Alright, legitimate questions now, first off, what do you guys recommend running with Requiem? Any preferred things, like Morrowloot, note I have a family and my computer is in the living room nook that serves as the office.
Morrowloot is gud. Even though Requiem generally handles de-leveling everything, Morrowloot adds some neat Morrowind style handplaced stuff and adds quite a few TES artifacts not present in game.
Mighty Dragons and DCO are worthwhile too.
I also use Heavy Armory for more weapon types, though it isn't well balanced under Requiem (quarterstaves are severely OP, for instance) - still, the enemies use the imba weapons as well so all is fine.
Cloaks of Skyrim and WIC are neat as well, same with that bandolier mod.
You may find locational damage mod worthwhile, though I'd generally warn against using too many script-reliant mods, as slow and unreliable scripting engine is Skyrim's biggest bottleneck.
Does Requiem do anything to Dragons, I know SkyRe avoids them but I can't find anything about Requiem?
Allegedly it makes dragons much raep in terms of difficulty, but rarer. Personally I override it with Mighty Dragons mod which pretty much replaces all the generic dragons with unique named ones, with unique skins, spells, abilities, shouts and breath weapons as well as tactics, then pile DCO on top of it (DCO does get glitchy sometimes, but added physics and unpredictability are well worth it). Mighty Dragons has several difficulty settings, aim for the top one or the second highest.
Would Realistic Needs and Diseases be a good idea? What about Frostfall(Note I like Frostfall because it adds a degree of realism, and preperation needed to go and just wander, I don't in general like Realistic Needs and Diseases but it does add an additional need for preparation that I find compelling none-the-less)?
TBH I don't think Skyrim meshes well with survival mods - it is after all a very downscaled world with accelerated time and half naked barbarians running in the snow because they're so fucking badass and shit. Plus Requiem makes its own changes to food and the like. IIRC it also makes diseases quite a bit scarier (I'd have to check the docs as I try to heal them outright).
I've been looking around at Hunterborn it looks pretty cool, even if it's a bit too menu-based, it looks good, but does Requiem do enough with the loot system that it justifies not installing Hunterborn. IE does it add add craftables from the loot you get from animals?
I think Forsworn shit can be crafted mostly from animal parts, in Requiem you also tend to get meat from pretty much any animal you kill, IIRC Bosmer can even harvest humanoid meat.
Any Graphics Whore mods you guys would recommend? I generally use STEP as a base, but I don't want to accidentally wreck something Requiem touches, so I'm forgoing using STEP as a base this time.
Never felt the need to. The only cosmetic mods I use are Crimson Tide and that one with custom magic kill effects, to make combat a bit more convincingly messy.
Do you recommend using the Unofficial Patches
Always.
Interesting NPCs is a great mod, it's funny how you can figure out in 5 seconds if an NPC is from a mod because they are not banal,shit,boring like Bethesda's.
Ah, yes.
That too.
I don't like the lack of quick travel (I know it can be turned on in the options). Walking from A to B is just not a fun experience and quick travelling certainly does not break any immersion if done right.
I'm not in principle against fast travel, but Skyrim isn't that big and disabling it makes stuff like paid travel and horses matter. Horses are also quite a bit faster in Requiem.
They should have implemented random encounters and exhaustion instead, so that any quick travel can get interrupted by something.
Which means additional layer of not-so-trivial scripting (random encounters have to occur in plausible locations along sensible path to your destination, for instance).
Weight of gold is annoying as hell. Would be OK if you could always sell gold ingots for the full price, but you can't. You're constantly going back and forth to sell the valuable stuff you found anyway because everything is so heavy, but when gold also comes in, it just becomes too annoying. I turned that one off.
I like weighty gold. It helps patch up usual cRPG economy issues and it makes stuff like gems and associated portability VS fluidity tradeoffs matter.
I recommend against turning it off.
Is it just impossibru to pick locks if you have a lower skill level than the lock itself, I'm fine with that, I'd just like it to forbid me from even opening the interface if that's the case. Also how the hell am I supposed to gain lockpicking XP from 10 up then? Trainers?
It is impossiburu to open locks without perks.
Unless you're a Khajiit or something but then it's still only novice level and you need the first perk for apprentice locks.
If you're strong (lots of HP+stamina), you can try forcing the door or container open by attacking it (look away and back on it afterwards for GUI to update), but it's difficulty depends on lock's quality. Metal doors and the like won't be affected.
In Requiem, you don't increase Health to survive hits, you increase it for the derived bonuses (mainly, one- and two-handed damage, disease and poison resistance, and carry weight) you get from it. Surviving hits is dependent more on your gear, perks, and general precaution while fighting. Regardless, isn't the point of stealth that you don't engage anyone face to face? Further, if you add Illusion to stealth, you should be able to become a near-perfect ghost.
Well, it does help you survive hits, but you almost never tank with HPs in Requiem.