Null Null
Arbiter
- Joined
- Aug 2, 2014
- Messages
- 542
'BTW, look to the decline on D&D with races :
Honestly, I wish that more CRPG's will take inspiration in OSR games and less in Woketards butchering of D&D.
- TSR times : NO, your half orc can't be a mage. And they are dumbed than normal humans, so -2 INT. Other races like Dwarf can't even learn magic and hence are hated in magical suppremacy countries like Netherese and Glantri. Even mage specializations have race restrictions. Gnomes can only be illuionists and transmuters
- 3.XE times : Sure, you can make a half orc wizard but he would't be as good as a human or elf wizard
- Modern times : You can make a Orc wizard with 20 INT.
fantasy is a completely natural place for applying communism because it's the only place it works
I think that a Realm of Dread/Ravenloft campaign where the Dark Lord is a communist leader can be a interesting campaign. Obviously Barovia would look like a paradise compared to that.
I kind of like the 3.xE deal: you can do it, there are consequences, it's not technically optimal but might make for interesting roleplaying, or an unusual build that draws on the half-orc's strengths (perhaps take a few levels of fighter and cast Fire Shield before wading into combat).
The communist leader thing is an interesting idea though--not enough people are aware of the Holodomor or the Great Leap Forward (China). Of course they could use charm magic to actually convince people their way is best. Given starvation is a big thing due to the inefficiency of actual socialist economies, they might just opt to let people starve and then reanimate them as zombies rather than bothering to feed them. The communist overlord then rules over an empire of the emaciated dead.