JarlFrank
I like Thief THIS much
Don't have 80,000 provinces, have less provinces and less places where battles can occur and then create more options within them.
Personally I am a big "more provinces is better" proponent. But I like things like city-states, small nations, etc.
But I agree on more options. As it is now, you can only hit your army on their army. You can't, for example, fight a Guerilla War. My iberian ancestors, the Lusitans, gave the romans immense casualties by fighting guerilla war for years, even through the Roman Empire was huge and they were just a small tribe. Romans literally had to win by making Viriato's bodyguards murder him - which spawned the saying "Rome does not pay traitors."
I was recently reading The Alexiad and it was so interesting to see many of the tactics which pre-modern armies used. So much deception, for example.
Exactly. I don't mind big provinces per se, but it's the end result of making you just do the same thing 800 times instead of making the actions more interesting. Right now, you basically can't fight any of the most interesting wars in history the way they were actually fought. You can't do Alexander's battles, to pick one example I know reasonably well, because you can't control anything micro-level like a focused charge at a specific point in the enemy lines, you can't really ever hurt someone's supply lines in a deliberate way, and so on. You can't do any significant battle in the Romance of the Three Kingdoms, because leaving aside the apocryphal stuff about controlling weather, warfare at that point had so much to do with strategic bottlenecks, supply lines, and all the other things that actually happen outside two random doomstacks rolling dice at each other's faces.
It was great to have Pdox games when there was almost nothing else around, but it's a pity that they just keep milking it over a decade while doing absolutely nothing new.
The only Paradox games that do combat somewhat interestingly are the Hearts of Iron games.
You actually get proper battle events happening that depend on terrain, commander abilities, army composition etc. And you can assemble diverse armies with different equipment, support units, etc.
But they don't port that system to any of their other games because... no reason? The same thing could easily work in ancient, medieval, and early modern settings. But instead, Paradox decided Hearts of Iron is their only combat-focused series and the others are not, so the combat is deliberately left shitty.