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inXile General Discussion Thread

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
Gonna be one hell of a Kickstarter.
They're going to need a lot of money from actual investors and backers (and not just Fig itself) to stay afloat.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,124
They intend to have 50 people there eventually. Aka, probably after good couple of years.

I seriously doubt they just went and doubled the company size purely on WL2 sales.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
I'm sure they just gave an overly positive speculation regarding their growth in order to qualify for the tax breaks/incentives the city was offering. I'd expect maybe 10-15 immediate jobs at most.
 

agris

Arcane
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Apr 16, 2004
Messages
6,761
And thank god for that, the programmers can finally tune memory usage with something other than a hammer (i.e. texture size/density).
 

Metro

Arcane
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27,792
Looks like I might be barely qualified for QA tester which I'm sure pays a paltry 25k. Sorry, Fargo, I cannot make such sacrifices.
 

Jimmious

Arcane
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Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
[charisma failure] This was already announced a long time ago, faggot. Yeah, it uses UE.
Oh man I missed an announcement about the engine of BT4? Damn, how do I live with my self?
:nocountryforshitposters:

- Log book updated, quest failed -
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,124
Oh man I missed an announcement about the engine of BT4? Damn, how do I live with my self?

I continue to be amazed that this actually got funded, given that absolutely nobody seems to give a slightest fuck about it.
 

Jimmious

Arcane
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Steve gets a Kidney but I don't even get a tag.
I continue to be amazed that this actually got funded, given that absolutely nobody seems to give a slightest fuck about it.
It's a good question. I actually pledged too. I guess the nostalgia factor plus some InXile support so that they keep the
:necro:
of RPG franchises going
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,232
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.gamewatcher.com/news/2015-09-11-brian-fargo-discovers-old-neuromancer-documents

Brian Fargo discovers historical Neuromancer legal documents


Gamers with a taste for history may remember the classic 1988 adventure/RPG Neuromancer by Interplay, which was of course based on the famed William Gibson novel of the same name.

Interplay developer Brian Fargo, whose current studio inXile is noted for resurrecting old RPGs that Fargo had worked on such as Wasteland, uncovered a trove of documents from when Interplay had to not only get permissions from Electronic Arts and Activision to produce the game, but help from people like Timothy Leary and Keith Haring.



"I was diggng through my garage today and found a bit of history with my agreements to get the Neuromancer game done," stated Fargo, who then revealed he had to jump through some strange hoops. "This was a property licensed in partnernship (sic) with two Beverly Hills hotel cabana boys and a rich plastic surgeon which game to me via Timothy Leary. I had to get Activision and EA to release rights and then coordinate with Devo and William Gibson on top of it."

He added, "One of the letters is signed by Keith Haring to Timothy from India. Good stuff." Haring, of course, was the famous "graffiti artist" whose work is symbolic of the 80's.



Neuromancer received glowing reviews at the time, mixing the traditional LucasArts-style adventure while depicting cyberspace as an action grid where players had to defeat "ICE" (Intrusion Countermeasure Electronics) to gain access to database nodes and steal their yummy information documents.

More here: https://www.facebook.com/brian.fargo/media_set?set=a.10153199144797196.1073741836.540932195&type=3
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,232
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Click the link, it's just a direct quote of the article's title.

17:48 - Infinitron: btw people on Codex raging over his quoting of the Polygon article title
17:48 - Infinitron: lulz
17:49 - Infinitron: Brian trying to make friends with Bethesda again?
17:49 - Brother None: Oh, on twitter?
17:49 - Infinitron: yeah
17:49 - Brother None: Eh I think he's being more like "hey look, unapologetic hardcore is a mainstream thing"
17:49 - Brother None: But whatever, he pressed a share button on a writeup, I don't know that he put much thought into it
 
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Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,232
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's an interesting statement coming from a man who has so far been producing fairly impersonal games (I'm not counting Torment as a "Fargo game")
 

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