Dominicholaszlogan Willou
Novice
- Joined
- Jun 23, 2005
- Messages
- 5
Morrowind owns your sorry little asses cuntfaces. You wouldn't know a good game if it fucked you in the ass.
That's called a good map design, and a realistic, to boot.As for getting killed a lot, in Gothic 2, I leave the castle, walk down the path a ways and have a wolf attack me. I've pretty much been unable to get beyond the wolf. Maybe I suck as an RPG player and should have my license revoked. Perhaps, though, it's not just a problem with my skills, but also a problem with the interface.
mEtaLL1x said:That's called a good map design, and a realistic, to boot.As for getting killed a lot, in Gothic 2, I leave the castle, walk down the path a ways and have a wolf attack me. I've pretty much been unable to get beyond the wolf. Maybe I suck as an RPG player and should have my license revoked. Perhaps, though, it's not just a problem with my skills, but also a problem with the interface.
This is one of the things that I really love about Gothic.
There are no difficulty levels, the wilderness is not divided into "noob areas" "ubar monster areas" and stuff. There are just DIFFERENT MONSTERS. and they roam free in the game world, and you can stumble upon something you can't yet defeat. And that's great.
If you can't defeat that wolf, it means your level is too low, or you are so lazy that you don't even try to control your char in combat.
If the first, then you just better avoid those tuff guys for now, and prey upon some scavengers or molerats. It's logical enough.
Dominicholaszlogan Willou said:Morrowind owns your sorry little asses cuntfaces. You wouldn't know a good game if it fucked you in the ass.
crpgnut said:@Grantus: What you have in this forum are a large bunch of Morrowind haters. I'm an admitted fanboy of the whole TES series. Many here think that Fallout is the end-all be-all crpg. It was a better than average game and I can see their viewpoint.
I love Morrowind. It has some nasty faults but also some great qualities (alchemy, graphical splendour, birthsigns, 10 races, nearly unlimited exploration), etc. This is an EXTREMELY niche group of crpgers, several of whom have an agenda of hatred towards Bethesda. I find them to be quite entertaining and I hope you do too :D Be careful if VD, Volourn, or Llamagod start foaming at the mouth. I'm not sure whether they're still taking their pills. They're not going to change our minds and we're not going to change theirs.
Don't forget that this discussion and your first post weren't exploring the question whether or not MW was a fun game, but whether or not it was non-linear and world-changing, which it wasn't.Grantus said:On the other hand, I'd like to think I don't have so much tunnel vision that I can't recognize a fun game when it comes out.
I fell into this trap too. When Morrowind was released I loved it. NWN, IWD2 and Dungeon Siege were all others released around this time and I felt Morrowind to be superior to them all. Besides the indie games, the rpg of the year should have been Morrowind over NWN or the others released in 2002. In fact I still feel this way.chaedwards said:You know what is funny? In the RPGCodex picks of 2002, 3 out of the 4 staffers (Calis, Mistress and Exitium (whoever he is)) picked Morrowind as one of their games of 2002.
Saint was the honourable exception.
Maybe you can enlighten us--what was the last good game that fucked your ass?Dominicholaszloxor teh Willou!!!11LOL said:Morrowind owns your sorry little asses cuntfaces. You wouldn't know a good game if it fucked you in the ass.
Exactly. I told ya, there ain't no dumbfucking clicking opponents to death methods in Gothic. And of course it adds complexity and makes the fights much more challenging than in Morrowind. And most importantly, it's more suitable for the 1-3rd person viewpoint that both games share.Switching from Morrowind to Gothics you have to forget about the "hit the opponent as often as you can" style. Maybe that was your problem. The key to the fighting system in Gothics is proper timing. You have to experiment different fighting methods with different opponents.
Hah! Yeah, good point there. gotta love those "realistic and life-like NPC behaviors"! ^_^He lubs Morrowind so he can go into taverns full of people not sitting or drinking and all staring at you, and playing Barbie with the TES editor and his character's paperdoll.
I never said modding was bad. I said it was bad that even fans felt the game needed fixing. And all UT players I know played mods in addition to vanilla UT, not instead. I can't visit the Elder Scrolls forum without noticing someone complaining about a flaw in Morrowind and someone else suggesting a mod fixing it. It's never been like that with UT.Grantus said:On one hand, modding is bad because it's making up for perceived problems with the game. But wait, it's ok when you do a complete conversion of the game, because changing the game completely isn't about fixing problems in the game?
It's odd how your entire reply is void of any new statement. You deny a claim I didn't make and repeat that you found the controls annoying and not worth the effort. What's the point?I've never called Gothic's controls impossible, just annoying enough to make it not fun to play. If I have to work at the controls, I'm probably not going to play a game. I'm in this for fun, not work.
Complaining about the default configuration is silly unless you can't change them or only with difficulties like in ONI, I just can't see how the conversation controls were non-intuitive as I certainly didn't think so (more precisely, I didn't think about them any more than I think about breathing), and finally your complaint about remapping sounds like a joke.Using Alt to jump doesn't feel right to me, or using tab to open inventory. The text conversation controls are pretty non-intuitive as well. Even the key remapping process is harder than it has to be. I could go on.
And in the context of your post, I think you ought to see that when I said "you shouldn't have been able to" I was referring to something you specifically stated you "CAN" do as opposed to something you "TEND TO" do. Of course I was being ironic anyway.A In the context of my post, I think you'll see that when I say "I tend to move on" I mean to another game, not to the next area in Gothic.
Perhaps, perhaps, perhaps. We will never know, as there are only two groups I am aware of, those who don't see the problem and those who cannot describe it.As for getting killed a lot, in Gothic 2, I leave the castle, walk down the path a ways and have a wolf attack me. I've pretty much been unable to get beyond the wolf. Maybe I suck as an RPG player and should have my license revoked. Perhaps, though, it's not just a problem with my skills, but also a problem with the interface.
Didn't you play Monkey Island? Let me guess: The controls were too annoying, and you got your ass kicked in your first duel.Hey, I have no idea what kinds of things you keep in the room with you.
From your description of your experience, saying you "played" it is an exaggeration, but that is besides the point just like your whole "main point".I've played them both, and I prefer Morrowind. If you prefer Gothic, good for you.
Sig! :!:Dominicholaszlogan Willou said:Morrowind owns your sorry little asses cuntfaces. You wouldn't know a good game if it fucked you in the ass.
What? The principle is the same as in Morrowind: You first activate the weapon in your inventory, and then you hit the "enter combat mode" key. That's exactly how it works in Morrowind!Grantus said:By the time I figure out how to arm a weapon in Gothic 2, I'm dead. Maybe that makes me incompetent, but I don't seem to have problems with controls in most other games I play.
Claw said:Unfortunately "Perhaps, though, it's not just a problem with my skills, but also a problem with the interface" was your best attempt at describing the problem, and then you went and brought up alot of other complaints, all vague and unspecific, and practically irrelevant.
Claw said:- Your complaints weren't specific, they only described the result, not the cause of the problem.
- It's a minor inconvenience.
- There is a quick save for non-morons.
- Yes and no. Your character's name is "the Hero" and you can completely customize your skills ingame as you start without relevant skills. Also, you can choose a sort of class - again, in the game, which I consider by far superior to doing so in character creation.
Which I agree that it's "less" in some way, it's not significantly less especially when I know that you simply don't know the game.
Oh, whatever. There is no getting a serious reply from you.
crpgnut said:@Grantus: What you have in this forum are a large bunch of Morrowind haters. I'm an admitted fanboy of the whole TES series. Many here think that Fallout is the end-all be-all crpg. It was a better than average game and I can see their viewpoint.
kris said:Morrowind have in fact changed the world.
Today I met some people, not only where they ugly, they had nothing of interest to say and they repeated themself over and over. In fact, I also think they still have not moved from where I last saw them.
Saint_Proverbius said:My problem with Morrowind is that the combat sucked and the dialogue sucked. If just one of those had been decent, the game would have been okay. The problem is, neither one of those were decent. Without decent combat or dialogue in a CRPG, what's left to enjoy? Apparently just wandering around is all that's left and I did have some fun just walking around and popping in to places to explore. Then again, when you pop in a dungeon to explore, you're reminded of how crappy the combat is. When you pop in a town building to explore, you're reminded of how crappy the dialogue is.