Meh, rather a system that lets me plan 40 levels in advance compared to 2nd ed where there's next to zero options to character customization after chargen.Maybe there are some misguided people out there who prefer D&D edition 3.5 to edition 2 rule set. But can’t imagine there are many of those. IMO ed. 2 was better balanced and didn’t force the player to plan the character build 40 levels in advance.
And turn based, don't forget turn based.The real question is why didn't they make it for ToEE? Surely they could make some gizmo that automatically extracts the areas from IWD and imports them to ToEE, so after writing all of the dialog and triggers and whatnot it would end up playing and looking exactly the same except with a near-perfect 3ed ruleset.
Usual codexian bitching. While I agree that this conversion probably looks worse than original, since when did codexia become such a graphixwhore? Who cares what it looks like? Who cares that the engine is shitty (well, as long as it isn't crashing every 5 min)? What important is that IWD is a 100% combat driven cRPG and in terms of cRPG combat 3.5 edition is times, I repeat, times better than 2. I mean, at least here fighters and thieves are something bigger than "just pop moles from either front or back". It's not like they're good, though, they're still crap, but at least not as crappy as they were. There are also more breeds of mages and mage-hybrids which is also nice since magic is all that dnd is about(probably unfortunately). But I guess that after all those hours devoted to endlessly replaying Mass Effect series everyone is too next gen to appreciate a deeper RPG system...
That's what I'm talking about! The IE engine is better than the NWN2 engine. The interface and background resemble highly detailed paintings which is far better than the blocky 3D undetailed crap of the newer engines.I'd rather play Neverwinter in Icewind Dale engine.
That's what I'm talking about! The IE engine is better than the NWN2 engine. The interface and background resemble highly detailed paintings which is far better than the blocky 3D undetailed crap of the newer engines.I'd rather play Neverwinter in Icewind Dale engine.
Infinity Engine for life!
I'd rather play Neverwinter in Icewind Dale engine.
Who cares that the engine is shitty (well, as long as it isn't crashing every 5 min)? What important is that IWD is a 100% combat driven cRPG and in terms of cRPG combat 3.5 edition is times, I repeat, times better than 2.
I mean, at least here fighters and thieves are something bigger than "just pop moles from either front or back".
My version stated your opinion of the engine. Yours stated your opinion of anybody who disagreed with your opinion.Shannow, I don't really see much difference between what I wrote and what you think I should have written. However, neither of us is a native english speaker, if I'm not mistaken.
The problem arises in comparison:Regarding the resource-demanding engine, I think it might have to do with specific hardware combinations and some in-game settings.
At least on my pcs (which have always been mid-range gaming builds, so nothing fancy) it did run well enough.
I agree that NWN2 was the first 3D party-RPG that could visually compete at least with the IE games
You leave Sand out of this.
With combat tactics dumbed down, the focus is placed squarely on the strategic, character building aspects of the game.
Except that fighters are completely superseded by battle clerics.