Akratus
Self-loathing fascist drunken misogynist asshole
Oh you mean getting killed by the very first hit? Yeah no, that could only ever happen if you're an inexperienced player with a bad build.
So my point? Putting 1 or 2 hit kills into Skyrim, which is in essence a solo FPS H&S, in order to shoehorn it into a "hardcore, oldschool experience" just feels wrong. At the very least, they've picked the wrong game to remake such experience. Do you know why you guys complain "reloading for 10x to kill a bandit is no fun", "forcing me to lower difficulty settings to survive is stupid"? Because unlike a REAL oldschool RPG, which Requiem no doubt is trying to emulate, in Requiem there is no party member to (efficiently) heal or resurrect you, there's no warrior to take the blows from you, there's no legit way to recover from mistakes or try again i.e. Ultima, JA2, XCOM (yep, that's "rebuilding your whole squad").
So yeah, Requiem can be enjoyable, if:
- You use some clever or tough followers to meatshield for you (if you're a rogue or mage) or deal damage (if you're a shield-wall type warrior). From what I've read, you guys don't even use followers? I don't know if Requiem's followers have permadeath, but if they do, then it's still not a solution because Skyrim NPC are dumb and dumb NPC are NOT equivalent to hardcore oldschool RPG team members.
- You're a masochist like DraQ.
tl;dr
Mod in 2-3 followers with different classes with GOOD AI to fill in your lack of skills, and you can turn Requiem into a proper hardcore oldschool (I'm getting sick of those two words) RPG with much less frustration.
I don't know how you keep putting up with it. I got fed up with ithe reloads and with morons giving me the oh-so-helpful advice "git good", so I just unchecked it in Mod Organizer and moved on to SkyRe - much better.If you and others want to keep doubting us people who are being OHKO'd, I will be happy to find a weekend to capture an average Requiem experience.
If you and others want to keep doubting us people who are being OHKO'd, I will be happy to find a weekend to capture an average Requiem experience.
You need battlemage branch heavy armour perks to make casting in heavy armour remotely possible.This mod is pretty nuts. I did bunch of stuff and got to Level 3, got 2 block perks, heavy armour perk, one handed perk. Couldn't find anything significantly better than imperial armour & sword from prologue in Whiterun or Riverwood. I took on the bandits outside the Bleak Falls Barrow about a dozen times but found that I can't take on meleeing two people at once, and I didn't want to arrow cheese from a rock, so I went to Dragonreach and bought some spells. Apparently, the basic Fundamental spells cost 1000+ magicka. So I got the novice perk for that magic school. Which reduced a basic Summon Zombie to ~400 magicka. Obviously, I have 200 as a Breton.
Derp indeed.DERP.
This mod is pretty nuts. I did bunch of stuff and got to Level 3, got 2 block perks, heavy armour perk, one handed perk. Couldn't find anything significantly better than imperial armour & sword from prologue in Whiterun or Riverwood. I took on the bandits outside the Bleak Falls Barrow about a dozen times but found that I can't take on meleeing two people at once, and I didn't want to arrow cheese from a rock, so I went to Dragonreach and bought some spells.
Understandable. Who knows, maybe you'll get used to it and learn to like it. Then you can be just like Draq and CK...Finally, I'm still playing the mod because it's at least a little challenging right now, even if the challenge is pretty bullshit-based. I'm out of games to play and I don't feel like starting a new character in SkyRe or whatever.
DraQ said:
Clockwork Knight said:
BS. I killed him at level 6. Dragons are weaker than the dragon priests ironically. I needed to use semi-cheese tactics like hiding in the tower and sniping with every wand, arrow and spell I had while all the guards were slaughtered though. Melee was suicide - which is actually something I liked about the mod given that it's a dragon. Not worth the other stuff it does though. Just got SkyRe and a dragon mod instead...Don't bother trying to clear the place that early, the Whiterun dragon will rape your 5th level ass.
BS. I killed him at level 6.
BS. I killed him at level 6.
So you're saying that you didn't have trouble with an enemy that gave me a hard time...yet whenever I say that archers aren't really that bad you call me a liar because omg omg those railguns are unbeatable no one could possibly deal with them without cheese it's broken omg
This mod is pretty nuts. I did bunch of stuff and got to Level 3, got 2 block perks, heavy armour perk, one handed perk. Couldn't find anything significantly better than imperial armour & sword from prologue in Whiterun or Riverwood. I took on the bandits outside the Bleak Falls Barrow about a dozen times but found that I can't take on meleeing two people at once, and I didn't want to arrow cheese from a rock, so I went to Dragonreach and bought some spells.
You...turned around and tried something else? But that is the First Dungeon™! You can't just walk away. Sure, there's nothing stopping you from doing that, but...you just can't!
By the way, the readme explains how magic costs work.
edit: Oh, you went back there. Don't bother trying to clear the place that early, the Whiterun dragon will rape your 5th level ass.
hell bovine, 1-2 hit kills are the norm if you're on the defending side in non-plate and have not gotten some of the more powerful +health items (some quest rewards give as much as +60-80 health each). Now, unless you're using a bow or a very strong power attacking two-handed weapon against a significantly weaker enemy, I've never had the same fortune to OHKO something. It takes at least two arrows/swings, fireballs are about the same, too.
You basically cannot get hit. Unless you're in plate, or at least - I've been walking around in legendary armor for testing purposes, and it seems like with a lot of health and legendary plate or better, you can survive a couple forsworn/bandit arrows. Healing through the damage you take is a rather big issue, however. If you and others want to keep doubting us people who are being OHKO'd, I will be happy to find a weekend to capture an average Requiem experience.
Basically, you have to grind 10 or 20 levels doing crafting, lockpicking and such. A good place to do this is the Morlog Bol quest and get that priest into the bottom of the house. Rescuing him is a little tricky, since you have to sneak past or fight a couple of forsworn archer packs (which will OHKO you with absolute certainty), but if you do something like this, you've got an NPC down there in the bottom of that house, you can beat him down to close to death, then use restoration spells to heal him. You can then recover your magicka/stamina with food and repeat the process, building up your combat skills. You will also get legendary armor from paladin what's-his-face - though killing him will require a fair bit of AI cheesing (abuse the geometry in the house enough and you'll eventually get him to bug out). You'll also get a very powerful mace which is pretty handy if you need to leech some stamina.
This is basically the only way you can play the mod, because as you say, it's pretty unfeasible to progress via combat. Consider yourself a harmless villager until at least level 20 (though you can scrape by fighting things if you don't mind dying and reloading constantly).
Finally, I'm still playing the mod because it's at least a little challenging right now, even if the challenge is pretty bullshit-based. I'm out of games to play and I don't feel like starting a new character in SkyRe or whatever.
BS. I killed him at level 6.
So you're saying that you didn't have trouble with an enemy that gave me a hard time...yet whenever I say that archers aren't really that bad you call me a liar because omg omg those railguns are unbeatable no one could possibly deal with them without cheese it's broken omg
Knew you'd try that argument. I'm saying the game is unbalanced as fuck and is still a broken mess in spite of the author's hamfisted attempts to add more challenge for "teh hardcore realism". 2-3 archers are more of a pain than the first dragon. Also, I did have a tough time with the dragon and he was unbeatable in melee - as I said, but he hardly mopped the floor with me, despite my low level - being the "wounded dragon" that he was and fighting all the backup I had on that mission.BS. I killed him at level 6.
So you're saying that you didn't have trouble with an enemy that gave me a hard time...yet whenever I say that archers aren't really that bad you call me a liar because omg omg those railguns are unbeatable no one could possibly deal with them without cheese it's broken omg
At close range arrows deal around 300 damage. Yes, that's the norm - unless you block using a shield. Played it, saw it, uninstalled it. Also, enemy mage spells are mostly instakills at low levels - especially fireballs.My point is, I don't doubt that for some characters Requiem will be a 1-2 hit kill game, but it's not the 'norm' for everyone.
Battlemage build is extreme slow starter in Requiem (although it does seem to pay off in the end), so I'm not sure if its good for your first char.Well, it worked out. I eventually settled on 80%/80% damage, and on the third time back, got through the Bleak Barrow bandits with the help of a Draugr Warrior (which I had to summon naked).
Actually, Archers aren't much of a problem if you go heavy and sword+board.So Tigranes, how are you dealing with archers?
Actually, as long as you aren't swamped or shot at light armour is pretty awesome. You move faster and swing faster so you can evade, hit and bash with impunity.By non-plate do you mean light armor? (Or whatever it's called right now, I think they changed it to something else.) I think that it's probably the most difficult option for melee
Followers are pretty critical for most builds in Requiem and, although they are protected (so they only get downed by enemy actions), you can't really use them as cheesetanks because they get downed easily by intensity of Requiem rape at which point they no longer attract enemy attention, and become liability by only serving as obstruction to your own attacks, especially AoE ones.Do you guys actually use followers? Is it not feasible to use followers to go dilute the damage spike a bit? If you've Interesting NPC installed there are some very badass, free, well written NPCs to hire as well.