How INCLOOSIVE of them.
Humankind, on the other hand, rejects the idea of adhering to a single path; as each of the game’s six eras progress, you pick one of the period’s ten dominant cultures and absorb them into your overall community.
Create your leader. Share it with the world.
In Humankind, you will play as an avatar that you create, customize and lead to make the largest mark on history.
As you progress through Amplitude's brand new historical 4X strategy game, you'll combine cultures through six different eras to build a unique civilization as you are. The journey matters more than the destination, and no great deed will go unnoticed.
How far will you push Humankind?
Create your leader. Share it with the world.
In Humankind, you will play as an avatar that you create, customize and lead to make the largest mark on history.
As you progress through Amplitude's brand new historical 4X strategy game, you'll combine cultures through six different eras to build a unique civilization as you are. The journey matters more than the destination, and no great deed will go unnoticed.
How far will you push Humankind?
Which means they only need to make an AI that can find its path and play semi competently at the tactical level to bury it (just try Strategic Command: WW2, Warlock or Gladius to see 1UPT done right). That is a good move!Combat looks like in civ 5
Not that much, in times when Civ games add battle royale mode...Selling avatar customization set DLC in 4X game. Innovative I should say.
You can't be fucking serious, the AI in Warlock was abysmal.Which means they only need to make an AI that can find its path and play semi competently at the tactical level to bury it (just try Strategic Command: WW2, Warlock or Gladius to see 1UPT done right). That is a good move!Combat looks like in civ 5
Edit: But yes, it looks like standard Endless Legend indeed.
The AI in Warlock was totally unable to buff its own units, or debuf yours [edit: ad was also unable to build useful troops], but it was able to use 1UPT convincingly.You can't be fucking serious, the AI in Warlock was abysmal.Which means they only need to make an AI that can find its path and play semi competently at the tactical level to bury it (just try Strategic Command: WW2, Warlock or Gladius to see 1UPT done right). That is a good move!Combat looks like in civ 5
Edit: But yes, it looks like standard Endless Legend indeed.
Now that we've done 9 years worth of games in the Endless series … we really feel we've mastered the technique of designing great strategy games
Actually firaxis has almost no marketing whatsoever for nu civ. This is a company that spends months in silence and just makes a small youtube video talking about patch notes.Most strategy game devs have monthly reports and news,especially creative assembly.If they don't fuck it up too much then they've struck a motherlode. Of course the game won't do anything close to civ numbers due to lack of recognition and marketing, but the civ market is huuuge and the number of people fed up with nu-firaxis inanity growing.