Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 15,492
You're right, the internal stability mechanics are a bit too easy. The problem is that if you make it hard enough that AIs will sometimes fall to them, then every AI eventually falls to them and you have games where there is no greater power on the map to fight.
I also don't think it should be reasonably possible for AI nations starting with <50 pops to end up a contender on the world stage. As you mention Rome already needs buffs just to ensure it can win. The AI can't fight with less pops, and it never will be able to, since the AI is going to be the same skill level on each side and the side with more raw pop power will win. I don't think its possible to change this without a much more in-depth CK2-like system.
I also don't think it should be reasonably possible for AI nations starting with <50 pops to end up a contender on the world stage. As you mention Rome already needs buffs just to ensure it can win. The AI can't fight with less pops, and it never will be able to, since the AI is going to be the same skill level on each side and the side with more raw pop power will win. I don't think its possible to change this without a much more in-depth CK2-like system.