Buy it, you cheap-ass. Come on: it's worth $4 just to sit around and create 6 characters for 2 hours!Guys...I never played IWD because I always thought it looked generic and lame. But it's only tree-fiddy on GOG so should I? I've never been a combatfag so I'm a bit hesitant.
Buy it, you cheap-ass. Come on: it's worth $4 just to sit around and create 6 characters for 2 hours!
IWD excels in mood, art direction, encounter design
Sure, in BG1 & 2, you create your main char according to slightly modified 2nd Edition D&D rules. Every other character is picked up along the way, leading to some interesting NPC conversations, bad blood, and party mixes. Usually if you are good-aligned you'll end up with Jahera, Kahlid, Minsc, Vicona, and Imoen (but you can dump them as well, and go for other NPC's. It's up to you.Buy it, you cheap-ass. Come on: it's worth $4 just to sit around and create 6 characters for 2 hours!
Can you elaborate on character creation?
I suddenly remembered laughing hysterically at Avellone getting an "adrenaline rush" from Diablo, bam.After a few months, he slowly moved Avellone into a design role on the hack-and-slash-oriented Icewind Dale – unofficially, Interplay’s response to Blizzard’s frighteningly successful action-RPG, Diablo.
“Competing with Diablo was one of the goals handed to us from up high,” Avellone says. “I loved the adrenaline rush I got in Diablo, but I’d hesitate to call Icewind a full action-RPG. It still had dialogue trees, and it was pretty tactical. But I really enjoyed working on it. I wrote all the major NPCs, and also did a number of quests in the opening area. And I also designed a lot of the special inventory items. It was a lot of fun.”
IIRC IWD was always intended to compete with Diablo (hence all the mobs and randomized loot) but damn me I didn't save the source interview.
I prefer sidequest extravaganza in Athkatla over any linear dungeon crawler.
Secondly, later in the game, IWD2 has some horrible trash mobs and HP tanks. Snow trolls, hook horrors etc. Comparable to Dragon Age games - yes, it's that bad.
But damn, this game is gorgeous. Portraits especially, J. Sweet is my frigging guru. Kovacs and Manley are not bad either.
IIRC IWD was always intended to compete with Diablo (hence all the mobs and randomized loot) but damn me I didn't save the source interview.
I think it is still up on gamebanshee IIRC.
I prefer sidequest extravaganza in Athkatla over any linear dungeon crawler.
Secondly, later in the game, IWD2 has some horrible trash mobs and HP tanks. Snow trolls, hook horrors etc. Comparable to Dragon Age games - yes, it's that bad.
But damn, this game is gorgeous. Portraits especially, J. Sweet is my frigging guru. Kovacs and Manley are not bad either.
Eh, I am someone who doesn't care THAT much if some enemies may be "wrongly" placed to the respective enviroment, as long as the actual diversity between monsters is good and the encounters are well planned out (I still fondly remember many fights in IWD/IWDII that gave me quite the headache). I don't remember there being so many HP sponges, safe for the very last fight that was really hard and a bit ridicolous with those monsters.
Semantics. For all intents and purposes it's the usual chosen one/divine birthright/etc. angle that is the ultimate fantasy protagonist cliche. Sure, you're not "chosen" in the sense that nobody specifically selected you to be a hero etc., but it's that same old idea that you have some special power inside of you that makes you better and more powerful than everyone else. Both games have their plots based around that device.The main char in BG was not "chosen one" but one of the hundreds of siblings of the lord of murder, as the end animation implies. That little detail in the end made the game more epic than anything before or later up to this day. You fought the shit out of everything, met your brother and beated him and his fanatical cult followers with your cult followers, and then saw that fuck, this was not even the beginning. The beginning was Lord of Murder know when and there are hundreds like you. Not chosen. Just a small part of evolution.
What the fuck are you even talking about? I say I like Icewind Dale, which is one long 20-25 hour dungeon crawl, and suddenly I'm an ADHD 'tard who loves World of Warcraft instances? How does that even make sense?Regarding lenght of dungeons - GET THE HELL OUT OF MY LAWN. WoW "heroic" coffee shit instances are that way ------------->
Okay? And if something is fun for 5 minutes, it's automatically fun for 50 minutes as well? I'm not a fan of having my time wasted by being made to do the same shit over and over again in a game because it's "more epic" (or rather: the designers could reuse the same art assets and copy-paste enemies and tack on another X hours of gameplay).If you infiltrate kobold caves you should expect to run on many traps those cowardly things plant around - especially if their now new cave was just a while ago a mine. If you infiltrate a kobold lair you should expect to face at worst hundreds of kobolds trying to beat you by sheer numbers. Anything less is jut lame arcade coffee faggot shit.
What the hell are you even on about? I thought the Deep Roads was a bit padded (it needed a few more interesting side quests and enemy encounters), but I like Dragon Age and the Deep Roads area a lot more than most other people on this forum.I hate you. You whine about Deep Roads in Dragon Age, which managed to make impression of epic dwarven culture, and as a result we get so very shit arcade coffee fag games designed for asshole ADHDs.
Full disclosure: I have played World of Warcraft at most 10 hours, over a period of many, many years. I thought the game was complete and utter crap.Really. Do you faggot wow instance 1000 times more and never touch single player RPGs.
despite Baldur's Gate being far more about story and characters, it completely fails at atmosphere and setting. The IWD games did a much better job of defining the area, the lore, the relations, and what exactly is going on within that framework. In a sense, its internal validity was much higher than Baldur's Gate 1 or 2. The art and music are above and beyond, no doubt, and it should be noted that the voice acting was quite well done and fitting. The characters themselves were more interesting, and far more subtle, and there was a lot to learn simply by investigating on your own.
Why do you pretend that Baldur's Gate 1 has lots of long dungeons? It doesn't. It really doesn't. In fact, I can't think of an earlier RPG that has less dungeon crawling in than Baldur's Gate 1.Baldur's Gate does have a lot of overlong dungeons full of trash mobs. It's not really so much a function of length, though, but pacing and variety. There are a few good ones, but there are also plenty of dungeons that are fucking shit and exist solely to pad out the game. The entire endgame is basically that, complete with a literal giant maze to walk through. Areas like Nashkel Mine and Cloakwood are padded out quite a bit as well, and most of the overland areas have very little of interest except 1-2 enemy types to slaughter and a couple of mini-quests. Tales of the Sword Coast was much, much better, as was Baldur's Gate 2, which I already said.
It's funny because you've just described the Icewind Dales.Okay? And if something is fun for 5 minutes, it's automatically fun for 50 minutes as well? I'm not a fan of having my time wasted by being made to do the same shit over and over again in a game because it's "more epic" (or rather: the designers could reuse the same art assets and copy-paste enemies and tack on another X hours of gameplay).
despite Baldur's Gate being far more about story and characters, it completely fails at atmosphere and setting. The IWD games did a much better job of defining the area, the lore, the relations, and what exactly is going on within that framework. In a sense, its internal validity was much higher than Baldur's Gate 1 or 2. The art and music are above and beyond, no doubt, and it should be noted that the voice acting was quite well done and fitting. The characters themselves were more interesting, and far more subtle, and there was a lot to learn simply by investigating on your own.
IWD is smaller in scope and has far fewer NPCs, so not surprising that they are better written.
Another thing IWD does very well is the Druid class. In the BG games they were rather boring, but in IWD they have all kinds of fun spells and abilities.