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Heroes of Might and Magic: Olden Era - Ubisoft returns to Enroth - coming to Early Access in Q2 2025

Riddler

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Bubbles In Memoria

Astrologers proclaim a new week — and with it, a demonic surprise! As January nears its end and February is on the horizon, the mysterious whispers and songs from the Hive draw near. Take a first look at the Hive faction with this small teaser! We'll show you more reveals in the upcoming weeks.

So how does this stand up to Horn of the Abyss? It's basically the same shizzle minus the awesome soundtrack and the comfy campy late 90s-esque sprites.

Romero will compose so maybe the music will be good?
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


In this video we are interviewing Specialiste, one of the top template makers in Heroes of Might & Magic III, some of his most notable ones being Mt. JO Turbo and Memory Lane. He shares with us the struggles of creating a new template, as well as what he learned along his journey.

Let us know who you would like us to interview next!
 
Last edited:

Black

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I watch Specialiste sometimes and his Memory Lane is quite good, slow burn template.
Though I think he's c*nadian so there's that.
 

Erebus

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I have played Heroes 6 and inferno has the same aesthetics in that game with worms and bug-like monsters that shoot larvae and other shit like that. They have humanoid monsters as well, although less demon-like and more abomination-like.

Though Heroes 6 is pretty bad, it did a decent job when it comes to monster design. The Inferno creatures were very unimaginatively designed in Heroes 3 : aside from the hell hounds/cerberi, all of them were humanoids with red-to-brown skin, most of them with horns.
 

Malakal

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Astrologers proclaim a new week — and with it, a demonic surprise! As January nears its end and February is on the horizon, the mysterious whispers and songs from the Hive draw near. Take a first look at the Hive faction with this small teaser! We'll show you more reveals in the upcoming weeks.

So how does this stand up to Horn of the Abyss? It's basically the same shizzle minus the awesome soundtrack and the comfy campy late 90s-esque sprites.

Romero will compose so maybe the music will be good?

Oh man that's hype then, even if game sucks we could get new masterpieces to listen to.
 

silencestones

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https://steamcommunity.com/games/3105440/announcements/detail/497186807117513836

Devlog #7: Every Story Needs a Villain — Hive Overview

7a437f7a280786a034a508ae8b0e81b18649a695.png


Debugging a Bug​


For as long as the Heroes of Might and Magic series has been popular, it drew heavily from mythology, folk legends, alchemy, and botany to create a unique blend of flavours, biomes, and realms that we all love to this day. For the past 25 (soon to be 26!) years, the Inferno faction — consisting of demons and its various allies — have been often acting as one of the villains of the story or the agents of discord working in the background of the plot. Some of the other very well known threats were King Archibald, Sandro or Kilgor, whom you should be familiar with if you played the campaigns of the previous Heroes games. However, the Inferno faction has its own background story and timeline, and as we chose to return to the world of Enroth, we were fully aware that we could not present the demons exactly in the same way, as seen in Heroes III. “Why?”, some of you may ask. The reasons are:

  • The event that kickstarts the Inferno presence in Enroth and Antagarich — Night of Shooting Stars and subjugation of Eeofol — happens centuries after the events of Olden Era;
  • As seen in the RPGs Might and Magic 6 and 7, the primary focus of the invasion were the continents of Enroth and Antagarich, with no notable information about its moves in Jadame;
  • By the time of the RPG Might and Magic 8, there’s no devil presence left whatsoever on Jadame, indicating that they were completely wiped out across the continent (if they have ever been there at all).

However, even though we cannot bring the same faction, we didn’t want to completely wipe away the menacing demonic presence and sought an opportunity to add some, through the elements that already were present in the universe, but have never been fully explored before. Like that we proceeded with creating a fresh villain through the primitive, half-sentient tribes of wasps found in Might and Magic 8. This way we could build a new faction from scratch whilst remaining dutiful to the lore. Why, when so many other cultures thrived, were they barely a nascent people? Did something happen to them? Why are there no other insectoid tribes? Can we tell more?

6b828f33caebce1699855a9c51536d9144835cec.png


With that in mind, we got to work and started creating a faction that’d feel Jadamean and diabolic at once. Creating a town of insects is fairly simple, but the Hive isn’t just a faction full of bugs — it’s also a cult for the demonic master, whose essence courses through every insect and every follower of His; their lives forfeit to His will. This isn’t unprecedented in the history of Might & Magic either — we’ve seen similar work before in past stories with the Cult of Baa forming around the worship of devils. As a result, we ended up with a mixture of occultism, body horror, and heavy lore references combined into one well-oiled machine.

6d1768f4c4827bb38ee34240c141afc806c5d8b6.png


Hive’s uniqueness in Olden Era​


As the Hive, you will have access to every minion at their disposal — from the lowest larvae to the mightiest queens. Hive’s playstyle is intended to act as a monofaction, encouraging you to play with an army consisting primarily of Hive units: the more different types of insectoid units you have by your side, the stronger they are. This is further reinforced by their faction ability, which allows them to summon larvae cocoons, the HP of which is based on the total health of your Hive army — the cocoons also act as obstacles blocking pathways. After hatching, said larvae are ready for combat as a temporary summon. This ability can be further improved through the faction’s laws.

These synergies should point the Hive players towards focusing on their own units rather than mixing their army with other factions’ units. However, the choice is yours and you can always follow your own instincts.

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What makes Hive stand out is their adaptability to their opponents: some of their abilities scale with the enemy unit’s tier (the higher the difference between the Hive unit and their prey, the higher the damage), while others — such as Mantes — can cycle between one of three abilities to use every round. Certain units, like the Waurmos or Locusts, can devour corpses to renew and empower themselves — a skill your heroes can also learn.
With a focus on overwhelming forces and keeping the hivemind together in one army, we hope that Hive’s unique playstyle will be enjoyed by these players who prefer to solve their challenges through direct confrontation — tough love, as they say.

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However, that’s not all — for those of you who wish to learn a little bit more (we can’t tell you all the spoilers!) — we found this disturbing entry in Kelarr’s private study. Has anyone seen him lately?


Villainous Sightings — Diary of an Inquisitor found in Kelarr’s study​


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Day 310 of Suncrown Expedition

We spotted a smaller group of these hellish insects roaming a few miles east of the nearby ruined village — Castellatus, I think — and collecting timber and stone whilst guarded by bulkier variants of the foraging bugs. Captain Fairwind suggested a direct attack, while they were low in numbers and not accompanied by anything larger, I rejected the idea: if I had to guess, these monsters were trying to build something. But what? Need to investigate. Gave orders to track their moves.

Day 322 of Suncrown Expedition

I was right! This blasted vermin is trying to build a nest to the northeast of Castellatus, close to Chimera Falls. I would have given an order to destroy them before it could be completed, but one of the scouts reported there were humanoids among them? Could they be under someone’s control? I must know more. Will join the next scouting party myself.

Day 325 of Suncrown Expedition

We arrived at the construction site of the new hive. The reports were true — there is indeed a humanoid presence among these bugs. I looked through the spyglass to monitor the figure ordering them around: they looked like an elf with a dark complexion and fleshy, hair-like growths. Then, a sudden burst of fire caused another unfamiliar being to appear. At first, I couldn’t make out words, but when it spoke, its voice echoed across the area. My gaze was fixated upon them. They beckoned me forth with each word, like a fly drawn to the flame. I heard the elf say she “will enact the devil’s will”, yet these scouting oafs didn’t hear anything from either of those creatures. Who, in the name of Chalice, is that person who commands them both? I’ve never heard of a kingdom nor any rulers with such a title. Could they be some invaders from the East? Hard to tell. We’re heading back to the main camp, but I can’t help but feel some sort of… thrill? I’m getting too old for this.

Day ???

I can’t stop thinking about that creature. It invades my dreams, asks me to embrace it. I see myself smoldering in the flames and enjoying them, asking for them to boil my soul like a nest of growing larvae waiting to burst from within me. I no longer see the Chalice as the path to redemption — it’s a lie meant to lure us away from our Master! I’ve already poisoned the supplies of these fools who didn’t listen to the Song. I… I need to be closer. I must return to the hive. I… We… We shall bring glory to this land… the writing is no longer eligible and smeared with a mixture of blood and goo.
 

Zboj Lamignat

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They all look like they are branching upgrades of the same thing, unless that's what they're actually supposed to be.

Still not as big of a problem as the style itself, which just reeks of cheapness and poor taste.
 

Darth Roxor

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This Hive faction is some gigantic bait and switch. It's like superficially everything about it is supposed to tie them to the space aliens inferno, but actually it turns out they're anything but that, and in fact they're only just... demon bugs??? Wtf is even the point of this.
 

Storyfag

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Ehh, I kind of get what they are going for. This being set some centuries before the events of MM6 and HoMM3, there are no Kreegan devils on Enroth (the planet) yet. But they really REALLY want their Inferno faction in. So they decided to go for local Jadamean insects (wasp tribes) corrupted by a demonic (Kreegan?) influence, without direct presence of actual Kreegans.

Convoulted reasoning, and I am not quite certain it will do them any good.

It wouldn't have been too hard to imagine that Kreegans invaded Jadame centuries before they invaded Enroth (the continent) and Antagarich, and got wiped out within a few decades. A scouting force, if you will. Or just don't include the Inferno faction.

At the same time, while bending over backwards to address perceived 'lore inconsistencies' of having Inferno in the game, the devs think it is fine to have the Necromancer's Guild present in Jadame all those hundreds of years before MM8, despite the Guild being "relatively ecent arrivals" in MM8. Le sigh.
 

Zboj Lamignat

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Honestly, without going too much into the lore thing as I'm personally not that big on it: inferno was only added in 3 and was not a fan favorite to say the least. To this day it remains a bit of a laughing stock that no one really knows how to handle. I don't think there would be a big uproar if it was dropped and focus was rerouted to make sure all the iconic factions are there and done as well as possible. Then, demon-like whatever could be added later if the game is successful. Or they could try something original, as controversial and novel as it sounds.
 

Darth Roxor

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Yeah, I also don't at all understand the gymnastics of trying so hard to have an 'inferno but not really' when Inferno was never an iconic part of HOMM. And then ultimately making it 'inferno but seriously not really, it's just volcanic zerg'.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


Love is in the air and so are the Hive’s hornets! Feeling alone these days? Fall in to the embrace of our Queen and her servants, and you’ll see what they’re capable of.

You may be asking yourself “Wait, what?”, but have no fear.

In the Hive — you’re never alone.
 

Darth Roxor

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I mean there's something impressive about having an entire race of insectoids that feels less distinctive than just the homm3 serpent fly.
 

Malakal

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This Hive faction is some gigantic bait and switch. It's like superficially everything about it is supposed to tie them to the space aliens inferno, but actually it turns out they're anything but that, and in fact they're only just... demon bugs??? Wtf is even the point of this.
MM lore is retarded, they are not space aliens they are ancient interdimensional aliens.

They try too hard IMO just stick to Enroth lore.
 

Storyfag

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MM lore is retarded, they are not space aliens they are ancient interdimensional aliens.
Is there a practical difference? Plus, they seem to thrive in the material plane, not in other dimensions, such as the elemental planes. In HoMM4 Gauldoth reaches one of the worlds they have conquered through a portal, but I don't think it was a different dimension, just a different planet within the same dimension as Enroth and Axeoth.
 

Grauken

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This Hive faction is some gigantic bait and switch. It's like superficially everything about it is supposed to tie them to the space aliens inferno, but actually it turns out they're anything but that, and in fact they're only just... demon bugs??? Wtf is even the point of this.
MM lore is retarded sublime, they are not space aliens they are ancient interdimensional aliens.
ftfy
 

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