underground nymph
I care not!
- Joined
- Jun 9, 2019
- Messages
- 1,252
Looks and sounds p good to me. Maybe too much contrails to my taste. Hoping they have something to offer gameplay-wise as well.
I'm curious about the engine they're using, I didn't understand if it was still the one of Homeworld Remastered or the UE4
This implies Unreal 4“This is a very good question, I’ll tackle the tech stuff first - Different engine than Deserts of Kharak. We built on the foundation of Homeworld Remastered, meaning the engineering team took the simulation layer from Homeworld Remastered and bootstrapped it onto Unreal Engine 4 to take advantage of that engine's presentation and rendering power."
Can you send me the link of the interview?I'm curious about the engine they're using, I didn't understand if it was still the one of Homeworld Remastered or the UE4This implies Unreal 4“This is a very good question, I’ll tackle the tech stuff first - Different engine than Deserts of Kharak. We built on the foundation of Homeworld Remastered, meaning the engineering team took the simulation layer from Homeworld Remastered and bootstrapped it onto Unreal Engine 4 to take advantage of that engine's presentation and rendering power."
Actually the only things that scares me areSo, any chance that this will be good?
- That the game will perhaps focus only on combat on the ground
I misspoke: I'm scared that the absolute majority of the map will be focused on the new "terrain" system with trenches and megaliths. I hope that, between a mission and another, there will be the classic space battles without anything between mine and enemy's fleetU wot M8?
andHomeworld 3 is really a continuation of the story of Homeworld 2. Karan S'jet has gone out and has been unlocking these gates that were unlocked at the end of Homeworld 2. But she has since disappeared, like she's gone on a journey out unlocking these gates, and no one has heard from her for 100 years. And the general direction from where she disappeared, a threat has begun to emerge, an anomaly that's creeping into the existing space. And our hero, Imogen S'jet is dispatched with a fleet to essentially combat this threat
Q: Lastly, Blackbird Interactive made headlines for moving to a four-day workweek. Has that had a positive impact on your health and the development process?
McGuire: It's been amazing. It's been really amazing. We're actually going to issue a follow-up to it. You know, we announced it back in February. And now we have the whole studio on it, including the Homeworld 3 team. We're closely monitoring all of our stats in terms of productivity and things like that. And it's actually quite, it's like, numbers-wise, it's almost identical to where we were with the five-day work week, except everyone is more refreshed. Everyone makes smarter decisions. Everyone's happier. And it's just been incredible for us. So we're actually going to try and share this with other developers and share some great insights. We've been writing a white paper that we could share with people. But yeah, it's been really incredible for us. Thank you for asking
Making sure all your fleet arrives almost at the same time ready to fireoff a like massive broadside? Also might solve that whole missile capital ships firing out the side and before curving towards target often hitting friendly ships in tight formations instead of the enemy making them markedly less effective than the laser variety issue.Aside from looking cool (which, admittedly, it does) what is the point?
And still I think there are better ways to introduce tactics into the game. As of now all this terrain stuff looks more like a gimmick that is supposed to fix the lack of tactical options.I guess the whole "terrain in space" is intended to fix the main design problem this series always had - full 3d battlefields in space, where positioning doesn't matter and the fighting takes place on a line between two points of interest.
Oh, I can put my ships into a formation. Aside from looking cool (which, admittedly, it does) what is the point?
Ha. Ha. The writer of VTMB was working on VTMB2, and we all know how *that* ended.And the good news it's that the writer, Martin Cirulis, it's also working on Homeworld 3