Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

HUMANKIND - Amplitude's historical turn-based strategy

rashiakas

Cipher
Patron
Joined
Oct 4, 2011
Messages
845
Pathfinder: Wrath
17% Discount before it's even out. They know it's shit.
 

covr

Prophet
Patron
Joined
Sep 3, 2006
Messages
1,430
Location
Warszawa
Such discount on release week is something normal. If you haven't pirated every single game you played you would have know this.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,392
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Don't get fixated on the ill-conceived labels. Cultures changing and evolving throughout history, sometimes rapidly, is hardly a novelty concept.

Yes, of course, if it was dynamic I would have nothing against it. But picking it for stats just feels lame. What I have seen it's just a pop-up question - You want to change to Greek? YES/NO.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,046
"happened before" and "accepted behaviour" doesn't mean "normal".
I don't recall a game that didn't have a 10-15% launch discount. Every marketing agency we talked to recommended it, so that's pretty normal. Upping it to 17% is clever as it stands out more and only costs you 2% extra.

Don't get fixated on the ill-conceived labels. Cultures changing and evolving throughout history, sometimes rapidly, is hardly a novelty concept.

Yes, of course, if it was dynamic I would have nothing against it. But picking it for stats just feels lame. What I have seen it's just a pop-up question - You want to change to Greek? YES/NO.
You click on each 'card' and get the details:

57iHk1V.png

Basically, you get different variations of militaristic, expansionist, scientific, industrial, merchant, etc civilizations. You pick the one that suits your current goals the most, looking mainly at the stats/units/other bonuses.

I'm guessing the original idea was to take an early culture like the Akkadians and then pick one of the 'next age' cultures in that region, all the way to modern Iran, for example (which you still can do), but then decided to let the players pick whatever they want.
 

oldbonebrown

Arcane
Joined
Jun 2, 2017
Messages
920
Location
TELAH
I tried it out but refunded it after an hour. Nothing major against what little I saw of the game other than that the writing was poor and that the map panning was EXTREMELY slow even when increased in the options. But it just seemed a little dull overall, will check on it again in a year.

The narrator reminded me of CIV 6, the right word is not coming to me right now but its a little snarky and too self aware. I wish the opening cinematic and monologue was on youtube, it's very bad in a way that I fear is reflective of the overall game. It talks about how the universe is just a buncha space junk, but some space junk on Earth became a little bit more interesting, and maybe there's a story to tell here but this cinematic is not going to do anything to set that up - and wow here you are.
 

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
I tried it out but refunded it after an hour. Nothing major against what little I saw of the game other than that the writing was poor and that the map panning was EXTREMELY slow even when increased in the options. But it just seemed a little dull overall, will check on it again in a year.

The narrator reminded me of CIV 6, the right word is not coming to me right now but its a little snarky and too self aware. I wish the opening cinematic and monologue was on youtube, it's very bad in a way that I fear is reflective of the overall game. It talks about how the universe is just a buncha space junk, but some space junk on Earth became a little bit more interesting, and maybe there's a story to tell here but this cinematic is not going to do anything to set that up - and wow here you are.
Typical leftist nihilistic shitposting.

We're all space garbage anyway so it's okay to worship Satan and fuck toddlers to death.

Meanwhile...

 

Moaning_Clock

SmokeSomeFrogs
Developer
Joined
Feb 7, 2021
Messages
708
I don't recall a game that didn't have a 10-15% launch discount.

Factorio, but that's a whole other pricing strategy.

I don't recall a game that didn't have a 10-15% launch discount. Every marketing agency we talked to recommended it, so that's pretty normal. Upping it to 17% is clever as it stands out more and only costs you 2% extra.

I think the real reason is because it looked like much more. 59,99$ -15% would be 50,99$. Upping it to 17% got them under the 50$ mark (but maybe you meant that with stands out more)
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,965
Oh god, the unit movement speed is so slooow, and the edge panning as well, even when set to max speed. By the time your reach late game, your sanity will slowly disappear.
:negative:


And there is something about the design of this game's UI and graphics, it's almost like they were designed by web designers, not gamers. Everything looks clean and presentable, but not in a way you'd want to see in a video game. Same with their previous games, and I noticed that in Solasta, as well. I hope it's doesn't catch on.
 

Zarniwoop

Gorgeousness and gorgeousity made flesh
Patron
Joined
Nov 29, 2010
Messages
19,324
Shadorwun: Hong Kong
it takes about 200 turns to reach the end of the industrial age.
wow, that's shit. i hope that's standard speed and it can be slowed down. by a tenfold.

Don't worry, I'm sure one of the inevitable 30 expansion packs will include more ages, more races and more superweapons.

Bored with your Egyptian/Japanese/Dutch/Zulu/American playthrough? Fear not because in the new exciting Vaulters DLC you can become Vaulters and take to the stars in a whole new atomic age (for 20 turns) . Or if that's to boring, switch to the Riftborn in the space age for the next 30 turns. Because why the hell not?
 

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT
Oh god, the unit movement speed is so slooow, and the edge panning as well, even when set to max speed. By the time your reach late game, your sanity will slowly disappear.
:negative:


And there is something about the design of this game's UI and graphics, it's almost like they were designed by web designers, not gamers. Everything looks clean and presentable, but not in a way you'd want to see in a video game. Same with their previous games, and I noticed that in Solasta, as well. I hope it's doesn't catch on.

Exactly my thoughts on the UI. It looks too modern and sterile, just like a german bank website.

And that's a shame because the artworks and illustrations are really cool.
 
Last edited:
Joined
Mar 3, 2010
Messages
9,444
Location
Italy
"pick your avatar". mostly females, the only almost normal average white male looks actually rather mongoloid, both figuratively and literally. but hey, he's blond! a step ahead from battletech.
but wait, it can be edited! not a single normal haircut.
so i've been pretty much forced to impersonate an italian short bald man in a military suit.
 
Last edited:

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,614
So, it's available courtesy of FTL, so I can have a quick look-see. Played ~60 turns, so I'm still learning the ropes, but I think it's enough for a first impression.
That UI is... something else. Sometimes the close button is in the upper right corner (as Lord intended), other times it's centered, for some screens you need to click again on the button that opened it.
My biggest gripe with it is that you really have to strain your eyes to find the important information cause everything looks the same and the logic as to how it's organized is very alien to me.

For starters, it looks very much like the amplitude game, it looks like it inherits a lot of stuff from Endless Space. I like the map, with different elevations etc., even though it makes the world look like a vietnamese terrace farm,
it's a bit more interesting than a typical CiV map.

What I liked so far is how the game handles expansion, the map is divided into regions, you build outposts to claim them, then you either attach it to an existing city, or make a new city, if you can afford it.
I thought the neolythic period is rather clever (other than a bit of eye-rolling at the mighty deer), letting you do some scouting on a mostly empty map, then choose the best spots to settle,
then after a few turns you see all kinds of people settle all over the place.

City management borrows a lot from earlier Amplitude games, basic resources are the typical FIMS (Food/Industry/Money/Science) with the same icons you recognize from Endless Space,
you can build districts (you will be limited by stability) with all the typical stuff like adjacency bonuses, as well as upgrades and wonders, you can also shuffle population a bit to specialize.
I've seen some things that I like here, like being able to make more than one city contribute to building a world wonder.

The game also has event popups which ask you to make some kind of a decision, which is a nice touch to break the monotony of clicking end turn waiting for shit to happen,
to compare, it's much less obnoxious than I remember from Old World.

Haven't done any serious fighting yet, so can't comment on that. Same goes for diplomacy, but the first impression isn't bad. There's a grievance system in place allowing you to ask for compensation for stuff
like minor border skirmishes or grabbing territory near you, or you get an immediate casus belli if they refuse. You seem to get more types grievances based on your civic and religious tenet choices.
When allied, the other guy will drop some vague hints on the map as to what they want to do (e.g. "we need to attack here" or "we have a special interest at this spot"). But as I said, I don't know yet how much of it is really practical.

I like quite a few things that I'm seeing, for example there's plenty of neutral units running to and fro across the map which you can buy out to serve as mercenaries.

The other annoyance so far (apart from the UI) is the narration, which constantly breaks the mood by dropping shit like "soon they'll be worshipping bank accounts" when you're developing your shamanistic religion in the classical period.
The game's relationship with actual history is tenuos at best, but I guess that surprises nobody. Sadly, the overall tone of the narration feels divorced from the game's genre, for example with all this talk of how stories are important you get from the opening slides.
Remember kids, Amplitude tells it how it is, the most important thing about marketplaces is the gossip you hear. Most of the time it's not too bad, or perhaps I just filtered it out after an hour or so, but every now and then you hear something that just sticks out like a sore thumb.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom