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- Jan 28, 2011
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thatsthejoke.jpgmuch like civ6
If you are already copying the looks of civ 6 might as well copy the music as well.Solo vocal parts sounds much like civ6 title music. Generally it has too much vibe of the new civ6 soundtrack, I was expecting something more original and disturbing, like he did with ES2 or EL.
Same here.They always had some cool ideas and slick art, but overall product felt like, well, a product. I don't think I ever got invested into one of their games beyond the first couple of hours and I tried them all, ES, EL, Dungeons etc.
The issue is that their games are so beautiful, so slick, and the UI so effortless, that it makes it hard to go back to other strategy games. I was playing civ5 the other day and I kept fighting against the UI all the time, even though there's nothing particularly wrong with it.Both EL and ES2 are "almost" games, which is very frustrating. They release a base game that has potential to become great if you'd develop on its core mechanics and fix obvious issues, but then they leave it as is and spam stupid dlc with pointless, boring and sometimes downright irritating additions and races that are nowhere near as interesting as the base ones. Still, I played both titles for a couple hundred of hours combined, beat them with all races (dlc ones not included) on highest difficulty and had lots of fun. There's just no competition when it comes to modern 4X, really, only AoW3, but that's mostly for combat and quasi-rpg stuff, so these games kinda complement each other. I have zero doubts that this thing is going to shit all over nu-civ out of the box, it's just that civ-like doesn't really interest me much.
Oh, and no complaints about Dungeon of the Endless. It's a tight package that's very good for what it is.
you can't complain about amplitude's ai and then play civ5 "i'll rush with this single archer, what could go wrong?".
That would confuse it with at least one other game that already did that.The title sounds awkward, should have gone with Mankind
Both EL and ES2 are "almost" games, which is very frustrating. They release a base game that has potential to become great if you'd develop on its core mechanics and fix obvious issues, but then they leave it as is and spam stupid dlc with pointless, boring and sometimes downright irritating additions and races that are nowhere near as interesting as the base ones. Still, I played both titles for a couple hundred of hours combined, beat them with all races (dlc ones not included) on highest difficulty and had lots of fun. There's just no competition when it comes to modern 4X, really, only AoW3, but that's mostly for combat and quasi-rpg stuff, so these games kinda complement each other. I have zero doubts that this thing is going to shit all over nu-civ out of the box, it's just that civ-like doesn't really interest me much.
Oh, and no complaints about Dungeon of the Endless. It's a tight package that's very good for what it is.
Fame is the key to victory in Humankind. Traditionally 4X strategy games have been won through military conquest, cultural growth, and scientific discovery among others.
But in Humankind all these historical deeds earn players Era Stars, allowing your culture to develop and grow. Fame will be awarded for every great deed a player accomplishes, culminating in a singular victory condition.
Humankind is releasing in 2021, although we do not have an exact release date yet. Until then we will be sure to bring you any news on the development of Amplitude Studios' next entry into the 4X genre.