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KickStarter Hibernaculum - sci-fi survival horror dungeon crawler from Wormwood Studios' Victor Pflug

zwanzig_zwoelf

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Looks nice. I thought it was a couple of sketches when I saw it for the first time, but I'm glad to know it's a real deal.

I'm not a fan of RT crawlers, but single-character ones can work if the game is aimed towards the feeling of isolation / horror. Will watch this with great interest.
 

Taka-Haradin puolipeikko

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
I don't know if this has been told here somewhere, but what use money does have in game?
Is it for automated dispensaries where player buys ammo and other stuff? Or will there be NPC shopkeeps?
If game just has automated shops, what stops player from just taking crowbar on those?
 

agris

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Heavy water drips from this ragged open grate, yet something gleams within.
We can see the drips quite clearly, your minimal flavor text should give *some* indication of the danger, whether real or bluffed. "Heavy water" doesn't really do anything that our eyes aren't already doing.

"What you hope is simply the drone of the structure emanates from within this ragged open grate, yet something gleams within."

"A brackish liquid drips from this ragged open grate, yet something gleams within."
 

Jinn

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Wish it was turn-based, but holy shit is it beautiful. And of course looks like fun regardless. Any idea of when you might be getting a steam page up, Victor Pflug?
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Selfish answer: Do it.

Reasonable answer: It would be cool to have, but you'll have to consider if it isn't too much of a pain in the *** to implement.
 

lightbane

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It could be used as a mechanic to create tension if the protagonist has to drawn the gun every time like a moron, instead of holding it in one hand. Reload animations could also be a good thing.
 

lukaszek

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that weapon animation looks super cool. Watch out as bullet fire trice appear to be generating weird angle issue
 

Haba

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It looks great, and would open up some new avenues (like visually showing fumble, misfire and catastrophic malfunction). Probably makes the dungeon crawling more marketable as well.

Of course it'd also mean a metric shitton of new animations.

How could that possibly go wrong?
 

deem

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It is distracting. The video you posted earlier, with the shooting laser, looks better IMO. It could also be that the gun is too far to the right, perhaps if moved closer to the center, it would look more natural.
 

Major_Blackhart

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The gfx whore in me loves it, but the reasonable side of me says finish everything else and then implement this as it could potentially negatively impact the rest of your development. However, the idea that you have to draw it, adding time for reloading, jamming, fumbling, etc. can definitely add to tension, which is a good thing.
 

Morpheus Kitami

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My first reaction is that, holy shit, this is amazing. That is just so goddamn cool. However, the practical part of me realizes that a lot of things that seem cool end up dragging a game down. Ultima Underworld has you switch to an attack option to attack and I find it a bit annoying. UU isn't really a survival game, so its just annoying, but if its a game based on survival horror on the other hand...
 

agentorange

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so does the game have actual systems in place or is it just a series of gifs at the moment. they are very cool looking gifs certainly, but from all the ideas laid out in this thread it seems like you are going to have to cut a lot of it down if this game will ever release. i mean you wormwood guys take like 5 years just to release a point and click adventure game, let alone an rpg.
 

lightbane

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Size isn't everything. So work faster! *cracks whip*

I'm not sure what I'm looking at the pic. An alien species with a big nose? Space merchants, I guess.
 

agris

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Screen oozes atmosphere, icon still looks like a wand, text hurts to read - but the numbers are fine imo. The pluses and minuses next to ability scores are also too thick. You've got those left/right arrows, maybe repurpose them to up/down?

Keep it up, you'll get there.
 

agris

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I don't think the facial feature icons read very well either (head shape, eyes, ears, nose, mouth)
The portrait under "Age"? It looks great, really conveys what a futuristic dystopian Jan Jansen would look like.

(I'm being flippant, although I do really like the portrait. I don't see the issues you highlight, maybe this is a case of the artist never being satisfied? You're going to need abstraction and pulp when dealing with such a limited number of pixels, realism shouldn't be the goal).
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Font absolutely needs to change. Other than that, screen oozes the right kind of atmosphere.
 

agris

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Is that portrait dynamic Victor Pflug ? It had glasses on the previous page, was that an equipped item? Or will damage be reflected in the portrait, ala Doomguy?

ab49e18995067519c36ded11da800fe2.png
 

deem

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So in what context will we be seeing those images in the game? Are those NPCs or points of interest? Are there some choose-your-own-adventure style choices involved?
 

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