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KickStarter INSOMNIA: The Ark - dieselpunk sci-fi action-RPG set on a decaying space station

Joined
Sep 19, 2012
Messages
784
I'm ready to go back, this time for sure it will be the good shit :positive:
 

Jenkem

その目、だれの目?
Patron
Vatnik
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Nov 30, 2016
Messages
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An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
https://steamcommunity.com/games/783170/announcements/detail/1610515364753815635

Hello everyone! Today marks the release of v1.5 for INSOMNIA: The Ark, something that we have all been waiting for so long. Previously, we’ve outlined a roadmap regarding the specific issues we’ve been working on (#1, #2, #3, #4). So let us go over some of the highlights below:
  • INSOMNIA is now running on Unreal Engine v4.21.2 (it used to run on v4.16.3). Since the difference between these two versions was huge, we couldn’t jump from the older version to the newest one in one go. We had to update the game step by step and fix many new issues that weren’t causing any trouble previously;

  • DirectX 12 support is introduced, so get ready for some dramatic changes to the appearance of in-game locations! The lighting effects have been improved drastically, making Object 6 look and feel more realistic and sinister than ever before. You can also expect DirectX 11 support, even though INSOMNIA worked only with DirectX 10 initially;
    • The texture streaming feature was added to fix the missing textures issue that some of you have experienced before for specific in-game models. Localization-related glitches have also been addressed which was technically impossible without UE4 upgrade (along with missing textures bug);

    • Better optimization for AMD powered machines and overall improvement of game stability, along with fixing all known critical blockers, crashes and freezes that prevented some players to continue with the game at certain stages.
    Below you can find an additional list of bugs that have been addressed in the latest patch:

    Settings:
    • The game’s resolution is being set correctly in the Settings menu no matter what is the actual resolution of the screen at the moment;
    • The game is no longer being displayed in full-screen mode when setting to 1680x1050 windowed mode;
    • The quality of the textures is now being set to the maximum quality when appropriate option is picked in the Settings menu.
    1c6a24f8777bed915373e8428b9846421030ddb6.png


    NPCs:
    • The look of your followers is now being changed in accordance with the current level of their equipment (armor, backpacks, and weapons);
    • The higher ranked commissars are now wearing red coats ;
    • Manner is no longer floating (Square of Glory);
    • The appearance of Dowel is now changed depending on whenever he wears a mask or not;
    • An NPC in Casino Amarkord doesn’t run into the truck anymore;
    • The militia no longer blocks the way during the “On the Verge of Despair” quest;
    • Fixed an issue with Dern not appearing in Thyper’s Shelter (this happened with some saves for older versions of the game).
    d05fe035abed646c87293cd65360da4e3f171e3d.png


    Level:
    • The inability to leave the Wax Cell through the main exit point ;
    • A container no longer sticks out from the railway carriage on Station D-96;
    • Added a proper name to the “no name monument” found on Square of Glory;
    • Converter Details can be no longer picked in Antique Shop (sorry, guys, you don’t need them);
    • Zone 88 no longer disappears from the global map after talking to Gennard and leaving the location;
    • Your character no longer falls through the floor of the elevator in Committee Archive;
    • A screw-nut no longer floats in Checkpoint B-10/2;
    • A doorstep no longer prevents the player from entering the code protected door in Checkpoint B-10/2;
    c9cec9607301fbf4989e55e3398f3e2c16ea016d.png
    • A bad cover no longer floats in Crematory;
    • An issue with the security bots in Urb Perimeter not attacking the player in the Prologue is fixed;
    • Security personnel in Prologue no longer stays inside the door leading to the Reservation D-106 administrative building;
    • The player can no longer use the crawler remotely in Military Base;
    • The issue with fanatics not letting the player go in Residential Unit random encounter has been fixed;
    • The issue with the inability to enter one of the portals has been fixed.
    ca07537629852ea15ce8f7b5544410900f231bd9.png


    Interface & Graphics:
    • Urb Perimeter map is no longer represented with the yellow square;
    • Duplicated UI elements are removed from the Character menu;
    • The player no longer gets a notification regarding visiting the Antique Shop after previously discovering it;
    • Followers body model no longer replaces the players body model upon switching between the Team and Inventory menus.
    Inventory:
    • The player can now use items without exiting the Inventory menu;
    • Turban can no longer be picked in Wild Grove (shouldn’t have been available for picking in the first place, oops!);
    • Fixed an issue with no icon items on random locations.
    Misc:
    • The flameflower sound loop is fixed ;
    • Fixed the lack of end game trailers after continuous playing session;
    • The player is now able to get a positive outcome for “On the Verge of Despair” quest;
    • The game no longer freezes on Alt+F4
    • The game no longer crashes on loading the Antique Shop location;
    • The issue with the character flickering and freezing after exiting the Tank Armor is fixed;
    • The end game trailers are now being launched after finishing the game as expected.
    Plans for the nearest future

    abc4ab28746545aa302a61275664770f2190887f.png

    In our previous news update, we have already announced the additional free content. We plan to release it after getting your feedback regarding the v1.5 improvements, so we can add any additional fixes if necessary with the new stuff we’ve promised (shouldn’t take too long). Other than that we are also looking forward to addressing the following issues that might pop-up if you will continue to play the game using the older saves (v1.4, etc):
    • Redden doesn’t move after completing “Bane of Mills” and “At the Bottom” quests, and talking to him;
    • Quest log lacks the information regarding the quest related to Tel ;
    • No ability to exit the Beach.
    Also, there are certain problems with the subtitles not being displayed in some of the trailers. Other than that, you are good to go and experience the world of INSOMNIA: The Ark as never before. Let us know what you think!
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,919
Is it time men?

Either nobody had the courage or nobody survived the feat !? :)

I had a glance at the Steam community: they fixed over 50+ critical bugs and the game is supposed to look better but there are still important bugs like the experience gain bug, loud music and texture popping.

we have already announced the additional free content. We plan to release it after getting your feedback regarding the v1.5 improvements

My opinion: wait for one more patch ... or to be precise: wait for the additional content.

If you waited for 9 months then you can wait for another month.
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,597
This game is hilarious. Hit my first major bug.... during character creation. The options given to change the character appearance don't usually change what they are supposed to change. They just randomly change crap. And most of the faces are nearly Prosperian. So after a while you realize you just have to settle for something that you find mostly inoffensive. And you reluctantly hit "Create". Then the punchline - the game makes some random changes to whatever shit you settled on anyway. :D

:5/5:

You either roll with whatever crime against nature you are assigned or you start over with the awful intro. About to go for try #3.

Edit - To compensate, I've been awarded two achievements despite not having actually played the game yet.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,489
This game is hilarious. Hit my first major bug.... during character creation. The options given to change the character appearance don't usually change what they are supposed to change. They just randomly change crap. And most of the faces are nearly Prosperian. So after a while you realize you just have to settle for something that you find mostly inoffensive. And you reluctantly hit "Create". Then the punchline - the game makes some random changes to whatever shit you settled on anyway. :D

:5/5:

You either roll with whatever crime against nature you are assigned or you start over with the awful intro. About to go for try #3.

Edit - To compensate, I've been awarded two achievements despite not having actually played the game yet.

You spent 2 hours ingame yet? If not, not too late for that refund.
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,597
You spent 2 hours ingame yet? If not, not too late for that refund.

78 minutes. The controls for this game are pretty bad and I'm very bad at trying to use them. Haven't played an action game with a keyboard since the first two installments of Wing Commander.

Got to the first area that has some optional combat. Took two tries to beat a guy with a club while armed with a shotgun. Then I got attacked by a melee and ranged fighter and didn't last long.

I know controllers get bashed around here but for a third person game with gun play, they are the best option . Lack of native controller support is pretty crazy. Anyone playing the game with one and how has it worked out?

Edit - Not planning on refunding but I was definitely keeping track of the time after the character creation fiasco.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,489
I'm getting conflicting messages here. Is this game any good? Should I try it out?

The game has massive mechanical issues in terms of gameplay, feedback and progression that I've outlined earlier in the thread. Would gladly recommend the game if I saw any mention of these things being addressed in the latest patch, but the patch notes really only outline certain QOL improvements/bug squashing that should have been taken care of months ago.

I'd recommend the folks rating "yes" to the above post to play a good 10-15 hours before recommending other people buy it. If you're unconcerned about gameplay past the 10 hour point, more power to you.

IE - tldr - The game draws you in with its story and atmosphere, but ultimately fails as a fulfilling RPG experience throughout the length of the game. It tends to fall more into the category of an adventure/action title with RPG elements, where it is quite mediocre in regards to all of its gameplay implementation. Take that as you will. From what I've seen and the knowledge I've gathered (with no citation), the main programmer of the game left shortly before release and the resulting 8 months of work have been the team trying to make sense of everything. It's sad that's how it turned out, but judging from the little progress made, I don't see this game ever meeting the promise it once showed.
 
Last edited:

PsychoFox

Educated
Joined
Mar 27, 2019
Messages
293
Location
(P___q)
I'm getting conflicting messages here. Is this game any good? Should I try it out?

The game has massive mechanical issues in terms of gameplay, feedback and progression that I've outlined earlier in the thread. Would gladly recommend the game if I saw any mention of these things being addressed in the latest patch, but the patch notes really only outline certain QOL improvements/bug squashing that should have been taken care of months ago.

I'd recommend the folks rating "yes" to the above post to play a good 10-15 hours before recommending other people buy it. If you're unconcerned about gameplay past the 10 hour point, more power to you.

IE - tldr - The game draws you in with its story and atmosphere, but ultimately fails as a fulfilling RPG experience throughout the length of the game. It tends to fall more into the category of an adventure/action title with RPG elements, where it is quite mediocre in regards to all of its gameplay implementation. Take that as you will. From what I've seen and the knowledge I've gathered (with no citation), the main programmer of the game left shortly before release and the resulting 8 months of work have been the team trying to make sense of everything. It's sad that's how it turned out, but judging from the little progress made, I don't see this game ever meeting the promise it once showed.
Thanks for the unbiased, non-fanboy answer. I don't care for more eurojank in my life right now if it is not a decent RPG (as this game was advertised as). Maybe later if the thing improves.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,738
Lie to me. I got this a while back and I was hoping they'd made it playable by now.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,432
Location
Kelethin
I think the true development time of none AAA games is about 25 years, minimum. But they start selling it in the first year.
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,597
I've only had time to play this a little bit more. Playing with a controller is the way to go, IMO. Haven't noticed any new major bugs but at one point the Thirst indicator migrated to the top right corner of the screen and half disappeared.

One of he Steam achievements the game has awarded me is for completing a quest I definitely haven't been given yet.
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,597
Got back from vacation and have been playing a bit more. For combat I’m using the controller for movement and mouse for shooting. Starting to enjoy this and haven’t hit any new bugs. Although the game gave me seven Steam cards which probably isn’t right... Also minor quests don’t seem to give xp but I’m assuming this is by design.

Anyone have any tips on builds? Are the companions worth putting points into the skill that increases party size?
 

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