- Joined
- Jan 28, 2011
- Messages
- 99,606
You don't get to produce 50+ something titles by being a lazy fuck.Fargo is such a hard worker, its been more than a year I think? since they were bought by Microsoft and just now he managed to setup his office.
You don't get to produce 50+ something titles by being a lazy fuck.Fargo is such a hard worker, its been more than a year I think? since they were bought by Microsoft and just now he managed to setup his office.
Logic would dictate that a producer produces a product of some type.What do you think producers do?
Later re-releases, still on the Apple II, used different artwork for the box cover, and I had assumed this was yet another example of an early computer game ripping off art that it did not have the rights to use.
Bruh, so true and such a damn shameSpend years learning how to make turn-based RPGs, finally come out with an okayish title, switch to completely new genre and the cycle begins again.
Business masterplan.
Fargo looks like he had been punched in the left eye in that photo.
Senior Narrative Designer
Design Dept. · Tustin, California
inXile entertainment is an Xbox Game Studio led by Brian Fargo. We specialize in deep, reactive, and narrative-focused RPGs, but also love exploring other genres. Our studio is filled with passionate developers who love making games, and playing them.
InXile is looking for a talented Narrative Designer for an unannounced next-generation RPG. The ideal candidate has a deep love of RPGs, experience using branching dialog tools, knowledge of non-linear narrative structure, and a unique voice to add to our games. Rich narrative is in the DNA of our company, and we’re looking for a skilled creator to join us in continuing our tradition of deep, reactive storytelling.
Responsibilities
- Creative ideation and iteration, creating rich and flavorful characters and quests
- Creating structures and writing conversations in our branching dialog tool
- Owning and updating the narrative documentation for the game
- Testing and iterating on narrative content for quality and flow
- Aiding in in-studio voice recording and mocap sessions
Requirements
- At least 5 years’ experience working in narrative design or writing
- Shipped a title with branching dialogs and/or non-linear storytelling
- Strong dialog writing skills
- Experience with branching dialog tools (e.g. Twine, articy:draft, or in-house equivalents)
- Broad knowledge of RPGs and other story-driven games
Pluses
- Experience with in-studio voice recording sessions
- Experience with in-engine implementation
- Familiarity with the Unreal Engine
Who can they get with these requirements, considering there are no good RPGs in the last 10 years*? Only shitheads that precipitated the decline we're in.
- At least 5 years’ experience working in narrative design or writing
- Shipped a title with branching dialogs and/or non-linear storytelling
He's also a retired professional wrestler apparently.
Nathan Long is 71 years old and hasn't written anything decent in his life. Zyklon Beekers isn't even a writer. Jason Anderson is the only name that sounds like a competent person, but he's not enough in this group of hacks. This list already reads like an obituary to this game. It's dead.So narrative team of this AAA(A) RPG be like:
- BrotherNone as Lead
- Chad Moore likely do some writing as Creative Director. Probably Jason Aderson too
- Nathon Long, Rosa Dachtler as Seniors
- This Matt Wallace guy in some capacity