Homeworld 3 Moves to Next Year and An All-New Combat Update |
Hey folks, we’re starting today with the news that we’re moving the release of
Homeworld 3 from the end of 2022 to the first half of 2023. We think the below message speaks for itself, but to sum it all up, we’re giving this game more time to reach the dream we all want it to be. We appreciate your patience as we build toward a game that delivers the experience we expect from this legendary franchise.
We also want to let you know that the next big moment for
Homeworld 3 will be at gamescom. We’re excited for you to learn much more about the game in late August during the show. As we move closer to launch, you can expect to hear from us more often in terms of larger news about the game. There’s still quite a bit of (spoiler-free) content to show you ahead of launch in the first half of next year.
All that news aside, we have a beefy new update for you. This one’s all about how you’ll need to use your brain to take advantage of
Homeworld 3’s significantly upgraded combat mechanics.
The Limits of the Past
Today, we’re going deep on all the tactical options for you to enjoy in
Homeworld 3. Let’s start by revisiting past titles.
The 3D gameplay in the original games remains an incredible fantasy, but when it comes down to the tactics of winning a battle, there’s not a ton of substance. Outside of some armor differences on the tops, bottoms, and sides of ships in
Homeworld 1, the gameplay difference of attacking or defending from any particular angle is lacking. That’s what
Homeworld 3 (and more modern hardware) can deliver, a more realized battlespace for 3D gameplay. Key to that are large structures littering the battlespace, forming a landscape for your genius to play out.
In
Homeworld 1 & 2, the ability to move your ships in 3D space was groundbreaking at the time and something that’s held for 20 years as a defining moment in the genre’s history. We’re proud of that legacy. However, if we look critically at our past work, we think there’s room to improve your experience.
Art as Gameplay
These structures include the ancient Progenitor megaliths you’ve seen in our most recent trailers, gargantuan ice shelves suspended in space, dangerous asteroids, and modern Hiigaran-built structures.
Homeworld’s always had a fantastic sense of scale from elusive strike craft to well-equipped frigates, truly imposing capital ships, and of course the awe-inspiring Motherships. When we add super-sized structures to the mix, we gain a whole new avenue to bring scale to
Homeworld.
The detailed artwork on these structures helps your eye understand scale and distance quickly, critical factors in a fast-moving naval battle. In the GIF above, you can see our nifty tool for painting detail into megaliths. These greebles, portholes, and time-worn details subtly guide your eye and brain toward how big a ship is, how far away the surface is, and all kinds of tactical info you’ll use in the conflicts ahead.
One thing that isn’t changing in
Homeworld 3 is the value of every ship in your fleet. Because your fleet is persistent across campaign missions, every ship you save matters. Each tactical scenario outlined below allows clever leaders to guide more ships safely back to their berths at the end of combat operations.
Ballistic + Terrain = Cover
A key difference for
Homeworld 3 compared to many other strategy titles is our ballistics system. In most games, there’s a complex behind-the-scenes series of dice rolls that determines your ship’s accuracy or the damage they take in combat. In
Homeworld 3, our ballistics operate on physics. If the bullet or beam hits your ship, the ship takes damage. If the bullet or beam slams into a piece of terrain you're tucked behind instead, no damage is taken at all.
We mentioned the use of terrain and cover before, but today we can show you a wing of strike craft putting it all to use in a development environment. Watch carefully and you will see them duck behind the floating, broken panels of a nearby megalith to dodge fire from the assault frigate. While the dangerous frigate guns cool and reload, they pop from behind cover for a strafing run before safely scooching behind the other panel. Caught in this pattern, the far more powerful frigate will be chopped to bits in no time. Without usage of that terrain, the battle would end with every strike craft lost and only a bit of damage to the enemy frigate.
These tactics aren’t exclusively for strike craft. Frigates behind terrain will intelligently nudge their guns over the lip of the structure to fire at nearby foes while shielding the bulk of their… bulkhead. Through clever play, terrain becomes cover. Combine this tactic with the knowledge of your enemy’s weapon cooldowns and ship speeds and you’ll score victories that lesser commanders stand no chance of achieving.
Finally, for longer-range battles, you can imagine how the presence of pock-marked monolith plates or the slowly tumbling, burning wreckage of half a destroyer from an earlier encounter could provide ideal coverage to approach a deadly target without taking damage. Even amid a full fleet slugfest, a destroyed capital ship will explode into valuable pieces of cover for your remaining ships. Even in death, these ships can act as guardians for the remaining fleet.
Information Denial and Ambush Tactics
Cover and all its tactical affordances are still only the tip of the ice shelf. Tunnels run through many of these superstructures, with openings dotting the way across the megaliths. These secret passageways were once used for space traffic and maintenance, but now are the perfect way to spring a trap on unsuspecting foes. They shape the battlespace by denying info to your enemy. If your ships were on the hull of the megalith, they’d be easily spotted. Inside, they’re guarded from sensor detection.
Imagine you place a pair of hapless frigates near a tunnel exit, ostensibly acting as guards. An enemy’s lumbering destroyer approaches, brimming with kinetic and beam weaponry and sure to rip the pair of frigates apart. But just as your frigates begin to take fire, you spring your trap. The salvage-capable craft you hid inside the megalith pour out from the tunnel entrance, quickly overrunning the enemy capital ship, hauling it back to the
Khar-Kushan, and securing a well-armed addition to your fleet. It’s a
Homeworld classic given a new dimension.
Hide and Seek and Destroy
Trenches shape the battlefield too. On an ice shelf surface dotted with dangerous gun emplacements, a canyon carved into the land offers a safe path for your strike craft to navigate. If you can stealthily guide them past your enemy’s gun emplacements, their resourcing operations will be at the mercy of your wing of bombers and their escorts.
See More Homeworld 3 at gamescom
We hope you dig this deeper look at how battle in
Homeworld 3 will be updated from past titles. We’re so excited to be sharing much more detail about Homeworld 3 at gamescom in Cologne, Germany. Don’t plan your travel just yet though. We’ll share more soon about the opportunities you’ll have to learn about
Homeworld 3 as we approach the show. See you soon!