fantadomat
Arcane
Cool systems,now if only there was something to be done in the game...
View attachment 17670
e: Started a game as a Tibetan tribe. Other tribe declared war on me but didn't actually show up to the fight. Warscore ticked to ~16 by itself (I didnt do ANYTHING), then they offered me one of their provinces in a peace deal. Great job Paradox.
So that's why they call it Sea of Grass!View attachment 17670
e: Started a game as a Tibetan tribe. Other tribe declared war on me but didn't actually show up to the fight. Warscore ticked to ~16 by itself (I didnt do ANYTHING), then they offered me one of their provinces in a peace deal. Great job Paradox.
Yo,didn't you know that the Urals are the best place to breed water horse?
I don't understand why they reinvent the wheel every single time with the warscore. This shit you describe is something that they already solved in EU4 by not letting you take provinces where you didn't occupy the enemy forts and where the AI is generally unwilling to give you anything significant unless you slapped it around first.Started a game as a Tibetan tribe. Other tribe declared war on me but didn't actually show up to the fight. Warscore ticked to ~16 by itself (I didnt do ANYTHING), then they offered me one of their provinces in a peace deal. Great job Paradox.
Then they made the whole system irrelevant by forcing you the retarded levy system buahahahahahahaha lol
Ahh the levy system works fine for ck games,and they do have the best combat system from all the paradox games. The retarded part here is that you don't have a way to affect the army compositions,it is just some retarded number based on couture,while in ck it is about buildings and tech. It is retarded to brag about new combat system when you end up with predetermine army composition.fantadomat Fedora Master legit dare either of you to try to justify the original retinue-style armies that were the default prior to this, it was an embarrassment.
and re: the eu4 thread dear fedorahead, zero motivation to stop posting if every time you respond like a basic bitch. shocking i know
Well paradox haven't been updating their AI for the last 10ish years,maybe more. At this point there is no paradox game that have passable AI,most of them are just made to paint maps. Expecting anything from the AI is problem of you .The AI is completely incapable of sieging provinces now.
Also when playing shithole tribals it regularly happens that you wipe out an entire province because the siege kills all the pops, so you get nothing from it and the province ends up uncolonized. No warscore, no siege progress in the surrounding lands if there was a fort there.
Honestly, I'd really like to see the games go the opposite way. Don't have 80,000 provinces, have less provinces and less places where battles can occur and then create more options within them. Make Sicily into one or two provinces instead of 8, but then have more extensive choices around buildings, agriculture, or delegating the task of guarding the coastline to the army regiment. Have only a few locations where battles can occur, especially in historical chokepoint areas, but have more options outside the actual clash so that when armies arrive in the area they're soft-locked into sequences of raiding supply lines, skirmishes, etc. Actually create depth in what happens in a given situation.
Don't have 80,000 provinces, have less provinces and less places where battles can occur and then create more options within them.
Personally I am a big "more provinces is better" proponent. But I like things like city-states, small nations, etc.
But I agree on more options. As it is now, you can only hit your army on their army. You can't, for example, fight a Guerilla War. My iberian ancestors, the Lusitans, gave the romans immense casualties by fighting guerilla war for years, even through the Roman Empire was huge and they were just a small tribe. Romans literally had to win by making Viriato's bodyguards murder him - which spawned the saying "Rome does not pay traitors."
I was recently reading The Alexiad and it was so interesting to see many of the tactics which pre-modern armies used. So much deception, for example.