Further impressions (about 8 hours in):
- Game runs really well. Thought it'd have high reqs, but it runs smoothly even on an older PC (that was never top of the line to begin with)
- So far only encountered one bug, which was an irrelevant NPC having pathfinding issues. After a boatload of releases bugged to shit at day 1, this is pretty refreshing.
- Nearly all the VA's are extremely overacting. They sound too good to be amateurs, so idk wtf is going on, but they put so much emotion into mundane interractions that it's uncanny. Also every foreigner sounds like a caricature, which is rather funny, but makes me wonder what the hell is going on with the voicing as a whole.
- the writing is merely serviceable and all the characters are forgettable. None of them are bad or anything (though Uganda Forever sure tries), but they're just all such NPCs.
- combat is fairly weak. It's not "mash LMB to win" kind of bad (you need to chain your spells and react to enemy fire with counter spell or dodge), but all the enemies are sponges, it's easy to abuse dodging, and the consoletitis of the game is most felt here with the shitty lock on and camera
- the world is really big, and seems quite filled with stuff to find, at least so far. There's no end to the stuff to find and collect. The game clearly targets that first and foremost, combat honestly feels like a secondary thing in this game.
- there's simple riddles here and there, but they tend to be rather trivial. At least there's a pretty healthy variety of them.
- lots of varied spells, most of them having an utility use AND a combat use – there hasn't been any that'd be useful only for combat so far, all have had their use in the exploration part of the game as well
- some old hag informed me that she has a wife. Definitely not 19th century, this game. Not by a long shot.
- stealth is a thing. Not especially good, but it is there. Didn't expect that