- Joined
- Jan 28, 2011
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- 99,415
Good.It's a useless franchise. Didn't he get the Wasteland franchise from EA or Activison, too? It's no biggie, I think.
Obsidian people have confirmed that they've tried to license Arcanum from Activision and were told no. They don't want to fund an Arcanum game and they don't want other people making money off it either, just squatting on the IP.
Heh, somehow missed Brian Hicks, director of DayZ after the departure of Dean Hall, is working at inXile as Creative Director: https://twitter.com/hicks_206
Most likely working on Frostpoint.
He left inXile, and joined the company of Dean Hall.
Wonder what's going on with Frostpoint. It was supposed to be released last year and now lost its creative director.
The project was a learning curve for Bohemia Interactive, which found itself at the centre of a new genre after years in simulation shooters like Arma. In that sense the studio, “sometimes begrudgingly”, became a student of Hicks and Hall – the pair teaching their employer in the ways of the survival game. Though both men have since moved on, you can still see their lessons in Bohemia’s Vigor, a shelter-building shooter set in post-war Norway.
Hicks resumed his role as teacher while at InXile, the RPG developer behind Wasteland, on a cancelled VR survival game. He found a willing pupil in Brian Fargo. “There was a lot of give and take there,” Hicks says.
Additionally, renowned video game producer and founder of inXile Entertainment, a Microsoft Xbox Game Studio, Brian Fargo has joined the Thirdverse advisory board.
I’m really looking forward to working as an advisor to Thirdverse as they explore the future of VR and I’m especially pleased that Hironao Kunitmitsu is the CEO. I’ve found Hiro to be a thoughtful, passionate and insightful leader that cares and has true vision.
Project "Cobalt" (inXile Entertainment)
Source: Aleksander Danilovac / ArtStation
As teased by inXile Entertainment itself on Twitter, the Wasteland studio is working on a new FPS RPG, although details remain shrouded in mystery.
What we do know is that it's codenamed Cobalt, and believe it has a Steampunk-style, inspired by Industrial Revolution-inspired tech. Expect steam engines, zeppelins, retro-futuristic robots, dark Victorian-era streets, and more. The above concept art was shared by inXile concept artist Aleksander Danilovac on ArtStation, and we have reason to believe this is representative of the environmental style inXile is gunning to deliver. Venture Beat editor, Jeff Grubb, previously stated that inXile's next game could be targeting a 2023 release.
The above concept art was shared by inXile concept artist Aleksander Danilovac on ArtStation
Aleksandar Danilovac
3D Environment Artist Contractor at inXile entertainment
Actually I wonder if they will bring something interesting to the table