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Dragon Age How to Enjoy Dragon Age: Origins

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
Like a girl, you got TRIGGERED, and started crying like a little baby. But, that's an insult to little babies and girls. Lol

NWN had deeper character and combat than the BGs.

Choice for fighters in BG: Swing your sword, or ax. Lol

Choice for fighters in NWN: knockdown, called shots, parry, and so on. Lmao

Bg is so much more 'complex'.

Idiot.
 
Last edited:

KainenMorden

Educated
Patron
Joined
Aug 19, 2022
Messages
938
Codex Year of the Donut
Like a girl, you got TRIGGERED, and started crying like a little baby. But, that's an insult to little babies and girls. Lol

NWN had deeper character and combat than the BGs.

Choice for fighters in BG: Swing your sword, or arx. Lol

Choice for fighters in NWN: knockdown, called shots, parry, and so on. Lmao

Bg is so much more 'complex'.

Idiot.

I'm a big fan of NWN, especially because of the Swordflight modules. I played a melee sorc through them and documented the harder fights in the later chapters on YouTube.

That being said, a fighter having a few more options doesn't make nwn combat better. The magic system in NWN isn't as complex.

You don't have party members but henchman and the OC and official expansions of NWN are pretty easy.

It's not even fair to compare it to BG in terms of combat even though Swordflight makes the combat difficult and interesting.
 

mediocrepoet

Philosoraptor in Residence
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13,591
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Like a girl, you got TRIGGERED, and started crying like a little baby. But, that's an insult to little babies and girls. Lol

NWN had deeper character and combat than the BGs.

Choice for fighters in BG: Swing your sword, or ax. Lol

Choice for fighters in NWN: knockdown, called shots, parry, and so on. Lmao

Bg is so much more 'complex'.

Idiot.
A question, sir: In NWN, can you swing your sword or axe? Because fighters in NWN sound pretty shit right now.
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,276
Choice for fighters in NWN: knockdown, called shots, parry, and so on.
Maybe some module made better use of those option, but I don't remember a single time where using one of those combat feat was bringing anything else than larping. You won't beat the DC of high level stuff, and most of those are immune or don't care about thing like knockdown or disarm anyway. The small fry is going to get destroyed due to how 3.5 ruleset work,
I think the only one I used was taut to reduce the AC, parry is borderline useless in solo, and the party member are too retarded to make themselves useful.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,063
Choice for fighters in NWN: knockdown, called shots, parry, and so on.
Maybe some module made better use of those option, but I don't remember a single time where using one of those combat feat was bringing anything else than larping. You won't beat the DC of high level stuff, and most of those are immune or don't care about thing like knockdown or disarm anyway. The small fry is going to get destroyed due to how 3.5 ruleset work,
I think the only one I used was taut to reduce the AC, parry is borderline useless in solo, and the party member are too retarded to make themselves useful.
When you are a RDD, Knockdown and Improved Knockdown works very well in NWN.
 
Joined
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1,580
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The western road to Erromon.
Maybe some module made better use of those option, but I don't remember a single time where using one of those combat feat was bringing anything else than larping.
Can confirm. When I played through SoU and HotU last summer as a Paladin, I might have used feats a handful of times before I completely forgot about them in favor of buffing. Just apply haste and maybe bless and stoneskin and essentially you win 99% of fights first try, just with autoing.
 

DootDoot

Barely Literate
Joined
Feb 5, 2023
Messages
1
I remember playing it around 10 years ago. I liked it overall (the dwarven quest was easily the best) but it absolutely hated all the fade sections. I'm thinking of replaying it very soon. I'd like to see how much my opinion on it has changed since then.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,404
Location
Kelethin
I remember playing it around 10 years ago. I liked it overall (the dwarven quest was easily the best) but it absolutely hated all the fade sections. I'm thinking of replaying it very soon. I'd like to see how much my opinion on it has changed since then.
Most people play that section all wrong. It is supposed to be a quick, fun, easy, action packed side quest. But people don't figure out the way it is supposed to be played so it becomes a tedious slog for them.
 

9ted6

Educated
Joined
Mar 24, 2023
Messages
903
You have to play the series in reverse to appreciate DAO. It's a flawed game but a masterpiece compared to DA2 and DAI which are complete disasters.

When you consider DAO in the sense of how much worse it could've been instead of how much better it could've been it changes your perspective.
 

DaveO

Erudite
Joined
May 30, 2007
Messages
1,258
Hmm. At the moment, I *could* try DA:O but I have too many projects lined up 1st. And I'd avoid the "cheese" I remember before I stopped playing. Life stuff and other things happened.
 
Joined
Dec 18, 2022
Messages
2,512
Location
Vareš
Make some crazy blood mage build/arcane warrior build, turn difficulty to lowest for all trash fights (turn back up for the good have crafted fights), then just focus on the choices/atmosphere and talk to/bring the characters you like. Will be an enjoyable game that way.

Without metagaming/making the rounds talking to everyone or even purposefully pissing you off will show off the C&C that is in the game, but was made way too easy to do everything "properly".
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,138

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,735
Pathfinder: Wrath
I know I'm asking for trouble bringing this up again, but how does one enjoy DA:O? what are the essential (difficulty) mods for DA:O? From what I can gather, the essential non-difficulty mods are the 4GB patch, Qwinn's fixes and Dain's fixes. A good-to-have mod is also the AP neural enhanced textures. What about difficulty, though? RAVAge seems too random to me, Increased Difficulty and Nightmare Plus seem stat bloated (which isn't necessarily bad, but you'd have to manually go through every encounter for that to satisfactory, not just a blanket increase to everything everywhere). Maybe Lemmings? I know people swear by Improved Atmosphere, but it really isn't good because it places random op items everywhere and it's dubious whether it improves the atmosphere in general. I find it kitschy even without the op items.
 
Joined
Dec 17, 2013
Messages
5,392
I know I'm asking for trouble bringing this up again, but how does one enjoy DA:O? what are the essential (difficulty) mods for DA:O? From what I can gather, the essential non-difficulty mods are the 4GB patch, Qwinn's fixes and Dain's fixes. A good-to-have mod is also the AP neural enhanced textures. What about difficulty, though? RAVAge seems too random to me, Increased Difficulty and Nightmare Plus seem stat bloated (which isn't necessarily bad, but you'd have to manually go through every encounter for that to satisfactory, not just a blanket increase to everything everywhere). Maybe Lemmings? I know people swear by Improved Atmosphere, but it really isn't good because it places random op items everywhere and it's dubious whether it improves the atmosphere in general. I find it kitschy even without the op items.

My friend, you misunderstand the difficulty of Dragon Ass:Origins. It lies not in the challenge of enemies, or in-game difficulty, but rather in the sheer amount of willpower involved in forcing oneself to continue playing such a boring, dull, soulless game. You will fight some pointless demons, who are hurr durr EVUL, travel to the Fade a gazillion times and play some boring side dungeon games, click on some merchant by accident, realizing that he will tell you a long ass story involving his retarded son, going back 50 generations, travel through some really boring dungeons, and then after 80 hours, wonder what kind of juvenile writers would make the main villain have really dark undershadow beneath his eyes, so that his ugly face SCREAMS look at me, im the fucking villain, in case you had any doubts. It is Bioware at its most Bioware-est, a Big Mac in RPG form, so guzzle it down, my friend, because in 2 hours, it will come pouring out of your arse like the Niagara Waterfall, and the best you can hope for, is that its powerful torrent of liquid shit will wash away the memories of its sheer mediocrity.
 

Silverfish

Arbiter
Joined
Dec 4, 2019
Messages
3,929
wonder what kind of juvenile writers would make the main villain have really dark undershadow beneath his eyes, so that his ugly face SCREAMS look at me, im the fucking villain, in case you had any doubts.

Logain isn't much uglier than anyone else in Origins, so it was Simon Templman's voice that sealed it for me.
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,218
Choice for fighters in NWN: knockdown, called shots, parry, and so on.
Maybe some module made better use of those option, but I don't remember a single time where using one of those combat feat was bringing anything else than larping. You won't beat the DC of high level stuff, and most of those are immune or don't care about thing like knockdown or disarm anyway. The small fry is going to get destroyed due to how 3.5 ruleset work,
I think the only one I used was taut to reduce the AC, parry is borderline useless in solo, and the party member are too retarded to make themselves useful.
Knockdown is incredibly useful against casters. Called Shot is, in my opinion, best used for archers, but it's not nothing. Disarm can be a bitch on PvP servers but that's about it.

Parry isn't even a real thing in the DnD ruleset iirc, but it was an interesting idea. It's not useful, it's pure gimmick.
 

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