Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Indie Strategy Games - post 'em if you find 'em

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,845


These planets remind me of SPORE.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,845
Has anyone played the demo?
I did
WPcJ6za.jpg

RTS/4X hybrid where you're building districts and factories on the planet surface while simultaneously controlling spaceships.
Quite often i found it difficult to keep track of what's happening on the planet surface and in space at the same time.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,845
Dev who just released StarSim(Space Rangers homage game) is apparently working on a RTS in the same universe

 

Lagi

Augur
Joined
Jul 19, 2015
Messages
861
Location
Desert

just try demo

there is no global map (yet). From city view page, you just press FIGHT button and do a tactical combat. no spells yet too.

it is iron copy of HMM3. Same resources, same units, same stats (there is Insanity == morale), same buildings.

Do you know how the tier of unit with power progressions have always more powerful unit on tier above but are less numerous per weekly growth ? f.ex. monks are stronger (more hp, more dmg, more attack..) than swordsman, but you have less of them each week? Yeah this is here as well.

There is not a one thing that is unique, and thus warrant creation of a new game. I bet the spells would be the same as well.

i think the authors of this game should better spend their time if they support VCMI f.ex.
 
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,701
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Kinda low budget and seems somewhat clunky, but could be interesting. Certainly not that many Napoleonic Wars RTS games out there nowadays and this one covers some of the campaigns that you dont get to see elsewhere. Also the art looks cozy as fuck.



 
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,701
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Ayo yo yo, what up nigguhz? So I gave Combat Directive a try and to my great and pleasant surprise - its actually p. gud. It is also fairly unusual in the way it plays:

- its real time without a pause, you command only a small number of units (in most missions I have played in the first campaing you have less than 10) and are expected to micro them closely
- fighting is very hectic, but missions are very short - there is always a timer, I dont think I have seen a mission longer than 10 minutes or so and those are the long ones
- because of the short time and the need to micro the units closely, the missions offer a very intense time of experience that I dont recall seeing in an RTS very often, you need to pay attention and be on the top of your game all the time to suceed
- with each unit type you need to order movement, formation type, foccussed firing (infantry units fire on their own, but can fire much more effective volleys on the targets right in front of them) and charges
- interesting thing is that once you issue an order, each unit needs some time to carry it out (ie there is an order cool down and you cant issue a new order until its over), this plays a huge part in the game and needs to be watched closely - for example if you see an enemy cavalery unit starting to charge from afar, good micro can allow you to move your unit out of the way, successful maneuvers like this can turn the tide of battle easily)
- formations are also hugely important as the units move faster, but are more vulnerable in columns, skirmish formations are better in the woods or build up areas, while squares are vital when enemy cav shows up - here again micro is immensely important, since get huge debuffs if they are caught while forming up into a new formation, so charging or ordering a formation change in the right time (like forming a square just before a cav charge hits) is often the difference between victory and defeat

While the missions are short, there are tons of them, just the first campaign has 28 missions and there are 6 campaigns in total. Briefings have a form of conversation between two bros who talk about how the fight went down. Conversation is p. monocled, though there are some problems with translation into English.

briefing.jpg



There are multiple unit types - line infantry, grenadiers (better in melee), jaegers (cant charge, better at shooting, can use skirmish formation), light and heavy cav, and multiple types of arty. Units have various traits, some of which depend on the formation or terrain they are currently in.


Unit traits.jpg


Moreover, there are also elite variants of the units (for example Napoleon´s Old Guard and such) that have better stats. Nationality also plays a role (for example Prussian infantry cannot use skirmish formations due to their outdated tactics at the time).

So yeah, formations, terrain, micro and intense combat that requires your full attention from the start to the end.

battle.jpg


The game is focussed on the rusniggerian point of view (though all missions are playable for the other side, being France, Sweden or Ottoman Empire, depending on the campaign). The graphics are OK (its an indie garage project), AI is passable (certainly not as agressive as a human player would be, but winning missions is not easy in most cases, especially if you want to get the best possible results), art and music are top notch. The sound of musket fire is p. bad though, it sounds like a typewritter or something like that and gets annoying in larger firefights.

In any case, this is a very pleasant surprise. I am sure its not gonna be for everyone, but if you can handle the high speed, micro-intensive small scale combat, you should defnitely give this a try. It would be great if the dev(s) survived and managed to release a sequel or at least a DLC for this.
 
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,701
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
One more cool looking RTS, this time from the Seven Years War period (relevant part of the video starts at 07:48).





Once more, the art is top notch, looks like the devs are going for the Ultimate General-style gameplay in this case.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom