Harthwain
Magister
- Joined
- Dec 13, 2019
- Messages
- 4,994
I never felt like my time was wasted in Morrowind, even when I had to take a route through some areas I've visited already. Maybe that's because I liked Morrowind's open world and lack of fast travel beyond designated points was the norm for games back then. That said, I don't feel like addition of fast travel was any good, both for games that have it and for the players. Then again, I usually don't sit to play a game - any game - if all I have is 30 minutes or so...Ideally, videogames shouldn't waste your time at all. You're playing the wrong ones if you feel like you're having your time wasted. There's plenty of ways to make in-universe fast travel work and have it be meaningful (and St Proverbius' suggestion of switching to a map with a chance of a random encounter is a solid idea too).
I don't consider these trap skills. More like underrated skills. Sure, you might think Mercantile is useless, because you can steal your way to riches and ultimately swim in money, but what if you don't? Speechcraft is useful for persuasion, taunting and it plays hand-in-hand with Mercantile. In fact, Speechcraft is pretty damn amazing if you decide to not have a magic-using character. Sneak is pretty useful in some quests for stealing items. Granted, I wasn't using it beyond that. If you want to name a trap skill then Pickpocket would be that, mainly because - if I recall correctly - it is actually broken in the sense it is not working properly.All Elder Scrolls games have useless trap skills. Pick Speechcraft, Mercantile, and Sneak as your major skills in Morrowind and watch what happens. It's part of the series, and ideally, subsequent instalments should build on ways to make these skills useful (or just cut them if there's no viable way).
I don't think anyone finds that controversial, only that what Oblivion does right doesn't really compensate for what it does wrong (and there is a plenty of that).Oblivion and Skyrim are a big step up in that regard in that there's now a whole mode of gameplay attached to stealth, which basically plays like a shitty version of Thief, a la Deus Ex. I don't see how that's controversial, it's literally just true.
Yeah, I wish more games had high-stakes combat and a wound system that makes post-combat effect waaaay more meaningful that the act of combat itself. This was one of a few reasons why I enjoyed combat in NEO Scavenger so much: the combat itself could be a mess, it could be lethal and you had to deal with the lingering after-effects of it.Ideally, the combat would be fun, not tedious but mercifully brief. This is especially important since the game places such a focus on it.
OK, here is the deal:I also like Morrowind. I will praise various aspects of it. I just listed it as my top game of 2002 in my esteemed "Your Favourite Game From Each Year Of The 2000s" thread. I think it's fun overall, but that doesn't mean there's any reason to pretend it doesn't have enormous shortcomings and design choices that are just outright bad, and that it's also quite disappointing next to Daggerfall (which, again, itself has all kinds of flaws). I do not like Oblivion, meanwhile, and don't enjoy playing it, but similarly that's no reason to pretend it got absolutely nothing right and doesn't have any strengths or interesting ideas whatsoever.
1) Nobody (or nobody who is serious, to be precise) will say that Morrowind doesn't have shortcomings (enormous or otherwise). But I enjoyed playing it all the same.
2) Yes, Oblivion played with some interesting ideas that ultimately resulted in being an utter failure and it needed Skyrim to fix most of them. I still didn't enjoy playing Oblivion. At all. So I think it was shit. Because it was. Despite having some strengths or interesting ideas in it (besides also having outright stupid design decisions of its own, such as the art direction being awful, shitting on its own lore, etc.).
This. This right here. This is what you "don't get". While you could say that "both games in question are greatly flawed" in theory, the perception of these flaws will be different depending on the person. I don't see Morrowind's flaws to be greater (or even equal) to those of Oblivion and I appreciate its strong points more than I do Oblivion's. Had I thought otherwise, I wouldn't dislike Oblivion as much as I did.I just don't get this weird mindset some people have of "i like this game therefore everything about it is a roaring success, i don't like this other game therefore literally every aspect of it is bad", especially when both games in question are greatly flawed.