The story is not over. They are still supporting the game. Maybe we'll get the finished product in coming months.It's very sad, because they're so close to the finish line. A proper team spending a few weeks fixing this up and you'd end up with a decent scifi rpg with excellent atmosphere, something we're very short on.
Update v1.4 preview
16 NOVEMBER - VAULT_13
Hello everyone! As we’ve previously mentioned, this week we are bringing you additional info regarding the upcoming update to version 1.4 (ETA: 2 weeks.). Patch #4 aims to address quite a few problems with the main quests and locations, inventory/item management and various sound-related issues. So without further adieu, we bring you the list of improvements planned for the next patch!
Settings menu and Sound-related issues:
Inventory / Items:
- The main menu stops responding in full screen mode.
- Regular background music keeps playing during cutscenes / intros.
- Sound effects can still be heard even when the volume level is set to a
minimum amount in the Settings menu.
- Low FPS sometimes caused by a memory leak.
- Inventory sorting doesn’t work as expected.
- Previously equipped items overlay other items inside the inventory.
- The hint regarding picking the sword in the Prologue (the tutorial part of the game) stays on screen if the sword was already picked.
- RGD grenades don’t cause damage.
Localization / Fonts:
Quest fixes:
- Small fonts in credits.
- Inappropriate translations for the controls in the Settings menu.
- Lack of the option to talk to Riebel in order to complete the “Bane of Mills” quest.
- “Hot Blooded” can’t be completed if a quest item (a letter) has been picked up by the player in an older version of the game.
- No dialogue option to “give the gun” to The Dowel is available.
- “Collector” quest cannot be completed.
- Character finds himself in a doctor’s office after completing “At the Bottom” quest and entering Vulture’s Nest (without an option to leave).
- A quest item (a TV set) stays inside the inventory after completing the “Blue Screen” quest.
Locations:
Misc:
- Wrong enemy types enter the pool in the Rusty Arena.
- Random encounter with Kazim keeps repeating itself.
- Game crashes after exiting Urb Perimeter during the “Enemy Behind the Walls” quest.
- End game location lacks specific textures and models after saving and reloading.
- Character is automatically transferred to the Adaptation Block if any save file has been loaded while being at ‘Seaside’.
Please keep in mind that this list is not final and is subject to change and expand. We are also in the process of evaluation and considering an option to update the version of the Unreal Engine 4 that INSOMNIA currently uses to the latest one. This should automatically solve quite a few issues like missing textures for specific in-game models etc. As always, we will keep you posted regarding our progress.
- Game crashes during long continuous playing sessions.
- Morty gets stuck in textures while the player uses a ladder.
Stay tuned!
Update v1.4 preview
9:55am
Hello everyone! As we’ve previously mentioned, this week we are bringing you additional info regarding the upcoming update to version 1.4 (ETA: 2 weeks.). Patch #4 aims to address quite a few problems with the main quests and locations, inventory/item management and various sound-related issues. So without further adieu, we bring you the list of improvements planned for the next patch!
Stay tuned!
Did they hire novice programmers? Engine upgrades are never this simple, and always bring about new bugs and incompatibilities.We are also in the process of evaluation and considering an option to update the version of the Unreal Engine 4 that INSOMNIA currently uses to the latest one. This should automatically solve quite a few issues like missing textures for specific in-game models etc.
I'd say chances of this game being patched up to playable state are equal to it getting an option to play with its restored UI (which was love child of gorgeous disel punk esthetics and practicality), new Troika game being announced at the next State of the Union Address and Sawyer making balanced yet fun and better then DnD ruleset.
In other words: if you lay down and dream in weed field.
Pity, I followed all its Kickstarters, swollowed every broken promise, knew from the start it's doomed to never reach its full potential yet I hoped. I hope no more
This was so close it's infuriating.
Better translations, more polish for gameplay, no broken quests and the game would have been great.
That's like 1 month of work.
you know what s worse? i'm going to buy this shit either way. i'm starved of rpgs in a futuristic setting
Jesus Christ. When I saw the update text I assumed the game was finally patched.Hello everyone! As we’ve previously mentioned, this week we are bringing you additional info regarding the upcoming update to version 1.4 (ETA: 2 weeks.).
And cause twice as many new and exciting issues, also automatically. It's like they don't want the game to do well.We are also in the process of evaluation and considering an option to update the version of the Unreal Engine 4 that INSOMNIA currently uses to the latest one. This should automatically solve quite a few issues like missing textures for specific in-game models etc.
It's like they don't want the game to do well.
I don't get it - why they lost rpogramming guys who actually made the game?
And even better - why they didn't return them back?
Most likely.I don't get it - why they lost rpogramming guys who actually made the game?
And even better - why they didn't return them back?
Probably money.
Would be a win-win sitauation for everyone.should really be launced as early access
Patch v1.4 status update + more fixes coming
NOVEMBER 29 - VAULT_13
Hello everyone! Today we’d like to share information about the launch time frame for the upcoming patch, as well as 2 new and highly requested improvements coming with the next patch.
In addition to the list of bugs mentioned in one of the previous posts, we’ve managed to narrow down and fix the issue concerning the endgame dialogue with Thel. It prevented players from getting all of the possible story outcomes based on the decisions made throughout the game.
Patch v1.4 will also introduce another highly requested feature since day #1 - key remapping:
Even though we haven’t considered adding this option to the Settings menu before higher priority issues were addressed, one of our team members was able to make this happen without sacrificing other tasks.
The feedback we’ve received since INSOMNIA’s release made it clear that the lack of a key remapping option made the exploration of Object 6 less comfortable and exciting for quite a few players out there. So making it available as soon as possible sounded like a reasonable thing to do.
With that said, our publisher’s QA team found a few critical issues while testing the current patch that will require some additional time to make sure v1.4 will work as intended. You can expect the next patch to be delivered on December 6th or earlier, if possible.
Both HeroCraft and our team feel that it is important to release higher quality updates for INSOMNIA, rather than release a patch that will cause more issues for players and distract us from improving the game further.
Again, thank you for your continuous support and patience. See you next week!