Sarathiour
Cipher
- Joined
- Jun 7, 2020
- Messages
- 3,276
I can't DA elves seriously, all of their story arc are teenager fanfiction tier, and the lowest point of DAO broadly speaking.
You should try the City Elf origin story sometime. It is "Muh Oppression" taken up to 11. It is why the only elf I play is the Mage Origin. The other two is shit tier burnlootmurder fanfic.I swear to God the Dalish can be so annoying in this game.
"Oh no,those evil humans took our lands where we lived in harmony for centuries!"
Sound familiar?
DLM - Dalish Lives Matter.
Gave the game another go just now after thinking about this thread, and I finished the bulk of it but yet again I just can't finish it. It's just not good enough to actually see to completion.
In case anyone's interested in discussing a mediocre 13-year-old game, here's some thoughts before it leaves my memory:
I've done the Mage Tower (boring) and the Dalish Elves quest (boring but with a vaguely interesting choice at the end that pleasingly forces you to do something "bad" either way), plus the first bit of the Redcliffe quest where you free the demon boy. Now I'm tasked with getting the Urn of Sacred Piss and the boredom's hit me. Just like it did the last five fucking times. I can't go on, there's a limit to this game and this is it. It's too boring to proceed with. The game is too long and the gameplay is too empty and the plot and setting are too dull and there's just no convincing reason to carry on.- Comparing it with Bioware's other late-2000s epic, Mass Erect, the writing in Dragon Age is way better. There's some stuff that's genuinely quite complex - the stuff with Tim Russ and the werewolves gave me pause (and I liked that when I thought about it and decided to side with Tim Russ, the game didn't have a go at me for being "evil" or whatever, even though it did feel like I was being gently nudged towards making the opposite decision). It's great that companions will get really pissed off with you for doing what you think is right, but it's a shame they often give you an easy way out via a (Persuade) option. It's also nice that the dialogue options usually, though not always, offer a good range of opinions for you to voice and allow you to challenge or mock most people you meet in the game. The only real weak point in the writing is Morrigan, who often seems to get inserted into the Chaotic Evil role even when it doesn't make any fucking sense, to the point where she complains about us doing shit that's actually mandatory to our quest.
The problem though is that the setting is just so fucking boilerplate and boring. Dave Gaider had an opportunity that many of us will likely never have - he was given the budget and the team to write the game of his dreams. The ball was entirely in his court, and he came up with... Ferelden. A foresty land with castles, elves, and dwarves, where everyone says shit like "hail sir knight, what news of the battle" and "this witch will turn us into toads, she will". What a fucking bore! The interesting scenarios the game comes up with are suffocated under the totally unappealing setting - the inverse of Mass Effect, in which the writing was fuckbrained infantile horseshit which you could just about tolerate because the setting was visually and thematically cool.
- The combat is alright but it's just a pain in the ass after a while - it is nice to have some C&C in terms of having to build your party with surprisingly scarce skill/attribute points, but as soon as you come up with something that works, the game is just a series of irritating trashmobs. Managing the whole party is just annoying, the tactics menu sucks, and playing it as a single-character thing doesn't work because your teammates are all retarded and will wander face-first into traps and let themselves get surrounded. So you're always forced to micromanage the party to some extent which is fun for five seconds and then not fun when you use the same exact strategy to clear the next six hundred identical battles the game throws at you.
- A couple of big moments aside, reactivity is terrible. It's really bad in most conversations where NPCs will often just not react to what you've just said and say something else instead. A lot of the time, if you try to mock or insult an NPC, they will literally not acknowledge it and just say the generic line attached to the more neutral options instead. It's not even like a Telltale game where they try to hide the fact that all dialogue options lead to the exact same response; in Dragon Age an NPC's response will often not match what you've just said to them at all.
- THE MAPS ARE TOO BIG. This is one of my big complaints; so much of the playtime is just deadweight. You're so small and everything else is so big and so echoingly fucking empty, it feels like playing an MMO that everyone else has long since abandoned. You should not be spending most of a game moving through dull nothingness. Nothing's well designed either - towns look like fucking shit and are a slog to walk around, dungeons are all crap and turn into trudging death-marches as you round another copypasted corner to find, ooh yay, another trash mob of "Enraged Corpses"! Woohoo!
- Sidequests are so boring as to be pointless. This is the case in almost every RPG ever made, to be fair.
I'm going to skip the rest and play the critically-acclaimed, widely-beloved Dragon Age 2, which I've played before but I quit after literally about an hour.
Not sure if you care at this point but I solved it and completed a new playthrough without any problems and thought I would share it since it might help other's that aim to play the game with Slinks Ravage and a few other mods.I have also been using Slinks S3 Savage, had to reinstall the game and added back each mod, one at a time, in order to track down the mod that was incompatible. I eventually solved it and everything worked as it should. I use it in combination with a creature scaling mod from combat tweak, these two work really well togheter because Slinks gives you op gear, and I found out only the extra enemies were a challange, not the vanilla spawns. With the creature scaling mod the difference between the new spawned tougher enemies and the vanilla was mcuh smaller, so they worked great togheter.Well, I fixed it, sortta. VERY sortta. By shuffling files around and rolling back some saves (no idea which one ultimately worked) I've reduced the problem to dragons. So now, everything (seemingly) works as it should. Except specifically dragons (so Flemeth, High Dragon), which are still one-shot. I swear modding issues are always the weirdest lol
Anyway, I have run into the exact same problem, everything works as it should except high dragons. They die in 2-3 hits, which I would assume means they are spawned as level 1? If you or anyone have a solution to this It would be greatly appreciated. It's not a big issue as there are so few fights being affected, but it really takes away the excitement in those situations. Otherwise it is an excellent imo, especially considering I have played this game so much I pretty much know all the scripted spawns from memory.
I never found a solution for the dragons.
Not sure if you care at this point but I solved it and completed a new playthrough without any problems and thought I would share it since it might help other's that aim to play the game with Slinks Ravage and a few other mods.I have also been using Slinks S3 Savage, had to reinstall the game and added back each mod, one at a time, in order to track down the mod that was incompatible. I eventually solved it and everything worked as it should. I use it in combination with a creature scaling mod from combat tweak, these two work really well togheter because Slinks gives you op gear, and I found out only the extra enemies were a challange, not the vanilla spawns. With the creature scaling mod the difference between the new spawned tougher enemies and the vanilla was mcuh smaller, so they worked great togheter.Well, I fixed it, sortta. VERY sortta. By shuffling files around and rolling back some saves (no idea which one ultimately worked) I've reduced the problem to dragons. So now, everything (seemingly) works as it should. Except specifically dragons (so Flemeth, High Dragon), which are still one-shot. I swear modding issues are always the weirdest lol
Anyway, I have run into the exact same problem, everything works as it should except high dragons. They die in 2-3 hits, which I would assume means they are spawned as level 1? If you or anyone have a solution to this It would be greatly appreciated. It's not a big issue as there are so few fights being affected, but it really takes away the excitement in those situations. Otherwise it is an excellent imo, especially considering I have played this game so much I pretty much know all the scripted spawns from memory.
I never found a solution for the dragons.
I deleted my Dains Fixes folder from my override folder, then I downloaded Combat Tweaks and a few of the optional files and I can confirm all my problems are gone now, even when having all other mods except Dains Fixes on. The mods used as well are:
Creatures scaling (from combat tweaks)
No weapon trail
VFX Weapons
Unofficial remaster
Full respec mod
Qwinns Fixpack
Character respec
In conclusion, don't use Dains Fixes with Slinks Ravage, use Combat Tweaks instead. Combat Tweaks seem to do similar things, although not entirely as Dains Fixes is more about actual combat coding bug fixes and CT actually tries to rebalance and change combat. Thankfully CT includes the personal annoyance remover which for me is essential to get rid of ugly graphical effects and obnoxious sound effects. Download CT with DAUpdater.
I would recommend adding the followingi n your ini file as well:
[RAVAge]
Difficulty=<0>
ExtraDifficulty=<3>
NoAutoLoot=1
ItemsPerHolder=<2>
DropRate=<1>
PropRate=<1>
NoFloaty=1
NoVFX=1
EliteOnly=1
NoExtraMobs=0
Also add one of the files from CT (the creature scaling ones) to complement the fact that both CT and Slinks Ravage makes your characters much more powerful, this mod also makes enemies more powerful overall.
I can understand if Baldurs Gate was your first rpg or something similar that Origins might not be amazing, but for me it is my favorite game of all time. It has a great gritty and dark/mature setting with, although a bit simplified compared to the older ones, real time with pause strategic combat, great characters and writing with good humor imo. Some sections in the game can be tedious for sure, but any game that is + 50 hours long will have that I would say, impossible to keep the player constantly engaged with new things for that long, especially when it comes to combat. The mods I use above really adds to the combat and looting, making it much more satisfying and unpredictable so anyone thinking the game is a bit stale I really recommend a playthrough with those mods.
I also have to mention how incredibly good the cutscenes are in this game, I don't think I have played a game with better cutscenes tbh, modern games usually fill their games with slow, unintersting and boring cutscenes that I can't wait to end but in this one i'm on the edge of my seat in most cutscenes. A large factor to this is the fantastic sound design imo, I recommend playing this game with headphones, it really picks up the high impact sounds and general ambience.
Sir, this is the RPG Codex. I think you might be lost. Do you even like RPGs?The decline started more around 2000. Going single character with Neverwinter Nights was an early sign. So was Morrowind, Gothic 2, Dungeon Siege, and Arx Fatalis. I could probably include Divine Divinity too although I liked that one.
Sir, this is the RPG Codex. I think you might be lost. Do you even like RPGs?The decline started more around 2000. Going single character with Neverwinter Nights was an early sign. So was Morrowind, Gothic 2, Dungeon Siege, and Arx Fatalis. I could probably include Divine Divinity too although I liked that one.
RPG Codex 101 All Time Greatest
Gothic II: #9
Morrowind: #10
Arx Fatalis: #56
Neverwinter Nights: #70
Divine Divinity: #90
I still think the biggest division in opinion about NWN is whether people played it online or not. The OC sucked. We all agree. The expansions were good, but not incredible. Playing on a persistent world online though? Having a DM run a custom (even premium) module? Absolutely outstanding. Easily some of the best gaming experiences of my life. That's what the game had been made for. If you didn't do that, you were doing it wrong.
It's a step down from BG in complexity, is the point. Why do you need everything spelled out for you? Is it a girl thing? Can't read properly with all those tears in your eyes?" Going single character with Neverwinter Nights "
That's cute, but FO is also single character like NWN. Your point, dumbass?