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Editorial How Morrowind changed the world

Grantus

Novice
Joined
Jun 4, 2005
Messages
21
Location
Maryland
Claw said:
Grantus said:
Let's put aside the fact that the fucking manuel is fucking terrible. And that the alternative control scheme isn't described in the manuel.
I'll grant you that. On the other hand, you didn't read the readme. I mean, you didn't fucking read the fucking readme. For fuck's sake.
PS: Don't offer me an award for reading the readme.

Who actually reads the readme? If an issue is that important, I expect it to be in the manual. There comes a point when a game makes you work to play it. I work enough 50 hours a week, I don't need to work to play a game.

You've suggested there are no rational reasons for disliking Gothic 2's combat or key layouts and I've quoted you three gaming authorities
Claw said:
Oh dear. Next I am going to believe everything written in newspapers, since they are authorities.

Well, hmmm, while Gamespot and Gamespy etc. are certainly not perfect, I do respect their opinions at least as much as some abusive anonymous poster on a somewhat obscure message board.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,051
Location
Behind you.
The combat in Gothic did suck, and I liked it right up to the point where it became LINEAR COMBAT FEST. Unfortunately, it's pretty early in the game that happens.
 

Stark

Liturgist
Joined
Mar 31, 2004
Messages
770
Jaesun said:
Gothic's combat was however MUCH better than Morrowind's.

that aint saying much since Morrowind's melee combat is so terribly simplistic. :lol:

People complained of the Gothic controls repeatedly but I never had trouble with it, and i consider myself a very poor action gamer. To me once the player get the hang of the swing, it works out beautifully from there.

there're blocks, swings, sidesteps.... it's not incredibly deep but it gets pretty fun.

Jaesun said:

there're no humble opinions on this forum. :)
 

Atrokkus

Erudite
Joined
Feb 6, 2005
Messages
3,089
Location
Borat's Fantasy Land
True.

Sadly, it's not really said as a big complement to Gothic, because it's so easy to be better than Morr's crappy system.

But Gothic is actually one of the best combat systems in RPGs that i ever seen. I mean, among the RT.
 

Kraszu

Prophet
Joined
May 27, 2005
Messages
3,253
Location
Poland
Who actually reads the readme? If an issue is that important, I expect it to be in the manual. There comes a point when a game makes you work to play it. I work enough 50 hours a week, I don't need to work to play a game.

Aint it beter to go to options insted of checking in manual whot is in options? Learning controls for 30secunds is work, and walking 10h in morrowing is not working? Weisting 30 sec is worth in exchenge for beter combat, and i would not consider checking the controls to be a work.

Gamespy: "Combat takes place in real-time, and that adds another layer of difficulty. The action doesn't stop when you access your inventory menu, so the enemy just keeps on attacking while you frantically try to select and use a much-needed item (this is made even more difficult by the bizarre lack of a mouse cursor; you have to select items with the arrow keys). You can assign hotkeys to healing scrolls and spells, but not to potions, so if your character is a fighter with no spells and little mana to spend using scrolls, it's essentially impossible to heal your character during a fight ... "

Yes becose in reality when you are taking someting from inventory world pause. That is not the flaw at all it makes game more challenging (it is to easy anyway) combat is not about fast using healing potions and that is good for gameplay.

"The upshot is that you have little choice when a battle turns ugly but to run for your life and hope the enemy isn't very fast or determined; otherwise, you'd better have a recent save to fall back to. You end up avoiding any fight you're not sure you can win, which takes some of the excitement out of the game and further slows the process of building your character."

Becose in teh fun game you atack everything you see. And you hope it is not fast? Monsters have random speeds it is so hard to predict whot mosnter is faster then human by just looking at him?
 

Kraszu

Prophet
Joined
May 27, 2005
Messages
3,253
Location
Poland
Interface is good in Gothic.

You like: interface is not like in 100 hack&slash i need to memoraize 5-6 keys imposibole to play.

You can't even say whot was wrong whit interface, no mouse in inventory? Big deal you use keybord anyway.

Combat wasn't perfect but it was still beter then in any other action crpg.

"Shitty interface + controls != "challenging gameplay" "

Who is saing that game is challenging becose it got bad controls?
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
I liked the Gothic games a lot, but the inteface and controls, especially in the first one, were not the best. It takes a fair bit of time to get used to them.
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
The inventory would have had no complaints had they used a mouse-driven pointer for it.
 

Human Shield

Augur
Joined
Sep 7, 2003
Messages
2,027
Location
VA, USA
Yes becose in reality when you are taking someting from inventory world pause.

The ingame character knows where his items are and doesn't deal with an interface screen, so grabbing an item would be done instantly, represented by a pause. Although in Morrowind it was so stupid it let you drink 10,000 potions instantly.
 

Shagnak

Shagadelic
Joined
Sep 6, 2003
Messages
4,638
Location
Arse of the world, New Zealand
Human Shield said:
Morrowind it was so stupid it let you drink 10,000 potions instantly.
A lot of RT games seem to let you get away with a heap of transferring/using during "inventory pause". Like in Icewind Dale, swapping stuff between chars, exchanging and equipping weapons or even entire suits of armour. It's like your inventory is blessed with some sort of ultimate time-stop rune.
Still, it is rather frustrating when there is no pause at all and you are wrestling with your backpack.
I think a lot of turn/phase-based systems seem to deal with this quite well. (Using up AP's or whatever)
 

LlamaGod

Cipher
Joined
Oct 21, 2004
Messages
3,095
Location
Yes
Exitium is the kind of person to where if he gets his ass kicked he just says the game sucks.

Gothic is a great game, wacky controls and old interface, but its still a great game.

Exitium also said HOI2 sucked after he got his ass kicked in the tutorial.
 

NeutralMilkHotel

Liturgist
Joined
Dec 14, 2004
Messages
389
Gothic was decent, or at least 2 (only one I played). It has one god awful story, shitty writing, and horrible voice overs. Though the combat is ok. I liked the difficulty as well, and the controls were easy for me to adapt to.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
Gothic 2's controls were pretty easy, and fun in some cases, but the interface was still pretty damn bad (no mouse in inventory) and the reaction time for combat was not as fluid as say Jedi Academy, so it felt kind of irritating and unresponsive. Gothic was downright bad.
 

Kraszu

Prophet
Joined
May 27, 2005
Messages
3,253
Location
Poland
NeutralMilkHotel said:
Gothic was decent, or at least 2 (only one I played). It has one god awful story, shitty writing, and horrible voice overs. Though the combat is ok. I liked the difficulty as well, and the controls were easy for me to adapt to.

Story is not so bad after you cnow the end, religions part is good (you don't have to cnow to finish the game throught), there are many intresting quest like the one you have to complit to become mage, helping the smith geting out of the prison, founding thief guild ( many posibilites and way to find it), and many more, there was only about 50% quest that was fight focused.

Writing? If you mean dialogues i can't agree, maybe it was beter translated in Poland. Each character got it own personality, there was nothing wrong whit writing.
 

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