set
Arcane
- Joined
- Oct 21, 2013
- Messages
- 944
The archer also uses stamina to attack, so he's less mobile. Shots also need to be charged to do anything, so less popamole. That said, Requiem is definitely balanced fine for an archer. You aren't one-shot by enemy arrow attacks, you can kill most enemies in a single sneak shot, and there's no risk of taking damage if you play carefully. Meanwhile, warriors have to keep scores of healing supplies or be forced to use restoration magic to continue adventuring. Mages, of course, have access to restoration spells.
What needs to happen is the perk trees need about 10 more perks on each. Destruction should have a path which lets you give up healing/support spell effeiciency in exchange for more damage. Warriors should be able to convert their mana into a regenerating health shield or something. Archers should be able to obtain versatility in exchange for range or sneak damage. These kinds of specializations are what makes the mechanic roleplaying aspect fun, and invites more creative non-mechanics-based roelplaying (I would love to play a warrior who cannot use magicka; a zealot vampire hunter of sorts).
What needs to happen is the perk trees need about 10 more perks on each. Destruction should have a path which lets you give up healing/support spell effeiciency in exchange for more damage. Warriors should be able to convert their mana into a regenerating health shield or something. Archers should be able to obtain versatility in exchange for range or sneak damage. These kinds of specializations are what makes the mechanic roleplaying aspect fun, and invites more creative non-mechanics-based roelplaying (I would love to play a warrior who cannot use magicka; a zealot vampire hunter of sorts).