Lhynn
Arcane
- Joined
- Aug 28, 2013
- Messages
- 9,962
I liked the gnoll better. The new avatar looks like a cunt.Last time I wrote you an actual reply you dismissed it all with an one liner. So now you get funny gifs.
I liked the gnoll better. The new avatar looks like a cunt.Last time I wrote you an actual reply you dismissed it all with an one liner. So now you get funny gifs.
That is an oversimplification. As a character who is toast if spotted, I have to curtail my explorations to night times, constantly make enemies move to advantageous positions, use terrain wherever possible (e.g., that's the only way I can defeat Enchanted Spheres), keep the noise to a minimum etc. Against tough opponents failing in doing so and getting spotted is a death sentence.By the way, im intrigued at how you play the game, what do you do besides shooting people in the face or in their backs? backpedal while shooting people in the face maybe? . So as an archer you shoot the enemies dead before they can reach you/shoot back. But as a melee you have to use cover, slowly move forward, use terrain, time blocks perfectly at the right angle and hope you get lucky while at the same time each step forward makes it more dangerous and likely that youll have to reload. F.u.c.k.i.n.g. bullshit.
So you're saying I acquired different tools (yes, enchantment and smithing are different tools because they're separate skills that require perk investment to do anything with them) to tackle different challenges. That is the definition of diversification.Diversify my ass, youve got a weapon that can deal with anything short of creatures that are immune to it (which is solved by your lighting/fire enchantements),
It takes a long time before range stops becoming a concern, and at that point you've earned it.at any range,
If by "goal" you mean adventure and defeat those in the way, yes, that is my goal. There are no other sensible goals to set for oneself in Skyrim.and everything you have is aimed towards that very same goal.
Uh, you can do those things, I don't.PS: Not being able to melt stuff you steal or creating lockpicks makes me a sad panda, its one of the most immersive, most interesting things ive done with SkyRe. =(
So your bow was stronger than their sword in close quarters and its perfectly fine for you because you choose to be more squishy? how does one thing relate to the other in a classeless game?I don't get your question. I said at low archery levels you'd want to be as close to the enemy as possible because not only is damage affected, but also the sneak attack multiplier. It takes a while to even get those multipliers, so range during that period is even more important. And I was able to oneshot HA enemies if I got close enough.
I liked the gnoll better. The new avatar looks like a cunt.Last time I wrote you an actual reply you dismissed it all with an one liner. So now you get funny gifs.
The beauty of TES games is that it doesnt force you to especialize, it just has a cost to doing it.
Dumbfuckery on my part mostly. but let me elaborate, it means that level scaling only good side is that your build actually matters against your enemies. going too hybrid will make you shit at combat but able to deal with most things (or at least it should if it had encounter design), especializing will make combat a lot easier but you may run into something you are not able to beat (or at least it should if there was enough enemy variety. should have said oblivion/skyrim tho, not TES. Even if its true to a lesser extent that spreading your skills around will slower you raise to power even in morrowind.I liked the gnoll better. The new avatar looks like a cunt.
That's the point. Anyway, still wondering wtf this even means.
The beauty of TES games is that it doesnt force you to especialize, it just has a cost to doing it.
I dont care about realism for bows, have it be 1-shot for all i care.... what i care about is lack of realism for everything else and misguided nature of the bow as it is. if a bow to the gut is deadly, why isnt a sword even more so? if my dragon bone armor has a higher armor rating than your daedric armor (be it for enchancements, armor skill, quality of the armor, etc), why does your shitty armor protects you more against arrow than my shitty armor? it makes no sense. if it has higher armor rating than ______ means its more impregnable than ______.Yeah, bow damage in Requiem indeed is retarded.
The one and only reason Xarrian raised it for was because he's a realism fag at heart. When you read the mod description on nexus and the mod manual you get the feeling that this guy doesn't really understand even basic game design. Most of his explanations for retarded bullshit like the new altar blessing system and the sniperlike deadliness of even untrained archers are along the lines of "it was unrealistic before, in reality yadayadayada". I don't care about realism, I want a rewarding and fun skill progression and the feeling to get more powerful when I level up.
And I want the strength of my enemies defined by their skills and level first and equipment second.
Seems I begin to hate this game and the larping realism fags who enjoy it. Seriously, get. a. life.
And despite this rant I'm still willing to acknowledge that Requiem is the only Skyturd overhaul mod that isn't made for the braindead. If only the authors would get their priorities straight.
I don't care about realism, I want a rewarding and fun skill progression and the feeling to get more powerful when I level up.
Saw this over reddit and I almost came
Fixed.
Fair enough.Fixed.
Agreed, you sort of get that with Requiem. But the balancing between different playstyles is still way off. If you want to play something else than a sneaky archer or a heavy armored warrior the mod still forces you to play one of both (Xarrian explicitly recommends packing a bow just in case) when you meet some of the nastier enemies. Sure, you could back down and come back later when your mage can handle them without physical weapons, but why bother if the bow does the trick?So arrow damage is unrealistic or too realistic? You can't have both.
I don't care about realism, I want a rewarding and fun skill progression and the feeling to get more powerful when I level up.
You get that. Unless by "more powerful" you mean being able to tank with your bare chest because your HP is over 9000, I guess. In that case, vanilla already has you covered.