quests that are randomly generated, pretty much glorified fetch quests that are almost entirely about dungeon crawling or going to generic location to murder generic characters without any characterization
This is the case in the later TES games too, it describes many MW/Skyrim quests especially (except you'll get one or two lines of dialogue, eg "that draugr stole our lyre" or "those people are egg poachers")
The reasons people like Daggerfall are, in brief:
- World sim aspects that are completely lost in later games, such as regional reputations, banks, a crime system with actual consequences, social class reputations, etc
- Best character creation in the whole franchise, obviously
- Travelling on the world map is a mechanic in itself with resources to spend (money/time) and consequences for wasting time, totally absent in later games
- The game accomodates a range of builds. It doesn't do all of them with a great amount of depth, but it tends to do it better than later TES games do, and the range of mechanics at play mean you can come up with interesting builds - eg, you could be a parkour master who's also a wandering doctor, or some weird shit
- The only dungeons in the whole TES franchise that require you to think rather than walk forward and hit shit
- Combat isn't great but it's better than MW's disaster combat, Oblivion's health bloat nightmares and, depending on your preference, Skyrim's arcadey combat
- Procedural generation means that playthroughs are unpredictable and you often get emergent stories you don't expect, especially if you take commoner quests
- Atmosphere is superb, feels really grittily unpleasant and weird in a way that none of the other games do. Daggerfall and MW are the only TES games where the setting's actually interesting, and for fans of the series, it's always going to be a choice between MW's metaphysical stuff and Daggerfall's political intrigue and post-war gloom
It's my favourite story in the TES series, though it's quite awkwardly told in a way that makes it easy to miss details and wind up confused. It's great when it all clicks and you figure out what's going on.