Lhynn
Arcane
- Joined
- Aug 28, 2013
- Messages
- 9,962
Ranged weapons were never meant to be an all purpose weapon, they were meant to kill far away, lightly armored enemies. in close quarters you will need a knife/sword/axe, like most archers traditionally had. That said, it isnt that bow damage is wrong, the problem is that bow damage increases, when it shouldn't, once you are trained in its use only accuracy, strength and the quality of the bow/arrow should matter. And skill should go to drawing/attacking speed.Congratulations - you have upgraded backpedal-while-shooting to ranged-weapons-just-suck.Yeah... its called slow move backwards speed, then voila, this stuff dont happen anymore!That's how the usual backpedal-while-shooting gameplay arises and it's immensely shit.An archer can hit you from far away, that is the advantage of range, that is why they sacrifice damage, accuracy and attack speed. This is how it should work, you get to snipe people safe at a distance, adding utra damage to that is a retarded notion. If people survive your arrows and get close, then you get close and unsheat your sword.
With this youd run away, turn back, shot the arrow fast and keep running away, being able to kite your enemies effectively, heavy armored enemies should either rely on crossbows or attempt a charge against you, lightly armored opponents should be able to close the gap quite fast, and after they made it, if they have an arrow on their gut they are already at a disadvantage in the melee, probably poisoned too.
Making bow/magnums to support a single repetitive playstyle is not the answer.