Nexus didn't disable the SSE Engine Fixes mod.Nexus retards went butthurt about straight marriage mod, and disabled extremely helpful SSE engine fixes mod. What a fucking idiots.
A gentleman and scholar I see.Laetitia Casta circa the early 2000s
Wildlander looking good but i wish there was non-requiem version too.
Edit: i will download it and play i hope it doesnt stray from vanilla requiem, since i want to get requiem experience firsthand. Ive played it a bit long time ago, dont remember much.
I have to agree. I have been fishing for a mod/compilation that would overhaul Skyrim in a manner similar to what Oscuro's Oblivion Overhaul or Francescos did back in the day and have consistently failed consistently for over 10 years because the modding community fundamentally does not grasp what Skyrim is as a game. To continue with the fast food metaphor what Skyrim moders do for the most part is that they try to fix the shitty Mcdonalds burger by slapping some pickles or "secret sauce" onto it when they need to replace the patty. Sure the pickle and sauce can help but they cannot turn a crapburger into a gourmet dish.I think large sections of the modding community don't understand this.
Requiem is bloated.
creative, number crunching game, metagaming, PoE alike theorycrafting like @HumanTotemPole described "autism" of some mods
My absolute favorite variant of this are combat overhauls that think making the bandits roll around with the default skyrim rolls is somehow fixing the combat. I mean it is hilarious but I hardly a fix for anything.I think large sections of the modding community don't understand this.
I basically have the diametrically opposite view of you, HumanTotemPole. None of the content in Skyrim has any value. It's basically just a big-ass world filled with nothing whatsoever worth your time.
So the only way to make it worth your time is to make the simulation worthwhile. That's what Requiem, Frostfall and so on and so forth do. They add a buckload of challenge to the simulation so all the hiking and scenery and slaying and collecting you do is hinged to meaningful progression and adversity. People love to complain that these mods aren't balanced or that they're hodpodge. I can only imagine they've played some terrible effort, base their opinion on early editions or simply need to git gud. All the mainstay sim-system mods today are really well done, certainly better than anything in the core game.
Without that, I don't understand why anyone would spend 1 minute on this abonimation. For the story? To go to the top of a mountain and look? For the combat? For the "dungeons" (even calling them that seems retarded). Certainly not. Giving all the space some challenge to traverse is all one can hope to extract from Skyrim.
I basically have the diametrically opposite view of you, HumanTotemPole. None of the content in Skyrim has any value. It's basically just a big-ass world filled with nothing whatsoever worth your time.
So the only way to make it worth your time is to make the simulation worthwhile. That's what Requiem, Frostfall and so on and so forth do. They add a buckload of challenge to the simulation so all the hiking and scenery and slaying and collecting you do is hinged to meaningful progression and adversity. People love to complain that these mods aren't balanced or that they're hodpodge. I can only imagine they've played some terrible effort, base their opinion on early editions or simply need to git gud. All the mainstay sim-system mods today are really well done, certainly better than anything in the core game.
Without that, I don't understand why anyone would spend 1 minute on this abonimation. For the story? To go to the top of a mountain and look? For the combat? For the "dungeons" (even calling them that seems retarded). Certainly not. Giving all the space some challenge to traverse is all one can hope to extract from Skyrim.
As you quite rightly say the actual quest content and so on is truly abject so why bother trying to derive meaning or challenge?
In retrospect my initial playthrough was all about that. I found that the combat was awful, stealth archers break the vanilla combat system, naturally I gravitated towards that playstyle (as a lot of new players do apparently). I ran around the world clearing locations and ignoring quests till I lost interest.
I basically have the diametrically opposite view of you, HumanTotemPole. None of the content in Skyrim has any value. It's basically just a big-ass world filled with nothing whatsoever worth your time.
So the only way to make it worth your time is to make the simulation worthwhile. That's what Requiem, Frostfall and so on and so forth do. They add a buckload of challenge to the simulation so all the hiking and scenery and slaying and collecting you do is hinged to meaningful progression and adversity. People love to complain that these mods aren't balanced or that they're hodpodge. I can only imagine they've played some terrible effort, base their opinion on early editions or simply need to git gud. All the mainstay sim-system mods today are really well done, certainly better than anything in the core game.
Without that, I don't understand why anyone would spend 1 minute on this abonimation. For the story? To go to the top of a mountain and look? For the combat? For the "dungeons" (even calling them that seems retarded). Certainly not. Giving all the space some challenge to traverse is all one can hope to extract from Skyrim.
As you quite rightly say the actual quest content and so on is truly abject so why bother trying to derive meaning or challenge?
Because I'm not doing it from the content, but from the systems. Which are not native.
Meanwhile this
In retrospect my initial playthrough was all about that. I found that the combat was awful, stealth archers break the vanilla combat system, naturally I gravitated towards that playstyle (as a lot of new players do apparently). I ran around the world clearing locations and ignoring quests till I lost interest.
is exactly the sort of shit I don't get. Sounds p. boring tbh. Guess we just look for different things in open world games
BRUTAL HARDCORE ROLEPLAYING SURVIVAL EXPERIENCE SKYRIM HARDCORE variety as well.
Yup, Dark souls "conversions" are especially guilty of this shit. They almost exclusively focus on the player and basically ignore the NPCs wholesale when it should be the exact inverse. What even is the point of rooting the player in place when all the NPCs still operate like beyblades? Its the equivalent of changing the oil in car to fix a blown tire.Utterly cancerous. The other big one is combat overhaul authors not understanding that NPCs have no cooldown on block bashing and can cancel any normal attack into a block leading to infinite bonk cycles unless you spam power attacks.
Frostfall is pretty awesome in my opinion.
Wildlander seems to be p. good, with combat being on the easier side