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Honest Opinion on Half-Life 2

Halfling Rodeo

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After seeing virtually every war movie under the sun, I went into Saving Private Ryan and almost folded into my seat at how visceral and violent it was. It was a revelation in style and presentation, bringing in a lot of things that war movies were pretty much entirely lacking up until that point (some Vietnam flicks got close, but nothing like SPR). Nowadays, you often see people harping on SPR for x-and-y reasons, but I think a lot of that has to do with the fact that its 'realistic' elements are taken for granted at this point which allows for closer -- and perhaps then extra-critical -- examinations of its other facets.
This is a problem with Star wars too. People growing up with it saw it as revolutionary but it became the standard model to build sci fi/space opera off of. The original trilogy aren't special because they got copied by so much around them. The prequels share a similar issue where they really did push CGI film making into it's own thing and as the trilogy went on Lucas funded massive developments. Episode 1 couldn't do a battle scene with the Droid command ship in CGI, they had to use practical effects. While Episode 3 has full CGI battles with multiple command ships. Technology is often a passion project and costs a lot of money to make real. Then everyone else gets it for cheap and the original trend setter doesn't look so special any more.

What games do people think are Half-life 2 like? I would say Killzone is pretty close to it in terms of pacing and feel. But what else is there and what do you guys think does HL2 style better than HL2?
 

Halfling Rodeo

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Are they even still working on Half-life 3 or whatever they're calling it?
We know of at least 5 partially complex episode/half-life 3s. They always fall apart due to internal politics and Alyx was made as a VR tech demo for Valve so who the fuck knows. Most the HL2 staff have moved on at this point.
 

Morenatsu.

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Oh yes please tell us how much better structured X company is, who have released absolutely zero games on the level of any of the classics made by 'a bunch of retards'.
Don't make me count to 3 Valvedrone. I like Valve games but they've released 1 new game and a bunch of tech demos in the last decade. Considering how large they are, the desire to work at valve and how much money they have we should have had many many games from a company that size. But all they make is hats and graphics updates. https://www.pcgamer.com/ex-valve-employee-describes-ruthless-industry-politics/

https://www.youtube.com/watch?v=TbZ3HzvFEto Source on having to tard wrangle HL1 into shape. Valve's own youtube channel.
Valve from 25 years ago and Valve now aren't the same, why are you making this comparison? You're saying that HL1 was made by retards who can't run a company. But by your standards that would be the case with every significant game made in the 90s. Like what are you even saying and why should anyone even care. 'Actually Valve sucks because they made great games while not knowing what they were doing!' Wow how could they do such a horrible thing

Yes, they barely release games anymore, are you mad? If you were waiting for Episode Three, I can understand, but aside from that, what the hell kind of impact does that even have on your life that makes you so upset about their existence.

When you've already played through it and have 20-years of games leeching from it since
Do we really have that? Aside from, like, I don't know, Duke Nukem Forever, or something?
you've now seen a million other games with physics effects now
Emphasis on effects. Those games hardly do anything substantial with it. And if they try it still sucks.
facial animations are normalized
My face is tired
gameplay/narrative-intersecting is old hat
an old hat nobody knows how to wear
you can then see things like how the boat section is boring crap
Do you hate On a Rail and Xen, too?
that some of the game design insists a little too hard on itself
See-saws aside, what exactly? It still allows you to do whatever even if it insists, which can't be said for most games now. But if the game forces you to do something or actually use some mechanic, lol, get over it. The question isn't whether it makes you do something but whether that thing is bad.
that the sound-effects for the guns almost seem like placeholders they're so bad
Sorry the pistol doesn't sound like twelve nukes but no u
and how much of the aesthetic doesn't work as well the x-time around
Your getting bored of looking at it too much doesn't matter?
and the gunbattles are not nearly as punchy enough to warrant a playthrough
The game is too forgiving and doesn't quite push hard enough, but I assume this relates back to the 'guns sound totally crap guise' thing.
how in general the experience isn't nearly as tight as HL-1 which I guarantee is replayed far more often. I think that's all well and fair, but ignoring its 2004 impact and judging it like it just came out yesterday is getting a little too lost in the weeds for me.
You could have deleted everything before this and your post would have been better, for not listing out a bunch of dumb complaints that don't really make sense. And this still is some kind of time-based criticism.
 

Halfling Rodeo

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Valve from 25 years ago and Valve now aren't the same, why are you making this comparison? You're saying that HL1 was made by retards who can't run a company. But by your standards that would be the case with every significant game made in the 90s. Like what are you even saying and why should anyone even care. 'Actually Valve sucks because they made great games while not knowing what they were doing!' Wow how could they do such a horrible thing

Yes, they barely release games anymore, are you mad? If you were waiting for Episode Three, I can understand, but aside from that, what the hell kind of impact does that even have on your life that makes you so upset about their existence.
Valve had a lot of people helping them outside of themselves. Valve wasn't some small indie company coming out of no where. It was Microsoft backed in terms of support and networking, when MS was at it's absolute peak of power. Gabe is still in charge and he still does run his company poorly. He hires amazing talent then lets them do whatever they want and nothing gets made because of it. Most of Valve's stuff is buying a mod and hiring the modders to use Valve's resources. It's not internally driven. Valve are more of a tool worshop than a game developer through out the majority of their life.

Yes I am waiting for episode 3. I was a huge half life fan and I still enjoy those games. My teens was HL1 mods. I am very annoyed Valve have endedup the way they have because they have so much potential. Valve are a lot like George Lucas. He's not the best guy in town but he pushes the medium forward and I like mediums to move forward. But Valve's last innovation was loot crates and TF2 hats. I still want EPISODE 3 and I wouldn't mind a Team fortress 3 combinding the best elements of Classic with TF2 without all of the clutter TF2 had added to it. Fuck I'll take Team fortress 2 when it was a modern military shooter. That game looked pretty fun and I would have loved to play it.. Instead we have condition zero, source, source +1 and now Source +2 cause.. Valve. I'm angry at wasted potential..
 

Darth Roxor

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Btw sser's post lists exactly what's wrong with this game and why I despise it so much. HL2 was simply the point when storyfags ruined shooters.

'Yeah ok the actual shooting is a letdown and the gameplay is mostly composed of gimmicks, but BRO WHAT ABOUT THE VOICE ACTING AND FIRST PERSON SOKOBAN???'
 

Lemming42

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The art style and art direction were also lightyears ahead of everything else at that time, notably its competitors in Far Cry and Doom 3.
Far Cry looks absolutely beautiful at times, very vivid colours and has a slight comic book feel to it that's perhaps more pleasing than HL2's straightforward attempt at photorealism, especially nowadays when the engines of both games are showing their age.

It's undeniable that HL2 made an incredible impact at the time but then so did Oblivion when it came out in 2006, and for not wholly dissimilar reasons (graphics, huge sense of spectacle, visuals offered something for PC gamers to brag about). I don't think it's unfair to judge it harshly in retrospect, especially when, as you say, HL1 stands the test of time in a far sturdier way.
 

seco

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You know i was shitposting to get a raise of you before, but now i see a lot of you actually believe your retardation.
Not even 4chan seethes this hard.
Pretty sad to use a rpg forum as a way to cope over people liking half life or valve games.
Regards /v/.
 

Morenatsu.

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Valve had a lot of people helping them outside of themselves. Valve wasn't some small indie company coming out of no where. It was Microsoft backed in terms of support and networking, when MS was at it's absolute peak of power. Gabe is still in charge and he still does run his company poorly. He hires amazing talent then lets them do whatever they want and nothing gets made because of it. Most of Valve's stuff is buying a mod and hiring the modders to use Valve's resources. It's not internally driven. Valve are more of a tool worshop than a game developer through out the majority of their life.

Yes I am waiting for episode 3. I was a huge half life fan and I still enjoy those games. My teens was HL1 mods. I am very annoyed Valve have endedup the way they have because they have so much potential. Valve are a lot like George Lucas. He's not the best guy in town but he pushes the medium forward and I like mediums to move forward. But Valve's last innovation was loot crates and TF2 hats. I still want EPISODE 3 and I wouldn't mind a Team fortress 3 combinding the best elements of Classic with TF2 without all of the clutter TF2 had added to it. Fuck I'll take Team fortress 2 when it was a modern military shooter. That game looked pretty fun and I would have loved to play it.. Instead we have condition zero, source, source +1 and now Source +2 cause.. Valve. I'm angry at wasted potential..
I'm angry at the wasted potential of Codexers' posting power.

By the way, Valve's resources also include the people who work there, it's not like the hired modders work in isolation from the rest of the company. And what the hell is that thing about Microsoft? So it was formed by some Microsoft guys, but it's not like Microsoft was the publisher or whatever. Most of their people came from elsewhere, and being an employee of Microsoft doesn't equal being expected to run your own company just like it. Every developer hired modders and were ultimately just a bunch of guys making cool stuff. Why not talk about Id Software and how Quake killed half the company, or how Monolith tried to make every game all at once and they all sucked or got cancelled, or how Activision fucked Ritual and Troika over, and probably your mom too, or how about the legendary Daikatana or Duke Nukem Forever. Or how about we talk about how Epic Games failed to do anything good after Unreal and now only produces engines for increasingly banal shit boring games and some trash for retarded little kids (yes, I know, Digital Extremes, but). Or how about literally just any game ever made. Valve's case is nothing special and actually seems to have been relatively all right compared to their contemporaries. Who even cares?? The result is what matters, not how they run their snack bar. Some whiner who left the company can complain but I don't care. And yes, I'd rather Valve just run Steam than release shit games.

You know i was shitposting to get a raise of you before, but now i see a lot of you actually believe your retardation.
Not even 4chan seethes this hard.
Pretty sad to use a rpg forum as a way to cope over people liking half life or valve games.
Regards /v/.
kys 4fag :smug:
 

sser

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Btw sser's post lists exactly what's wrong with this game and why I despise it so much. HL2 was simply the point when storyfags ruined shooters.

'Yeah ok the actual shooting is a letdown and the gameplay is mostly composed of gimmicks, but BRO WHAT ABOUT THE VOICE ACTING AND FIRST PERSON SOKOBAN???'

I thought the gravity gun was amazing and its use within the game well-done. I also think the aesthetics of a shooter are actually very important, considering it is a genre filled to the brim, so you have to do something to stand out. Aesthetics are very much a matter of opinion, though. IMO, story never caused any problems with shooters. Deus Ex and the NOLF series predate HL-2 and they're both top tier story/sequence-moving games. You can always have your basic FPS's. Cover-shooting & regenerating health, however, very much thoroughly wrecked the genre and brought it all washing down the same drainpipe of design for a good 10-15 years. Rainbow Six series got poisoned by it. Deus Ex got poisoned by it.



The art style and art direction were also lightyears ahead of everything else at that time, notably its competitors in Far Cry and Doom 3.
Far Cry looks absolutely beautiful at times, very vivid colours and has a slight comic book feel to it that's perhaps more pleasing than HL2's straightforward attempt at photorealism, especially nowadays when the engines of both games are showing their age.

It's undeniable that HL2 made an incredible impact at the time but then so did Oblivion when it came out in 2006, and for not wholly dissimilar reasons (graphics, huge sense of spectacle, visuals offered something for PC gamers to brag about). I don't think it's unfair to judge it harshly in retrospect, especially when, as you say, HL1 stands the test of time in a far sturdier way.

It's not a matter of judging unfairly or harshly, it's just trying to keep perspective for the time period in which it came out. If you judge everything through the lens of today, then most things will look like total ass in retrospect. Old movies aren't as scary or impressive. Old eras of athletes are demonstrably slower and unrefined. I thought Alone in the Dark 1 with the purple goblin jumping through the window was the scariest fucking thing I'd ever seen when I was first played it, but now it's obviously just a handful of goofy polygons. Then it's like oh yeah, a bunch of polygons and, wait a second, these controls are incomprehensible and the camera sucks! Of course, you don't know this at the time...

It may be the case that the more innovative and effortful an item is, the more likely it is to be seen as aging poorly. Nobody's going to say games like Serious Sam or Painkiller were aging poorly, because they're the same fundamental things we'd seen since '93 at the very least. Nobody's peeling concepts from games like that. When you do something that the industry steals from, you'll soon look to have aged poorly because you were the first to do something that then became industry standard. Open world games, for example, are very old hat to me. I couldn't ever really get into a lot of the newer ones, and they almost seem factory-made at this point. Doesn't take away from GTAIII completely blowing my mind when I first played it, despite it being so rough around the edges and far worse in many ways from its modern ripoffs.

Btw, I'm an og Far Cry-defender and thought it was just as good as HL-2 when it came out. My opinion on the games' aesthetics is one thing, but Far Cry was awesome.
 

Lemming42

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Sure, but in many games, when the impressiveness of the visuals and audio wears off over time, the game underpinning all the flashiness is still good. HL1 is an example - the graphics look very dated now (though good visual direction and superb alien design makes it still look fairly appealing), things like the lengthy tram ride at the start which seemed unique and engaging at the time now seem like bad ideas in retrospect, there are a couple parts which can be judged as not quite coming off as the devs intended, and yet the game is still fun to play and well-paced 25 years later.

Doom's another example - nobody playing it these days is likely to have the same heart-pounding experience people who played it back in the day did (I can remember being a kid and physically leaning in my seat to try and peek around corners in the game), but the game continues to draw in new players among younger generations because the basics of the game are still good even if much of its original sense of spectacle has worn off and it looks a bit less impressive in retrospect.

You mention old movies and I'd suggest that plenty of old movies and TV series are still impressive - the original 60s Star Trek series, for example. The Enterprise bridge set doesn't look awe-inspiring anymore and it visibly wobbles when actors touch it, the special effects are blurry as hell to the point where you often can't even tell what they're meant to represent, the uniforms and props look tacky and cheap, and yet the show (or at least, the good bits of it) remains strong to this day because the plots and characters underpinning the flashiness and special effects have stood up, even if new viewers won't have the "wow, it's in colour, and they're in space!" reaction that kids in the 60s had. Datedness is only a problem for movies that relied entirely on visual spectacle, like a lot of 50s monster movies, where there's not really anything worthwhile left after the special effects and gimmicky tricks are no longer impressive (which some might say is the case with HL2).

It's a fair point that when something is imitated and refined by countless successors, the original can lose it's appeal in retrospect, but I think with HL2 it's more a case of most of it's initial appeal being fairly superficial (mostly things like graphical effects and havok physics) and the game just not having much left to offer when those aspects have been inevitably surpassed. With Doom, a new player will have to accept that the graphics might not all have aged well and that the lack of mouselook is a feature of the time the game was made, but they'll still have a good game to play when they accept that. In HL2's case, you accept that the visual sheen has worn off and that the physics aren't super impressive anymore, and IMO you're left with a really boring and uninventive game with awkward pacing. Except the gravgun, which is pretty cool and definitely HL2's main claim to fame, and the most genuinely innovative thing it offers.
 

sser

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Sure, but in many games, when the impressiveness of the visuals and audio wears off over time, the game underpinning all the flashiness is still good. HL1 is an example - the graphics look very dated now (though good visual direction and superb alien design makes it still look fairly appealing), things like the lengthy tram ride at the start which seemed unique and engaging at the time now seem like bad ideas in retrospect, there are a couple parts which can be judged as not quite coming off as the devs intended, and yet the game is still fun to play and well-paced 25 years later.

Doom's another example - nobody playing it these days is likely to have the same heart-pounding experience people who played it back in the day did (I can remember being a kid and physically leaning in my seat to try and peek around corners in the game), but the game continues to draw in new players among younger generations because the basics of the game are still good even if much of its original sense of spectacle has worn off and it looks a bit less impressive in retrospect.

You mention old movies and I'd suggest that plenty of old movies and TV series are still impressive - the original 60s Star Trek series, for example. The Enterprise bridge set doesn't look awe-inspiring anymore and it visibly wobbles when actors touch it, the special effects are blurry as hell to the point where you often can't even tell what they're meant to represent, the uniforms and props look tacky and cheap, and yet the show (or at least, the good bits of it) remains strong to this day because the plots and characters underpinning the flashiness and special effects have stood up, even if new viewers won't have the "wow, it's in colour, and they're in space!" reaction that kids in the 60s had. Datedness is only a problem for movies that relied entirely on visual spectacle, like a lot of 50s monster movies, where there's not really anything worthwhile left after the special effects and gimmicky tricks are no longer impressive (which some might say is the case with HL2).

It's a fair point that when something is imitated and refined by countless successors, the original can lose it's appeal in retrospect, but I think with HL2 it's more a case of most of it's initial appeal being fairly superficial (mostly things like graphical effects and havok physics) and the game just not having much left to offer when those aspects have been inevitably surpassed. With Doom, a new player will have to accept that the graphics might not all have aged well and that the lack of mouselook is a feature of the time the game was made, but they'll still have a good game to play when they accept that. In HL2's case, you accept that the visual sheen has worn off and that the physics aren't super impressive anymore, and IMO you're left with a really boring and uninventive game with awkward pacing. Except the gravgun, which is pretty cool and definitely HL2's main claim to fame, and the most genuinely innovative thing it offers.

I think that's fair. I do put considerable weight behind the grav-gun as something that has always stood out very, very firmly. If you're more into shooting baddies then I dunno. The shotgun is genuinely satisfying as is blowing dudes up and seeing their bodies crash around the environment. I don't think the game is boring, but I do think it has awkward pacing that's for sure. You can see the DNA for action is better refined in the Episodic content. I agree that HL-2 aged way worse than HL-1, but I also think this is in large part due to HL-2 trying way more stuff out. When it works, it works well like the assault on the prison, when it doesn't you get crap like the boat sequence. Swinging for the fences and all that. From a gameplay POV, HL-1 was still a pretty by-the-numbers FPS once you take away the cinematic tricks, albeit with expertly wound pacing. It's a good example of why I think aesthetic is very important -- the fun of HL-1 is the environment itself, the spectacle of a science facility falling apart is almost slapstick in its eternal appeal.
 

Butter

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Someone who's better versed in shooters than I am can chime in. Was there a game before HL2 that let you move around turrets to defend an area like in Nova Prospekt? I remember being really impressed with that in 2004 and it's not one of the big obvious things that people talk about nowadays.
 

Lemming42

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Closest I can think of is "The Wheel of Time" from 1999 which has a base defence segment where you plant magical traps and defences and things like that. Similar-ish except you cast them as spells rather than picking them up and moving them around. I don't think you can move them around on the fly like in HL2.
 

Halfling Rodeo

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And what the hell is that thing about Microsoft? So it was formed by some Microsoft guys, but it's not like Microsoft was the publisher or whatever. Most of their people came from elsewhere, and being an employee of Microsoft doesn't equal being expected to run your own company just like it.
Microsoft's networking played a large role in Valve being able to get the talent that worked on HL1. You cannot underestimate how big of an influence their networking was at the time and how far it pushed Valve in terms of access to media attention and talent getting on board.
Doom's another example - nobody playing it these days is likely to have the same heart-pounding experience people who played it back in the day did (I can remember being a kid and physically leaning in my seat to try and peek around corners in the game), but the game continues to draw in new players among younger generations because the basics of the game are still good even if much of its original sense of spectacle has worn off and it looks a bit less impressive in retrospect.
Doom today is nothing like Doom at release. We played it keyboard only and didn't always run. We'd creep through mazes and pinks would make us shit ourselves. Now doom is super fast run and gun. The original doom is long lost now and it's why Doom 3 gets called a bad sequel despite being very close to how I remember Doom as a kid.

Someone who's better versed in shooters than I am can chime in. Was there a game before HL2 that let you move around turrets to defend an area like in Nova Prospekt? I remember being really impressed with that in 2004 and it's not one of the big obvious things that people talk about nowadays.
Half life 1 I think. Team fortress had the engineer pay turrets down. Think Quake version has it but if not Team fortress classic does
 

Morenatsu.

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And what the hell is that thing about Microsoft? So it was formed by some Microsoft guys, but it's not like Microsoft was the publisher or whatever. Most of their people came from elsewhere, and being an employee of Microsoft doesn't equal being expected to run your own company just like it.
Microsoft's networking played a large role in Valve being able to get the talent that worked on HL1. You cannot underestimate how big of an influence their networking was at the time and how far it pushed Valve in terms of access to media attention and talent getting on board.
Valve are a bunch of retards because they were in a position to get good people to work for them?

What?

To be honest, when you said networking, I thought you meant computer networking. LOL! Well, it's because this point you're trying to make is so inane. You can say that like it makes sense, but what even is the point? Valve's status is unearned because Gabe's just lucky that he happened to work at Microsoft (like, he was just there, no reason at all) so he could hire a bunch of other people who are somehow good enough to make Half-Life but are still all retards because they, later on, didn't run their company in a way that you like?

What does that have to do with whether Half-Life 2 is good?

Doom today is nothing like Doom at release. We played it keyboard only and didn't always run. We'd creep through mazes and pinks would make us shit ourselves. Now doom is super fast run and gun. The original doom is long lost now and it's why Doom 3 gets called a bad sequel despite being very close to how I remember Doom as a kid.
Original Doom is playing with mouse and pistol-starts. The results screen even wants you to try speedrunning. And really, it's supposed to be a cool and fast game for the time. So... if you want to play 'original doom' as it is in your head, go play System Shock with the original controls.
 

Halfling Rodeo

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Valve are a bunch of retards because they were in a position to get good people to work for them?
Valve are a bunch of retards because they had all the resources in the world and some of the most talented people and have squandered it. Watch the making of HL1 and see what a cluster fuck it was because Gabe refused to tard wrangle.
Original Doom is playing with mouse and pistol-starts. The results screen even wants you to try speedrunning. And really, it's supposed to be a cool and fast game for the time. So... if you want to play 'original doom' as it is in your head, go play System Shock with the original controls.
A results screen does not exist just for speed running. Doom on keyboard only was how the majority of people played it, possibly with a joystick. Mice for FPS was not common and Doom's mouse is set up as movement by default.
 

Morenatsu.

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Valve are a bunch of retards because they were in a position to get good people to work for them?
Valve are a bunch of retards because they had all the resources in the world and some of the most talented people and have squandered it. Watch the making of HL1 and see what a cluster fuck it was because Gabe refused to tard wrangle.
I watched it when it came out and, one, already knew most of it, and two, didn't come away with that impression. They looked at their initial work, thought 'wait, this sucks', and redid it but way better because they'd already done it before, and that counts as 'refusing to tard wrangle'? You're seeing it that way because of what's being said of the non-game-making Valve that exists now, but the only thing special about Valve's situation then is that it resulted in Half-Life. They didn't make a Blood 2. So none of what you're saying even matters.

As for squandering, the only certain thing is Episode Three. They aren't obliged to keep pumping out games if they don't have to. They don't have to make anything if they have nothing to make. What SHOULD they make that would make you happy, aside from the next Half-Life?

Original Doom is playing with mouse and pistol-starts. The results screen even wants you to try speedrunning. And really, it's supposed to be a cool and fast game for the time. So... if you want to play 'original doom' as it is in your head, go play System Shock with the original controls.
A results screen does not exist just for speed running. Doom on keyboard only was how the majority of people played it, possibly with a joystick. Mice for FPS was not common and Doom's mouse is set up as movement by default.
The movement IS the aiming. Just because it's different from modern mouse-aim doesn't mean it's just some weird thing. Vertical movement moves my guy? And I can hold a button to strafe?! Clearly not the way it was meant to be played. Nevermind that Id played it that way and recommended it...

What I mean about the results screen is that the par times existing means Doom was already conceived of as a game that can be played fast. Of course those times go against 100% completion which is also encouraged, and of course neither of these things are actually shown before finishing the level, so it's kind of an awkward extra, but it is there as one of the original ways in which the original Doom was originally to be played.
 

JDR13

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You're seeing it that way because of what's being said of the non-game-making Valve that exists now, but the only thing special about Valve's situation then is that it resulted in Half-Life. They didn't make a Blood 2. So none of what you're saying even matters.
Er... what does Valve have to do with Blood 2?
 

NecroLord

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Oh yes please tell us how much better structured X company is, who have released absolutely zero games on the level of any of the classics made by 'a bunch of retards'.
Don't make me count to 3 Valvedrone. I like Valve games but they've released 1 new game and a bunch of tech demos in the last decade. Considering how large they are, the desire to work at valve and how much money they have we should have had many many games from a company that size. But all they make is hats and graphics updates. https://www.pcgamer.com/ex-valve-employee-describes-ruthless-industry-politics/

https://www.youtube.com/watch?v=TbZ3HzvFEto Source on having to tard wrangle HL1 into shape. Valve's own youtube channel.
I agree.
Imagine taking Valve seriously as a game developer anymore.
 

Morenatsu.

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You're seeing it that way because of what's being said of the non-game-making Valve that exists now, but the only thing special about Valve's situation then is that it resulted in Half-Life. They didn't make a Blood 2. So none of what you're saying even matters.
Er... what does Valve have to do with Blood 2?
Well, okay, I know you're Just a Dumb Retard, so I'm not surprised you don't get it. In a way one could say you are the human equivalent of Blood 2. Because you're so retarded that you ask the question which is entirely the point of what I'm saying, that Valve didn't make shit games despite the crap being said about them in this thread. But Halfwit Retardeo seems to think he knows what he's talking about so like valve sux amirite
 

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