringhomm5 haters are the hipsterest hipsters
homm5 is already more interesting than homm3 battle-wise because hexgrid is shit for retards who eat glue. in homm5 area denial is a real concern, in homm3 it simply is not.homm5 would be good if it wasnt so fucking boringhomm5 haters are the hipsterest hipsters
Opinion of somebody who slurped the latest Larian goyslop, shocking.The Great Deceiver by the way, for every mongoloid who keeps asking: YES, I'm serious. I do think this looks like it could be at least decent and potentially competent, in a way that the 6th and 7th in the series definitely weren't.
Time will tell.
I always suspected you to be a secret Russian sympathizerhomm5 is already more interesting than homm3 battle-wise because hexgrid is shit for retards who eat glue. in homm5 area denial is a real concern, in homm3 it simply is not.
This mod slaps, by the way: https://www.moddb.com/mods/might-magic-heroes-55
You sure?Treasure vaults and dungeons will now have unique immersive interiors with larger battlefields, growing armies and new obstacles. The contents of the new locations is completely dynamic and follows an Oblivion/Skyrim inspired constantly scaling and endlessly randomized system. Armies and rewards will never be exactly the same again no matter how often you play a map. The resistance will scale up to the players strength no matter how long the game takes.
They're trying to copy that modern Blizzard style where every unit and building looks like some flavor of Monster Energy Drink.I literally do not know what that is supposed to be.
This mod slaps, by the way: https://www.moddb.com/mods/might-magic-heroes-55
You sure?Treasure vaults and dungeons will now have unique immersive interiors with larger battlefields, growing armies and new obstacles. The contents of the new locations is completely dynamic and follows an Oblivion/Skyrim inspired constantly scaling and endlessly randomized system. Armies and rewards will never be exactly the same again no matter how often you play a map. The resistance will scale up to the players strength no matter how long the game takes.
The second part of the campaign takes place years later, during Gurnisson'sthey did also show some of the campaign in progress, in which you play as King Edric (from homm3)who, with the help of his Queen Adelaide (also from homm3), embarks on a campaign to uhh something, but this was in early stagesreign, Edric's successor.
Taking inspiration from games that have been using the original HoMM franchise as the gold standard of the genre since 1990 is ironic.I see that they took some inspiration from their competitors.
All this makes sense when you realize that the people making the decisions are business men/shareholders that have never played a single game and think that games are for retards. They make decisions based on what they think is popular right now (League of Legends), not what the fans liked about the games before.The second part of the campaign takes place years later, during Gurnisson'sthey did also show some of the campaign in progress, in which you play as King Edric (from homm3)who, with the help of his Queen Adelaide (also from homm3), embarks on a campaign to uhh something, but this was in early stagesreign, Edric's successor.
Taking inspiration from games that have been using the original HoMM franchise as the gold standard of the genre since 1990 is ironic.I see that they took some inspiration from their competitors.
Ubisoft is like if McDonalds decided to shut all its franchises, then periodically reopen them every 5-10 years and sell melted tires instead of hamburgers, fail immediately, shut the stores again for 5-10 years, and repeat ad nauseam.
Their treatment of the franchise is so bizarre it feels like karmic punishment for some obscure cosmic crime. They are not making any money by shitting on a popular franchise, but they seem primarily dedicating to ensuring it fails over and over again.
All this makes sense when you realize that the people making the decisions are business men/shareholders that have never played a single game and think that games are for retards. They make decisions based on what they think is popular right now (League of Legends), not what the fans liked about the games before.The second part of the campaign takes place years later, during Gurnisson'sthey did also show some of the campaign in progress, in which you play as King Edric (from homm3)who, with the help of his Queen Adelaide (also from homm3), embarks on a campaign to uhh something, but this was in early stagesreign, Edric's successor.
Taking inspiration from games that have been using the original HoMM franchise as the gold standard of the genre since 1990 is ironic.I see that they took some inspiration from their competitors.
Ubisoft is like if McDonalds decided to shut all its franchises, then periodically reopen them every 5-10 years and sell melted tires instead of hamburgers, fail immediately, shut the stores again for 5-10 years, and repeat ad nauseam.
Their treatment of the franchise is so bizarre it feels like karmic punishment for some obscure cosmic crime. They are not making any money by shitting on a popular franchise, but they seem primarily dedicating to ensuring it fails over and over again.
Japs know this and that's why all the people making decisions in Nintendo played and loved games.
I am afraid the problem is now systemic. Games are now a normie hobby unlike in the past so people that go into game development often barely even play games or know anything about them. I know a guy that went to uni for game design because he likes to play Monster Hunter. He has never created anything ever in his entire life. 0 creativity and ingenuity, he is but a consumer. How can an individual like that make something good? The people that were studying with him were of the same caliber.All this makes sense when you realize that the people making the decisions are business men/shareholders that have never played a single game and think that games are for retards. They make decisions based on what they think is popular right now (League of Legends), not what the fans liked about the games before.The second part of the campaign takes place years later, during Gurnisson'sthey did also show some of the campaign in progress, in which you play as King Edric (from homm3)who, with the help of his Queen Adelaide (also from homm3), embarks on a campaign to uhh something, but this was in early stagesreign, Edric's successor.
Taking inspiration from games that have been using the original HoMM franchise as the gold standard of the genre since 1990 is ironic.I see that they took some inspiration from their competitors.
Ubisoft is like if McDonalds decided to shut all its franchises, then periodically reopen them every 5-10 years and sell melted tires instead of hamburgers, fail immediately, shut the stores again for 5-10 years, and repeat ad nauseam.
Their treatment of the franchise is so bizarre it feels like karmic punishment for some obscure cosmic crime. They are not making any money by shitting on a popular franchise, but they seem primarily dedicating to ensuring it fails over and over again.
Japs know this and that's why all the people making decisions in Nintendo played and loved games.
Which is in of itself a rather bizarre process that I guess shows how immature the industry is, lacks self confidence, or just bad management in general. Because... yes, the same shareholder-driven mentality of profit first, this quarter is all that matters, exists in other industries, but you still have people at the top who have actually worked in them. The CEO of the megacorp I work for started off as a frontline worker. He's not someone who never worked a day in his life in the actual job of everyone else in the company.
But I dunno what I can really expect when the devs seem clueless too. Like the last time these franchises were good was literal generations ago, so how can I expect any intern coming up now to understand what is good or bad about them? I feel like I'm trying to explain what a cassette is to a zoomer when I think about the average 40 year old gamer's opinion of things versus the people actually making games now. It's hopeless.
well if you don't like those things then don't play itI see we have a lot of connoisseurs here, so maybe you can help me with my quandary: how can I make myself play HoMM5? I adored 1-3, and I liked 4 quite a lot (excellent overworld map and music, engaging campaigns, not a big fan of combat though). But every time I try to play 5 it just smacks me in the head with ugly UI, ugly fonts, ugly graphics and stupid "full 3D".
How did you manage to overcome this? Genuine question.
Simple, really. Go at it with maximum disrespect. Like you're going to laugh at everything and crush through it as to prove that it is inferior, made by clowns and cannot possibly be good.I see we have a lot of connoisseurs here, so maybe you can help me with my quandary: how can I make myself play HoMM5? I adored 1-3, and I liked 4 quite a lot (excellent overworld map and music, engaging campaigns, not a big fan of combat though). But every time I try to play 5 it just smacks me in the head with ugly UI, ugly fonts, ugly graphics and stupid "full 3D".
How did you manage to overcome this? Genuine question.