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KickStarter INSOMNIA: The Ark - dieselpunk sci-fi action-RPG set on a decaying space station

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,499
performance is pretty bad, I'm going to monkey around with it for a bit I guess
ctrl+shift+F enables FPS statistics

There is little to nothing you can do to improve it, particularly in populated locations. It's a problem with the game, not your PC. I have a Ryzen 2700+, 32gb DDR4 ram, SATA hardrive, and GTX 1060 6gb. I can run pretty much any other game without any problem. Still sometime dips below 30fps for me where there are a lot of npcs. I've tried it with every setting on low, for example.
 

StaticSpine

Arcane
Patron
Joined
Dec 14, 2013
Messages
3,232
Location
Moscow
Shadorwun: Hong Kong
all i want for christmas is a patch, not this :(

Seems they've refocused all their attention on this shift to the newest version of UE4, so I doubt we'll see any more patches until that is done (not that it matters, because every patch has so far put the game in worse shape than it was in upon the launch version).

Do yourself a favor and either forget about the game for a good long while, or just decide to do a bug-riddled playthrough, and then a playthrough one day if they ever manage to fix this mess. Despite my love for the project, and hope that it'll one day reach such a point, I still have very little faith this is going to happen anytime soon or possibly ever. Unless of course this shift to the most recent version of UE4 miraculously grants the current programmers with the tools (or competency) to salvage this apparently abandoned code.
I plan to wait until the devs say "Okay, that was the final patch" and read what the players think before even trying to play again.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
There is little to nothing you can do to improve it, particularly in populated locations. It's a problem with the game,
Yeah, it appears to be the game logic causing it. Even with all graphics disabled(i.e., drawing a blank screen), I can't get over ~35 FPS in a crowded area.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
395.jpg
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
After playing more I have to say that the state of this game makes me angry and I understand Jinn now. There was so much potential here and they just squandered it.
 

Vityaz

Augur
Joined
Oct 7, 2014
Messages
169
After playing more I have to say that the state of this game makes me angry and I understand Jinn now. There was so much potential here and they just squandered it.

Would you recommend getting it anyway in hopes they might fix it in the future?

The setting ticks all the boxes on stuff I like, but so far I've been hearing pretty nasty things abou the game... especially the weird camera.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
After playing more I have to say that the state of this game makes me angry and I understand Jinn now. There was so much potential here and they just squandered it.

Would you recommend getting it anyway in hopes they might fix it in the future?

The setting ticks all the boxes on stuff I like, but so far I've been hearing pretty nasty things abou the game... especially the weird camera.
I'd definitely recommend it if you can deal with some serious jank.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,499
It's more sadness than anger for me. Once you get halfway through the game and start to watch as all the mechanics fall apart, bugs and jank are the least of your concern. That's really the saddest part.

So much potential wasted that will likely never be reclaimed.
 

Vityaz

Augur
Joined
Oct 7, 2014
Messages
169
After playing more I have to say that the state of this game makes me angry and I understand Jinn now. There was so much potential here and they just squandered it.

Would you recommend getting it anyway in hopes they might fix it in the future?

The setting ticks all the boxes on stuff I like, but so far I've been hearing pretty nasty things abou the game... especially the weird camera.
I'd definitely recommend it if you can deal with some serious jank.

I greatly enjoyed Marauder and the Gorky 17 se/prequels so I don't mind me some jank. Just the limited camera for some reason rubs me wrong.

Oh well, plenty of time before the sale ends.
 

kain30

Cipher
Joined
Aug 7, 2014
Messages
546
Location
spain
I,ve just started playing this game. I´m at the military base right now. My god, thanks to the music i´m getting fallout vibes. Is mark morgan the composer?
 

RegionalHobo

Scholar
Joined
Oct 2, 2018
Messages
308
played 12 hours or so of this in my job until now.

as far as my opinion goes, i think both ATOM and Pathfinder are better games.

the setting is really good. that said there are very little choices, there are so many fucking delivery quests, the combat is janky and way too easy, the rpg elements are minimal and then there are the bugs, which i've found two.

great idea, bad execution. a playable game, but not a memorable one for me.
 

StaticSpine

Arcane
Patron
Joined
Dec 14, 2013
Messages
3,232
Location
Moscow
Shadorwun: Hong Kong
After playing more I have to say that the state of this game makes me angry and I understand Jinn now. There was so much potential here and they just squandered it.
Would you recommend getting it anyway in hopes they might fix it in the future?
It's your money, bruh, so only you can decide.

Insomnia's worst problem is not bugs but bad game design.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,919

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,499
Bad design? Please explain.

I think I can answer at least a part of this one. You can make reference to a longer post I made a few weeks back where I praised what I initially found appealing about the opening hours of gameplay. Shortly after the ten hour mark, a lot of these aspects break down very quickly and the illusion is shattered.

Character development is front-loaded into those first few hours because of how rapidly you level up. Then once you get to level 11 or so, XP slows to an absolute crawl, and if I'm not mistaken, level 15 is essentially the soft level cap of the game. It's not satisfying, and further illustrates how little impact your character development choices make in the long run. But even with that it becomes apparent that most of the skills you can choose do little in the way of actually effecting gameplay. The most impactful skills I found were Scammer, Computers, and Mechanics. But when it comes right down to it, any loot you find or "alternate path" you discover as a result of having these skills are fairly meaningless, as it's extremely rare that you find a piece of equipment that is different from what you've already got, or a path you couldn't reach very easily without such skills. For example, I've played the game for about 30+ hours now and have only changed my armor and weapons about twice, and even then it almost feels like cheating because of how overpowered I feel. I have stopped searching for equipment until the game starts to offer a challenge again, which it hasn't unfortunately. If vital content is gated behind a skill check, you can usually bypass it using one of the tools that places you at a high enough level to bypass it.

Which brings us to the combat, which could actually be good if combat skills had any real impact in the long run, if enemy AI wasn't completely retarded, if melee wasn't broken as shit, if the player didn't feel absolutely overpowered for 75% of the game, and if the gunplay didn't half the time result in almost literal pop-a-mole gameplay (again, because of the terrible enemy AI where they duck, pop up, take a shot, then essentially wait for you to pop off yours). Sure, every so often you meet an opponent where you have to use a couple of the grenades you've got waiting in your inventory to get past, but even then it's a cake-walk as long as you're not an idiot about it. Even this would all be fine if most combat quests didn't boil down to linear "levels" with sometimes a few superficial alternate routes.

Quests are probably the most interesting aspect of gameplay, which is unfortunate because they really are mainly just either fetch quests, escort quests, or "kill x quest." Like I said in my prior post, what makes them fun is when they have the potential to go horribly wrong and you have to live with the consequences. Again, unfortunately these consequences rarely end up being anything beyond you missing out on some money that you don't actually need because the game's economy is completely fucked.

What we're left with when you remove the initial satisfaction of the above elements that eventually degrade into nothingness is an excellent setting, interesting characters, passable writing (because yeah, about halfway through the game the translation drops in quality A LOT), amazing atmosphere, and superb art direction.

I've still got love for the game as I'm sure you do too, but you can't look at the game design and say it was well-done or even passable after the first 10-12 hours. It falls apart like the majority of the rest of the game does. The game isn't just an Alpha in a technical sense, but in almost all gameplay as well. This game is just not finished and it saddens me to feel inclined to believe it never will be.
 
Last edited:

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,499
Seems like we are in the lower left quadrant with this one. Yes? No?

For me, it's more 1 box up from the bottom and one box to the right into good game territory. The thing is that the first quarter of the game is a great indication of the potential excellent game they could have released with more consistency, more complexity, and more emphasis in general on the RPG aspects of the game. It definitely feels like someone put them in a headlock halfway through development and said "Ok, now make it an over-the-shoulder action game instead." Neither the RPG nor the action aspects of the game seem nearly fleshed out enough, and we end up with a confused mess as a result.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,919
Bad design? Please explain.

I think I can answer at least a part of this one. You can make reference to a longer post I made a few weeks back where I praised what I initially found appealing about the opening hours of gameplay. Shortly after the ten hour mark, a lot of these aspects break down very quickly and the illusion is shattered.

Character development is front-loaded into those first few hours because of how rapidly you level up. Then once you get to level 11 or so, XP slows to an absolute crawl, and if I'm not mistaken, level 15 is essentially the soft level cap of the game. It's not satisfying, and further illustrates how little impact your character development choices make in the long run. But even with that it becomes apparent that most of the skills you can choose do little in the way of actually effecting gameplay. The most impactful skills I found were Scammer, Computers, and Mechanics. But when it comes right down to it, any loot you find or "alternate path" you discover as a result of having these skills are fairly meaningless, as it's extremely rare that you find a piece of equipment that is different from what you've already got, or a path you couldn't reach very easily without such skills. For example, I've played the game for about 30+ hours now and have only changed my armor and weapons about twice, and even then it almost feels like cheating because of how overpowered I feel. I have stopped searching for equipment until the game starts to offer a challenge again, which it hasn't unfortunately. If vital content is gated behind a skill check, you can usually bypass it using one of the tools that places you at a high enough level to bypass it.

Which brings us to the combat, which could actually be good if combat skills had any real impact in the long run, if enemy AI wasn't completely retarded, if melee wasn't broken as shit, if the player didn't feel absolutely overpowered for 75% of the game, and if the gunplay didn't half the time result in almost literal pop-a-mole gameplay (again, because of the terrible enemy AI where they duck, pop up, take a shot, then essentially wait for you to pop off yours). Sure, every so often you meet an opponent where you have to use a couple of the grenades you've got waiting in your inventory to get past, but even then it's a cake-walk as long as you're not an idiot about it. Even this would all be fine if most combat quests didn't boil down to linear "levels" with sometimes a few superficial alternate routes.

Quests are probably the most interesting aspect of gameplay, which is unfortunate because they really are mainly just either fetch quests, escort quests, or "kill x quest." Like I said in my prior post, what makes them fun is when they have the potential to go horribly wrong and you have to live with the consequences. Again, unfortunately these consequences rarely end up being anything beyond you missing out on some money that you don't actually need because the game's economy is completely fucked.

What we're left with when you remove the initial satisfaction of the above elements that eventually degrade into nothingness is an excellent setting, interesting characters, passable writing (because yeah, about halfway through the game the translation drops in quality A LOT), amazing atmosphere, and superb art direction.

I've still got love for the game as I'm sure you do too, but you can't look at the game design and say it was well-done or even passable after the first 10-12 hours. It falls apart like the majority of the rest of the game does. The game isn't just an Alpha in a technical sense, but in almost all gameplay as well. This game is just not finished and it saddens me to feel inclined to believe it never will be.

The idea to allow different gameplay styles (Hacker, Scammer, Engineer, Fighter) is good. The implementation is shit because there are too few scenarios in which said skills are useful.

The level cap 15 is retarded but that because the XP was not calibrated properly. Again poor implementation. On the other hand, you can only unlock like 25% of the skills per run.

Itemization is good but you can find end-game items too fast. Again bad implementation or lack of polish.

Even broken as it is the combat is much more fun than Elex. The armor suit sections were sweat as I did not level up any combat skills.

Some quests can be resolved in different ways. You can join Bea Kera or the Morakh (Faction exclusive quests). You have random encounters.

Almost everything you mentioned is related to poor implementation instead of actual design :)

The game is unfinished and it was released in a unacceptable state but the ideas behind the game are sound. Just think for 2 seconds what a competent developer could do with the same ideas (the answer is Gothic).
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,499
The idea to allow different gameplay styles (Hacker, Scammer, Engineer, Fighter) is good. The implementation is shit because there are too few scenarios in which said skills are useful.

The level cap 15 is retarded but that because the XP was not calibrated properly. Again poor implementation. On the other hand, you can only unlock like 25% of the skills per run.

Itemization is good but you can find end-game items too fast. Again bad implementation or lack of polish.

Even broken as it is the combat is much more fun than Elex. The armor suit sections were sweat as I did not level up any combat skills.

Some quests can be resolved in different ways. You can join Bea Kera or the Morakh (Faction exclusive quests). You have random encounters.

Almost everything you mentioned is related to poor implementation instead of actual design :)

The game is unfinished and it was released in a unacceptable state but the ideas behind the game are sound. Just think for 2 seconds what a competent developer could do with the same ideas (the answer is Gothic).

Well, poorly implemented design is synonymous with poor design to me, but that's just semantics.

I definitely do not find the combat more fun than ELEX combat.

Everything else I agree with.
 
Unwanted

Micormic

Unwanted
Joined
Mar 25, 2009
Messages
939
Have they made any progress on the game? Or is it still the same since release.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,499
Have they made any progress on the game? Or is it still the same since release.

As far as I can tell it is in either the same shape, or slightly worse shape, than the release version. I'm pretty sure it's overall in worse shape.
 

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