Fairfax
Arcane
- Joined
- Jun 17, 2015
- Messages
- 3,518
They're going to need a lot of money from actual investors and backers (and not just Fig itself) to stay afloat.Gonna be one hell of a Kickstarter.
They're going to need a lot of money from actual investors and backers (and not just Fig itself) to stay afloat.Gonna be one hell of a Kickstarter.
I would bet the state/city give benefits for this.Gonna be one hell of a Kickstarter.
Maybe they've landed the Fallout Online deal.
[Intelligence] So New Orleans is BT4 team?New Orleans job listing now available: http://inxile-entertainment.com/careers
Lots of level artists, environment artists, as expected.
Metro
wut, no lawyers?!?
[Perception] I see Unreal Engine requiremens. Is BT4 using Unreal Engine?[Intelligence] So New Orleans is BT4 team?
[Perception] I see Unreal Engine requiremens. Is BT4 using Unreal Engine?
Oh man I missed an announcement about the engine of BT4? Damn, how do I live with my self?[charisma failure] This was already announced a long time ago, faggot. Yeah, it uses UE.
Oh man I missed an announcement about the engine of BT4? Damn, how do I live with my self?
It's a good question. I actually pledged too. I guess the nostalgia factor plus some InXile support so that they keep theI continue to be amazed that this actually got funded, given that absolutely nobody seems to give a slightest fuck about it.
Brian Fargo discovers historical Neuromancer legal documents
Gamers with a taste for history may remember the classic 1988 adventure/RPG Neuromancer by Interplay, which was of course based on the famed William Gibson novel of the same name.
Interplay developer Brian Fargo, whose current studio inXile is noted for resurrecting old RPGs that Fargo had worked on such as Wasteland, uncovered a trove of documents from when Interplay had to not only get permissions from Electronic Arts and Activision to produce the game, but help from people like Timothy Leary and Keith Haring.
"I was diggng through my garage today and found a bit of history with my agreements to get the Neuromancer game done," stated Fargo, who then revealed he had to jump through some strange hoops. "This was a property licensed in partnernship (sic) with two Beverly Hills hotel cabana boys and a rich plastic surgeon which game to me via Timothy Leary. I had to get Activision and EA to release rights and then coordinate with Devo and William Gibson on top of it."
He added, "One of the letters is signed by Keith Haring to Timothy from India. Good stuff." Haring, of course, was the famous "graffiti artist" whose work is symbolic of the 80's.
Neuromancer received glowing reviews at the time, mixing the traditional LucasArts-style adventure while depicting cyberspace as an action grid where players had to defeat "ICE" (Intrusion Countermeasure Electronics) to gain access to database nodes and steal their yummy information documents.
17:48 - Infinitron: btw people on Codex raging over his quoting of the Polygon article title
17:48 - Infinitron: lulz
17:49 - Infinitron: Brian trying to make friends with Bethesda again?
17:49 - Brother None: Oh, on twitter?
17:49 - Infinitron: yeah
17:49 - Brother None: Eh I think he's being more like "hey look, unapologetic hardcore is a mainstream thing"
17:49 - Brother None: But whatever, he pressed a share button on a writeup, I don't know that he put much thought into it
Click the link, it's just a direct quote of the article's title.