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Grand Strategy Imperator: Rome - the new grand strategy from Paradox

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
Imperator is a good deal because it costs like $55 for all the content on a half decent sale. The game has plenty of interesting mechanics. Integration and administration has some interesting and unique stuff. The only thing is that like all Paradox games it is a modifier stacking engine.

Also moving slaves around is hell. They really needed to bulk up that interface to be easier. Then again I guess no one expected a player to move 5000 slave pops from Spain and the Levant and all the closer areas to Poland/Lithuania.
 

Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,082
Location
Civitas Schinesghe
There is a total conversion in works called Imperatrix:Victoria that tries to transform Imperator into Victoria II style game.
https://forum.paradoxplaza.com/forum/threads/mod-imperatrix-victoria.1410441/

Bq-hiuUqbkyeR4Krgsu3ae0am_tEk0qITc2IOunNIrp5Y5FerbuKoP-olracFJcW7cAZXzzfWk2n6Be4kz2eT0tNY8vAx2w1oNynmZ5GkvsDtB-dMlyDqa-fL3TRTTrhPQM3OHEJ

emI-2kM6hVxWZR1VVeZJl8phobPIuNC-s94xEQR5bC0xgCKw7ZEw44lMTH4S7bEjQOHZ8H2XoQQXTyp9Ds9k3yOuZzIItw7sufSE6kUuQ_LOVfNKae5rz5aI1gfmOuCLOuD1Hk-j

1624791617850.png

imp_vic_worldmap.jpg
 

Anthedon

Arcane
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Joined
Jan 1, 2015
Messages
4,853
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
There's a snowballs chance in hell these total conversions see the finish line (and an even smaller chance they turn out to be good). But one always has to admire the autism/enthusiasm involved.
 

Manfred

Literate
Joined
Jul 14, 2022
Messages
9
There is a total conversion in works called Imperatrix:Victoria that tries to transform Imperator into Victoria II style game.
https://forum.paradoxplaza.com/forum/threads/mod-imperatrix-victoria.1410441/

Bq-hiuUqbkyeR4Krgsu3ae0am_tEk0qITc2IOunNIrp5Y5FerbuKoP-olracFJcW7cAZXzzfWk2n6Be4kz2eT0tNY8vAx2w1oNynmZ5GkvsDtB-dMlyDqa-fL3TRTTrhPQM3OHEJ

emI-2kM6hVxWZR1VVeZJl8phobPIuNC-s94xEQR5bC0xgCKw7ZEw44lMTH4S7bEjQOHZ8H2XoQQXTyp9Ds9k3yOuZzIItw7sufSE6kUuQ_LOVfNKae5rz5aI1gfmOuCLOuD1Hk-j

1624791617850.png

imp_vic_worldmap.jpg
At this point it seems that every single paradox game has a vicky mod in the works somewhere, there is : https://steamcommunity.com/workshop/filedetails/?id=2453195387 for CK3, https://steamcommunity.com/sharedfiles/filedetails/?id=2114093692 for HOI4, and of course either MEIOU or https://steamcommunity.com/sharedfiles/filedetails/?id=2504983048edit=true&id=2504983048 for victoria mechanics or extended timelines for the timeperiod in EU4 (or the Albert mod for better implementation of that time period, even if it hasn't been updated in a long while).

Honestly at this point Paradox should be afraid of how their own implementation will compare to all these "vicky in another PDX game" mods.
 

Hace El Oso

Arcane
Patron
Joined
Jan 5, 2020
Messages
3,783
Location
Bogotá
It turns out that this was a better game than Crusader Kings 3 or Victoria 3 are or likely ever are going to be. A real shame that the modding scene for it is completely dead and the development halted.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
7,036
Location
Small but great planet of Potatohole
What is it with modders and their lemming-like drive to waste hundreds of hours turning one game into the other and vice versa. Just, idk, play the game you like or something.
On occasion such attempt might get finished and if one do get finished, in theory, it might end up decent. Maybe. Not saying it is the case here.
Some people like doing this stuff. Call it autism or whatever, it is their game and their time. Better than playing bad games if you ask me. Of curse if they like modding so much it would be more productive to make actual, useful, original, you know, MODS for a game they like. Or patches for Troika's games. Or even tranny dwarfs' fortress simulations. But autists gonna autist. That's why we need a lot of them, 99 out of 100 waste their time but 1 of 100 can make something amazing.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,049
What is it with modders and their lemming-like drive to waste hundreds of hours turning one game into the other and vice versa. Just, idk, play the game you like or something.
On occasion such attempt might get finished and if one do get finished, in theory, it might end up decent. Maybe. Not saying it is the case here.
Some people like doing this stuff. Call it autism or whatever, it is their game and their time. Better than playing bad games if you ask me. Of curse if they like modding so much it would be more productive to make actual, useful, original, you know, MODS for a game they like. Or patches for Troika's games. Or even tranny dwarfs' fortress simulations. But autists gonna autist. That's why we need a lot of them, 99 out of 100 waste their time but 1 of 100 can make something amazing.

On the flipside, if a game is already good/great, you feel little need to "improve" it. I can understand this feeling. Games that I've wanted to mod tend to fall into the "wasted potential" category, where it isn't great as is, but you can see there was something there the developers neglected, or it is set in a world you think could have been done better, etc.

Games that do the GSG thing in Imperator's setting are basically... nonexistent, so it makes sense to want to save it. Personally though the gameplay fundamentals are just too broken for me to want to rescue it, which isn't really moddable without exec hacking.
 
Joined
May 11, 2007
Messages
1,854,515
Location
Belém do Pará, Império do Brasil
I've been wanting to play this game for a long time, even tried to get it working on my ol' Warmachine Thinkpad T430 but nah (funny, I can make CKIII work on it with the integrated graphics mod). Yesterday I brought a bunch of games for cheap in the Steam Summer Sale, because of a recent worrying dollar price hike. One of these was Imperator, which is actually pretty cheap with the summer sale. Will take a look at it soon, first with vanilla of course.
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
645
even tried to get it working on my ol' Warmachine Thinkpad T430 but nah (funny, I can make CKIII work on it with the integrated graphics mod).
All Paradox games except Stellaris, but including CK3, HOI4 and Imperator, work perfectly well on my 10 years old Thinkpad.

Anyway, are there any decent mods that give more flesh to civilizations other than Rome, and possibly make the starting year earlier? Back when I played the game, the only thing that had any proper content was Rome. I'd like to play as something EEF, possibly Minoans, Etrurians, Nuragics, Punics - but Mycenaeans are also acceptable.
 
Joined
May 11, 2007
Messages
1,854,515
Location
Belém do Pará, Império do Brasil
All Paradox games except Stellaris, but including CK3, HOI4 and Imperator, work perfectly well on my 10 years old Thinkpad.
Which Thinkpad model?
Imperator was the only one which I couldn't, even idle the temps were too high.
HOI4 worked ok but not for the long haul.
I could get Stellaris working on my T430 actually, you just need to download performance enhancement mods.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,900
Had a massive craving for a game set in ancient Egypt, so I thought I'd try and see if all the retards saying how this game got fixed are speaking the truth, along with the mod that got praised here repeatedly - the bronze age mod.

You cunts are such liars, holy shit. Game loop:
- engage in some braindead management of character loyalty so that they don't civil war you immediately
- declare war
- curbstomp the retarded AI and conquer hundreds of territories in one go
- repeat until at AE limit
- wait for AE to decay (optional)
- build the same few buildings everywhere that boost assimilation and territory loyalty so that you needn't do the revolt popamole too often

That's it. Flavor is basically zero – the mission trees are a bad joke (probably the shittiest, lamest implementation of them in any paradox game), there are like a dozen events and most of them are reddit-tier cringe ("My lord, all the pomegranates in our empire had gone bad at the same time! Either pay two year's worth of national income to import more of these fruits, or prepare for all the nobles in the land to shit themselves in fury!"), and there's like 5 decisions total even for countries as significant as ancient Egypt (and they're lame shit that typically just gives you more claims).

A soulless husk of a game that not even mods can fix, I wouldn't recommend it to anyone.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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Nov 23, 2014
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At large
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Game loop
I keep saying this, but the game loop was much better in the pre-EU3 times, because you would get all your tax money on Jan 1st, and you would have to manage monthly upkeep and buildings and raising armies all on your own, by doing ballpark mental math. This introduced so much more uncertainty and maee the player conservative with money. The game loop now has become too transparent and is killing the suspense.
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
659
Never touched any of the Paradox’s grand strategies, cannot grasp the appeal. I liked some 4xs, how are they in comparison? How nuanced are they historicity-wise? Can you recommend me any to get into?

Had a massive craving for a game set in ancient Egypt
What do you think of The Old World?
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,049
PDX GSGs vary a lot. I'd say the appeal of the most popular is divided between two camps: purely incest memes/personal CYOA in the case of CK2, and in the case of EU and other historical offshoots its about simultaneously playing fun "what-if" scenarios with history, and also learning about the geography of the world. EU3 singlehandedly made me more aware of geography of Europe and obscure statelets than any average European, which is a funny flex to have as an American.
 

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