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Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

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Dude, what the uncapper does is give you control over the leveling system
To what end? I don't want to raise skills above 100, and that's the only way I can see the uncapper solving the shit ebony problem.
Proper way would be by editing its armor rating in Requiem.esp / patches and rerunning the Reqtifier, but eh, I already got the 500+ AR Dragonplate. Maybe if I still have any fumes left for another character playthrough after this one (doubtful).
 
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Forgot to post the important thing. Requiem 1.93 coming in two weeks or so.

https://requiem.atlassian.net/wiki/pages/viewpage.action?pageId=30048295

ogerboss said:
There will be some other stuff as well, but the USKP/USLEEP compliance is really the main feature of this version.

* a FOMOD-installer that takes care of the optional file features (fonts, guard armor textures, activate buttons and optional esps) to solve some corner-cases that arose as consequence of having these options in the Reqtificator
* most of Axonis' gameplay-tweaks have been merged (including some not yet released ones)
* more Requiem bugs have been fixed
* "Oops, I broke the mass effect" button

relevant:

Uhm... I take this is a merge between the other unofficial bugfixes?

Yes, plus a few additional fixes. The separate patches will no longer be updated.

-

I take tha chance to ask again the question: is it compatible with requiem without other mods?

Requiem.esp itself does not have the Unofficial patches as masters, so it is fine with USLEEP. But a good number of Requiem patches for other mods do have the old USKP/UDGP/UDBP patches as masters, so they will need to be updated. I am sure they will be pretty quickly, and it is also possible to edit the patches yourself using Wrye Bash or xEdit.
 
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Matalarata

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So, after succesfully installing 25GB of mods for New Vegas, with only some purple faces and minor butthurt during ENB configuration as side effect I've boldly decide to try and mod Skyrim again...
I see there's a post about a new version of Requiem incoming (Thx Clockwork Knight ) should I go for it now or just keep shooting radscorpions for a couple more weeks? Just an honest opinion please.

Also, I had an overall pleasant experience using this Step guide: http://wiki.step-project.com/User:EssArrBee/FalloutNewVegas

I see this: http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition
and this: http://wiki.step-project.com/Pack:Requiem

Both aren't exactly up to date... Does anyone know if they're still reliable? Or could point me to a more reliable guide?
 
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Gord

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I see there's a post about a new version of Requiem incoming (Thx Clockwork Knight ) should I go for it now or just keep shooting radscorpions for a couple more weeks? Just an honest opinion please.

What are you looking for? FNV's strengths are a good story and quests and the RPG elements are definitely better.
Skyrim + Requiem is more about challenging combat and having fun with exploration of random locations while story and quests are for the most part nothing special.
 

Matalarata

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Don't worry, I already have experience with older versions of Requiem so I know perfectly what it is. Unfortunately nowadays time is scarce for me, so I'd like to have a "bundled" guide to a group of mods that work well together.
There are a lot of premade configurations like the one I posted for New Vegas, for Skyrim too (in the STEP wiki) but I can't find one containing Requiem.

You know, the standard OCD setup, things like quests, followers, recipes, weather, alternate start, open cities etcetc...
I know asking for a full setup is too much, that's why I asked if someone knows of a guide similar to the ones I posted. The one named "Skyrim legendary edition" should be compatible with Requiem once modified according to the one immediately following in my above post but it's almost 1 year old...
 
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I'm not sure how up-to-date the lists are, but you'll probably want to play Requiem with convenience and aesthetical mods only, like smarter followers and horses, lighting, foliage, water and bikini chaimails. Honestly it changes so much you probably don't need mych else. Contrary to its reputation it does play nice with other mods as long as you don't go full retard (using a combat mod that relies on liberal use of stamina while Requiem wants you to conserve it like health; or installing Immersive Creatures gives draugr beefy armor, Requiem gives them beefy natural defense - combine both and every draugr becomes a miniboss) or ignore the gear + perk balance it relies on (more enemies per spawn point, smelting mod that lets you break down ebony goblets, awesome armor on a corpse somewhere), so once you know what you can change you can start piling things on top.
 

GrainWetski

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Alternate start mods are a must in all post-Morrowind Bethesda games, if you for some reason decide to play one of them. Skyrim is no exception.
 

Gord

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You know, the standard OCD setup, things like quests, followers, recipes, weather, alternate start, open cities etcetc...

Here's what I'm using:
Basics: SkyUI, Unofficial patches.
Gameplay: Unofficial patches, Requiem, Alternate start - Live another life , Even better quest objectives (for less quest compass and more directions), The choice is yours (prevents auto-start of many quests).
Atmosphere: Climates of Tamriel, Sounds of Skyrim, Enhanched Lights and FX, Official HD-DLC, Inconsequential NPCs, Guard dialog overhaul, 3DNPCs (various NPC and followers, some are cringy, but many are quite good), SMIM (better meshes + textures for clutter items), WATER, Better dynamic snow, Skyrim Flora overhaul, BFT Ships+Carriages (more travel options), Run for your lives + When vampires attack (prevents NPCs commiting suicide when dragons or vampires attack).

That's not very much, I'm somewhat of a purist when it comes to modding, but I think it's a good foundation. Several mods in the atmosphere category have alternatives, of course.
 

Kazuki

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Here's what I'm using:
Basics: SkyUI, Unofficial patches.
Gameplay: Unofficial patches, Requiem, Alternate start - Live another life , Even better quest objectives (for less quest compass and more directions), The choice is yours (prevents auto-start of many quests).
Atmosphere: Climates of Tamriel, Sounds of Skyrim, Enhanched Lights and FX, Official HD-DLC, Inconsequential NPCs, Guard dialog overhaul, 3DNPCs (various NPC and followers, some are cringy, but many are quite good), SMIM (better meshes + textures for clutter items), WATER, Better dynamic snow, Skyrim Flora overhaul, BFT Ships+Carriages (more travel options), Run for your lives + When vampires attack (prevents NPCs commiting suicide when dragons or vampires attack).

That's not very much, I'm somewhat of a purist when it comes to modding, but I think it's a good foundation. Several mods in the atmosphere category have alternatives, of course.

That's interesting, i want to start skyrim playthrough again with these mod setup.

Thanks.
 

hell bovine

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Here's what I'm using:
Basics: SkyUI, Unofficial patches.
Gameplay: Unofficial patches, Requiem, Alternate start - Live another life , Even better quest objectives (for less quest compass and more directions), The choice is yours (prevents auto-start of many quests).
Atmosphere: Climates of Tamriel, Sounds of Skyrim, Enhanched Lights and FX, Official HD-DLC, Inconsequential NPCs, Guard dialog overhaul, 3DNPCs (various NPC and followers, some are cringy, but many are quite good), SMIM (better meshes + textures for clutter items), WATER, Better dynamic snow, Skyrim Flora overhaul, BFT Ships+Carriages (more travel options), Run for your lives + When vampires attack (prevents NPCs commiting suicide when dragons or vampires attack).

That's not very much, I'm somewhat of a purist when it comes to modding, but I think it's a good foundation. Several mods in the atmosphere category have alternatives, of course.
I am not sure you need Run for your lives and When vampires attack with Requiem. NPCs used to hide from dragons (except for guards) in the versions I've played, and vampire attacks were disabled by default, because master vampires are too powerful for the townsfolk to handle.

I would recommend get something to beef up Requiem's dragons, otherwise the lizards are just too weak compared to other high level enemies. Dragon Combat Overhaul is nice, because it does make them stay in the air longer and use their breath attacks, instead of just parking their ass on the ground. I've used Requiem with DCO and Enhanced Mighty Dragons.
 

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