Bubbles
I'm forever blowing
- Joined
- Aug 7, 2013
- Messages
- 7,817
iirc it's only like 4 characters because half your party oughta be summons? or something like that.
During the BT4 Kickstarter it was 4 characters + 1 NPC + 1 summon.
iirc it's only like 4 characters because half your party oughta be summons? or something like that.
It's an RPG, you're supposed to start the game already familiarized with the systems.Full party creation was always shit idea, it only works if you are already familiar with the ruleset and with the itemization.
No ability to respec was always shit idea, it only works if you are already familiar with the ruleset and with the itemization.
It's an RPG, you're supposed to start the game already familiarized with the systems.Full party creation was always shit idea, it only works if you are already familiar with the ruleset and with the itemization.
fixed
As a storyfag, I beg to differ. Respec is a nono, NPCs need stats based on who they are. PoE did it perfectly
PoE did it perfectly by having both companions for the storyfags and the tavern NPCs for the powergamers.
You don't need any of that.It's an RPG, you're supposed to start the game already familiarized with the systems.Full party creation was always shit idea, it only works if you are already familiar with the ruleset and with the itemization.
No, you're supposed to start the game already familiarized with text description of the systems. That alone doesn't give you much of a clue about the implementation, the encounters, the items, and the synergies with all other systems. For example, you don't know how scarce the ammunition is until you actually play the fucking game, so you have no idea whether it's worth it to add a melee character or not.
You don't need any of that.It's an RPG, you're supposed to start the game already familiarized with the systems.Full party creation was always shit idea, it only works if you are already familiar with the ruleset and with the itemization.
No, you're supposed to start the game already familiarized with text description of the systems. That alone doesn't give you much of a clue about the implementation, the encounters, the items, and the synergies with all other systems. For example, you don't know how scarce the ammunition is until you actually play the fucking game, so you have no idea whether it's worth it to add a melee character or not.
I could easily see companies abusing this kind of thinking, when bait and switch becomes a habit, the trust on the whole system collapse. If it was a case of a few bad apples but pretty much all big crowd funding companies resorted to bait and switch with very few exceptions. They let a considerable portion of their fan base make wrong assumptions based on their past reputation, collected the money, then just fucked those people claiming they were innocent little developers that never promised anything while trying to make cash inventing all sorts of excuses of why they were dumbing down their games.If you liked a company's last few games, and you like the general idea of the game they're promoting, then sure - back it. But know that you're taking a risk, and that - if the developer is competent - you can't rely on more than the broad outline of what the game is going to be like. If you want to know exactly what you're buying, then buy the fucking game when it's done. Nobody is stopping you from doing that. You still have the 'know whether the game is good before you spend your money' option available to you. Yes, criticise bad development decisions, especially if you've already got skin in the game. But don't act like it's some shocking fraud when the game isn't what you were expecting, when you specifically chose the 'take my money before I see what I'm buying' option.
I spit on this post.Capable party? Probably not.
But people who care about stats don't want a capable party. They want an optimal party, and they'll be suicidal throughout entire playthrough if it turns they have one point allocated sub-optimally. It's like you're new to the internet.
Full party creation was always shit idea, it only works if you are already familiar with the ruleset and with the itemization.
Capable party? Probably not.
But people who care about stats don't want a capable party. They want an optimal party, and they'll be suicidal throughout entire playthrough if it turns they have one point allocated sub-optimally. It's like you're new to the internet.
As a storyfag...
Full party creation was always shit idea, it only works if you are already familiar with the ruleset and with the itemization.
Full party creation was always shit idea, it only works if you are already familiar with the ruleset and with the itemization.
Full party creation was always shit idea, it only works if you are already familiar with the ruleset and with the itemization.
So you'd agree that it works great with D&D because a ton of people are familiar with it.
You might say "but proficiences/weapon focus" but if you're going in blind, you can't go wrong with swords for your front-line and it's not too important for those who aren't.
And skills!. Hell make the PC voice acted too, with a predefined back story, and set clear goals right from the start to limit confusion. That way the player knows what role he plays, what his character is like and what he's supposed to do. You want to limit the potential for roleplaying and discovery as much as possible so you have a more visceral and cinematic experience!Maybe WL3 should just do away with attributes.