buru5
Very Grumpy Dragon
- Joined
- Apr 9, 2017
- Messages
- 2,048
-hopelessly generic NPCs who's dialogue system is entirely copy+pasted, almost all unique dialogue is only for people involved in quests
-copy+pasted dialogue is not even good/immersive, everyone talks like a GPS/wikipedia hybrid (this along with the above bullet point is my #1 problem with the game)
-HORRID combat, even after you get your skills set up so you don't miss anymore it just feels like shit and involves 0 actual skill, directional attacks are completely pointless because one of those attacks does more damage than the others no matter the situation
-Vivec city, the largest grouping of structures in Vvanderfall, is six identical, boring giant hut like buildings with copy+pasted interiors (interiors DO have some unique additions, but for the most part are copy+paste)
-travel system, esp. early on, is anti-fun incarnate, unless you like holding shift to walk around while you stare at the ugly swamp enviorns of the bitter coast
-speaking about graphics, the world itself has a decent amount of variety and art direction is actually great, but technically the models, textures and animations were ASS for the time, only the water was impressive
-Balmora is suppose to be divided into unique districts based around class but everything looks more or less the same throughout the town
-0 power or benefits to becoming guild leader, most guild NPCs won't even acknowledge you as the leader
edit: also the quests were ass for the most part, less back story for most guild jobs compared to even Obliv/Skyrim YIKES
Morrowind is pretty much objectively a 6 or a 7 out of 10, completely buoyed by its (admittedly incredible) lore and world. If the lore/world sucked it would be like a 3
Based
Everything mentioned in the original post is a valid criticism, but a good part of what is mentioned in there can also be fixed (or at least alleviated) with mods to an extent that is mostly unavailable for other RPGs..
A game that requires mods to be enjoyable is a bad game.