Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 31,889
Republics are a buggy mess. I've had situations where a party wants me to change to a law that was already in place.
Bad game is bad.
Bad game is bad.
Cities and settlements depend situationally, which is an annoying answer but there isn't a flat way to look at them. Generally speaking it's not too bad to have one city in each region (I forget Imperator's specific terminology, but I say territories as a single "Space", region as in the area that lights up around a space when you click it (Though it can be split between countries), and province as even larger regions you can only see if you enable the province map mode) but settlements are useful too. Settlements tend to be better for bringing in food (Usually not something you have to fret over too much, but if you go too heavy on cities in a region they'll get hungry fast) and can produce trade goods fairly well, while cities can get you more pops, research, military, etc. A lot of the default missions you get to build up regions tend to have some questionable decisions like building food WAY the fuck high or over-building forts in a region so you can have "Defended ports" which then kicks your economy in the balls since over spending on forts is killer. I'd say experiment and figure out how you want to build shit but look at the missions with a skeptical eye.If I have a couple provinces with populated capitals but everywhere else unpopulated, what's better: to build cities everywhere or to build tribal settlements/legates?
Might be something related to land ownership. Legate's a full-time position so it's not like you can have someone as legate and also provincial governor, but you could have a legate that has personal land. Especially if the legate's one of the major families.Not really sure what you are looking at if 'legates' are appearing in the same context as cities or settlements though.
That's cuz you don't know your way around mods. EU4 with MEIOU mod is a thousand times better than this simplistic shitHonestly, if this is considered a bad Pdox game I dont know what's good.
Even with problems (like the lack of variety) this is way more interesting in it's mechanics than any EU ever IMO. Well, except if your definition of a historical sim is some clown world map painter where Namibia turns the world green or something.
But it also runs like shit unfortunately. Imperator Rome is a bit interesting at the start but after a few hours of play you are unbeatable. At least in CK2 your character can get cancer and die before your heir comes of age. Then your heir gets assassinated, his retarded inbred brother gets the throne and everything goes to hell.That's cuz you don't know your way around mods. EU4 with MEIOU mod is a thousand times better than this simplistic shitHonestly, if this is considered a bad Pdox game I dont know what's good.
Even with problems (like the lack of variety) this is way more interesting in it's mechanics than any EU ever IMO. Well, except if your definition of a historical sim is some clown world map painter where Namibia turns the world green or something.
That's cuz you don't know your way around mods. EU4 with MEIOU mod is a thousand times better than this simplistic shit
Imperator difficulty can be fixed with updates. EU4 retardness can't.
I agree that Imperator needs more game-shaking events based on internal (like characters traits) and external factors. But if you make it a rollercoaster like in CK2 you end up harming it's "grand strategy" aspect (see Average Manatee complain on republics chaoticness above, for eg). So yeah, they should increase it more but without going overboard, I guess.Imperator Rome is a bit interesting at the start but after a few hours of play you are unbeatable. At least in CK2 your character can get cancer and die before your heir comes of age. Then your heir gets assassinated, his retarded inbred brother gets the throne and everything goes to hell.
Well, I dont have much experience in these games but it seems to me a simple matter of adjusting modifiers like Tyranny, Agressive Expansion, etc. by making them harsher, no?Imperator difficulty can be fixed with updates. EU4 retardness can't.
Don't think so. Paradox has never really improved the AI or difficulty of their games much, and the starting situation of nations precludes big rivals being able to form aside from Rome and whoever is the main winner of the Diadochi wars.
Also last stellaris release is shit. absolutely no interest to play without heavily modding now.https://forum.paradoxplaza.com/forum/threads/imperator-rome-status-update-apr-2021.1471122/
dont let the door hit you!
Holy shit.
Great, now the Imperador Fans are pissed too.
Honestly, I don't blame them. They just had some pretty bad launches recently. The pdox fanbase is NOT happy at all lately:
- Hearts of Iron fans are feeling like HOI4 is being neglected and left with a skeleton team, even through its one of their most sold games.
- EUIV fans just got Leviathan release. I don't even need to say anything else.
- Vicky fans have a ten-years long blue balls.
They may say they will grow the game, etc., but if it's left dead in the water for a whole year, that pretty much means its development cycle is over. If they do come back to it, it'll just be for some bugfixing and the like.https://forum.paradoxplaza.com/forum/threads/imperator-rome-status-update-apr-2021.1471122/
dont let the door hit you!
- Vicky fans have a ten-years long blue balls.
- EUIV fans just got Leviathan release. I don't even need to say anything else.