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KickStarter INSOMNIA: The Ark - dieselpunk sci-fi action-RPG set on a decaying space station

Modron

Arcane
Joined
May 5, 2012
Messages
11,162
I am still waiting for that zerosum developer to post the source code to prelude to darkness after he gets back home from his weekend vacation after like 10+ years. :negative:
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
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Messages
9,442
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
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1 Jun
INSOMNIA v1.5 release date and patch notes
INSOMNIA: The Ark - Vault_13
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Hello everyone! We are happy to announce that we are wrapping up QA/testing and the tentativerelease date for v1.5 is on June 19th. Сurrently, we are fiddling with save files from previous versions of the game to make sure they will be compatible with v1.5 (we will let everyone know of the results).

Also, there’s a little extra something we were working on to demonstrate our gratitude and appreciation for all of the patience and support you have shown us, so stay tuned! Meanwhile, here’s an additional list of bugs that are going to be addressed in the upcoming patch:

Levels:
  • Fixed the inability to exit Water Purification Plant (Sabra no longer ignores the player);
  • Wild Grove’s door now always functions as expected (“Lethal Retrospect” quest);
  • The elevator now matches the size of the shaft in Water Purification Plant;
  • Invisible wall in the Wax Cell is removed;
  • The sandbar model no longer disappears ;
  • Character is no longer able to walk through the wall ;
  • Fixed the inability to exit the Vulture’s Nest ;
  • Bridge to the anomaly now acts as expected .
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  • The elevator in the Military Base now always works as expected;
  • “Bad actor” indicator is no longer showing in older saves for Station D-96;
  • The elevator in Vulture’s Nest now always works as expected;
  • The elevator in Casino Amarkord now looks as expected;
  • The player can no longer enter the water in Abandoned Zone H27/55;
  • The player can no longer fall into the pit in Abandoned Zone H27/55;
  • Fixed the level objects loading speed upon loading the save file;
  • Security bots no longer stuck under the ceiling while fight with Derden during the “Bane of Mills”quest.
NPCs & Quests:
  • NPCs no longer ignore walls while showing the way to the player;
  • Corpses are no longer standing upon visiting specific locations;
  • Captain Riebel’s haircut and beard no longer change;
  • Fixed Genaro’s inability to transfer the player to the Coast more than once;
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  • The player can no longer get more than one copy of Book of Taboro;
  • NPCs are no longer invisible after appearing from above in certain scenarios;
  • Fixed issues with inability to complete the “Bane of Mills” quest in certain scenarios;
  • The wrong story ending is no longer activated .
Interface & Graphics:
  • Game optimization improved thanks to transferring to the newest version of UE 4;
  • Fixed the duration of subtitles visibility in the Prologue intro movie;
  • Overload / hunger / thirst / low health indicators are no longer active for no reason;
  • Full screen 2560*1440 resolution mode functions as expected now.
Crashes & Freezes:
  • Fixed game crashing upon repairing Hierarchy Leggins and Commissioner's Cloak;
  • Game no longer freezes while trying to load a save file from the main menu;
  • Fixed game crash after finishing the “Enemy Behind the Walls” quest and exiting the Urb Perimeter;
  • Game no longer freezes in Prologue on entering the global map;
  • 5-10 minutes loading time on entering the global map is fixed.
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Misc:
  • Fixed zoom animation during interactions with the objects;
  • Traveling between locations on the global map works as expected now;
  • Fixed the movement issue on the global map at the beginning of the game;
  • Fixed the inability to finish Prologue due to the lack of the outro movie in certain situations.
Please keep in mind that this list may still expand. Until next time, insomniacs!
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Hey everyone! We're happy to announce that we are making the patch!
Hey everyone! We're happy to announce that we are starting QA on the patch!
Hey everyone! We're happy to announce that we are wrapping QA on the patch!
Hey everyone! We're happy to announce the tentative release date, it's not a certain date yet!

Just release the damn patch ffs
 

Daedalos

Arcane
The Real Fanboy
Joined
Apr 18, 2007
Messages
5,615
Location
Denmark
I bought this game at release - stupid maybe - but I really wanna try it out. Hopefully the june 19th patch will make it playable.

Fingers crossed!
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,497
Am I the only one who finished this game? :)

I essentially finished it, minus the last 30 minutes or so of the game because of that water purification plant bug. Absolutely insane that's the list of changes for this supposed upcoming patch. It's fucking nothing. After this long. Boggles the mind man.

I bought this game at release - stupid maybe - but I really wanna try it out. Hopefully the june 19th patch will make it playable.

Fingers crossed!

Weren't you leaving forever or something?
 

Feyd Rautha

Arcane
Patron
Joined
Apr 17, 2009
Messages
2,093
Location
Nestled atop the cliffs
Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Another proof that UE is a TERRIBLE engine. Another brilliant game DESTROYED by Epic's incompetence.
Some people doesn't seem to understand that the above post is a joke aimed at people who writes the exact same thing every time Unity is used poorly. It's not the engine that's the problem it's the coders or whatever who are bad at utilising it.

The users listed below rated the post by Pretty in a way that I interpret they didn't get the jab:

unfairlight
PanteraNera
Tito Anic
Jenkem
 

Jenkem

その目、だれの目?
Patron
Vatnik
Joined
Nov 30, 2016
Messages
9,112
Location
An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
https://steamcommunity.com/games/783170/announcements/detail/1603759333257631050

Additional (free!) content on its way!
14 JUN @ 6:19AM - KOTAN
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Hello everyone! V1.5 is soon to be deployed and we felt that now is a perfect time for another fun announcement. After all of the support and patience that our community has shown during the past months, our team wants to give something back to express our appreciation to you guys.

After the v1.5 release, we will introduce a content update that will include:
  • 3 new special encounters on the global map: survive through yet another deadly Pyramid Mercenaries ambush, restore order in a distant camp infested by savage cannibals, and get ready to be punished by the righteous if you choose to take advantage of the weak;

  • 3 mini-bosses to challenge: try to outwit money thirsty leader of the Pyramid Mercenaries, confront the mind rotten Butcher the Cannibal and fight the owner of rusty Tank Armor who just might remind you of someone you’ve met before;

  • 1 secret location to find. Is it a bird? Is it a plane? More likely a room filled with peculiar corpses to loot and… shoot… if you want to, of course;

  • 5+ unique items to use: new armor, vest, shotgun, gasmask, axe, and other equipment.
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The content update will be available for everyone who owns the game, free of charge. More details regarding the planned update will become available as soon as they are finalized.

See you next week, insomniacs!
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Original dev team was fired, and a new programmer is fiddling with their codebase, trying to figure things out through experimenting and adding new stuff.
 

Slimu

Augur
Patron
Joined
Sep 26, 2011
Messages
171
Divinity: Original Sin 2 Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
The patch was released! Now to wait for the new bugs to be fixed and the additional content to be released.
 
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