NJClaw
OoOoOoOoOoh
Come on, the game is not ultra-easy, but it's also not THAT hard (apart from two platforming challenges and a couple of endgame bosses).
Come on, the game is not ultra-easy, but it's also not THAT hard (apart from two platforming challenges and a couple of endgame bosses).
The end fight was a little bit similar to Dark Souls' Gwyn, from a certain moment. It is also weirdly anticlimactic; it's not a bigger challenge than many of the levels themselves. [At least for me.]
This game's been great fun. Will explore more.
I think he’s probably the hardest boss in the base game.Traitor Lord, grrrrrrrrr
I have my friend to help me in that fight, but still can't do it. Time to take another break
at first i was like "wtf"I think he’s probably the hardest boss in the base game.Traitor Lord, grrrrrrrrr
I have my friend to help me in that fight, but still can't do it. Time to take another break
This game is so boring. So much grinding for currency and everything leads to dead ends or small currency caches/badges that don't give you new navigation options. It's so rare to find a path that leads somewhere new.
Update notes for v1.5.68.11808
- Added "Borderless" option to fullscreen in video options
- 64-bit is now required (For players with 32-bit computers the previous version (1.4.3.2) can still be accessed as a beta)
- Vulkan is now the default graphics API for Linux
- Enabled controller rumble (only supported for certain configurations, e.g. Xbox One controller on Windows)
- Hopefully less hitching, and less memory usage on startup (enabled incremental GC, removed heap size increase method)
- Reduced screen tearing during screen shakes
- Fixed uncollected Grubfather rewards being miss-able
- Fixed the Soul Tyrant battle in pantheons getting stuck after being defeated sometimes
- Fixed death loop if moving too high during Absolute Radiance phase 2
- Fixed Elderbug's Greenpath hint dialogue
- Grimm chest reward is now left on the ground if you banish him without collecting it
- Fixed issues with binding mouse buttons
- Fixed multi damage sometimes taking too much health with lifeblood
- Fixed Absolute Radiance music change triggering too early if moving too high in phase 2
- Fixed Glowing Womb charm becoming inaccessible
- Sideways dash is now preferred when Dashmaster is equipped (less accidental down dashing!)
- Fixed issue where Watcher Knight's back roll was not happening
- Crystal Guardian will now wake up when damaged by area attacks (Spore Shroom, etc)
- Fixed damage inconsistency with area attacks on Radiance, Absolute Radiance, and Pure Vessel
- Fixed settings changed in pause menu being reset when quitting to menu
- Fixed damage sometimes not being applied correctly to Nail Arts when using the Fury of the Fallen charm
- Fixed dialogue box getting stuck when talking to Cloth in Queen's Gardens
- Fixed issue where closing the brightness menu in-game would in some cases restart the game
- Various minor map fixes
- Various minor translation fixes
- Other minor fixes