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Game News inXile reveal Wasteland 3's party system

Joined
Dec 12, 2013
Messages
4,334
If you play with a friend, you have two player characters. :D

Wouldn't be surprised if the game opens up for mp after the party is composed not before.
 

Gregz

Arcane
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Jul 31, 2011
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Location
The Desert Wasteland

92b96a188e5b0281f2b0b0c2cf650622.jpg
 

undecaf

Arcane
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Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
It's definitely incline, because chances are the game will actually feel closer to Fallout than to Tictacs.

Yeah, there's a possibility. However slim that is. No big expectations.

Truth be told, I can't even bother being butthurt about this kind of shit anymore. The game turns out the way it does. If it's bad/mediocre, yeah... called it; if it turns out good (at least on some level), hey that's great.
 

commie

The Last Marxist
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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Again with the retarded excess complaining. It's likely a section at the start to introduce the concept to casual retards that Fargo wants to reach by easing them into the character development and party management thing as it CLEARLY states that in the piece. A bit 'meh' as an idea. As others have said, why not keep the W2 section of being able to add more or less characters from the start, with maybe an 'introductory' sequence at the start for those that want to get introduced to the mechanics? Hardly anything to really get worked up about though as it seems like what many games do with the 'is this the character you want to go with?' shit at the end of the Intro section.


Though of course if it ends up that a third of the game is like this then it would be shit indeed!Unless it becomes like FO1 or 2 of course.
 

oldmanpaco

Master of Siestas
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Fall
I don't know why people are upset about this. With only one player created character they will be finally able to include the romances that truly make the modern RPG.
 

oldmanpaco

Master of Siestas
Joined
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Fall
I don't know why people are upset about this. With only one player created character they will be finally able to include the romances that truly make the modern RPG.
They won't do romances because like Obsidian they think it's edgy and cool to not have romances.

Maybe. But now they can and you know some pink haired intern working in the bowels of that company has some awesome pan-sexual romantic story lines knocking around in her post-transition head.
 

undecaf

Arcane
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Shadorwun: Hong Kong Divinity: Original Sin 2
If they insist on a "single PC", they should also explore the systemic and narrative opportunities for if the player wants to go solo (obviously less combat and more other forms of problem solving). It's a waste of opportunity if they deny both, party creation and solo character.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
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Russia
“I like the concept of you starting off alone and trying to survive with all the elements against you, so you don’t get the luxury of having your squad around helping to save your ass,” starts Fargo. “The thing with role-playing games is that at the start, we’re already asking you to spec out a guy before you really understand what’s best.
Well, okay, let player hire henchmen one by one slowly, as he begins to feel he needs that medic, or extra guy with a shotgun and demolitions skill, or else, and pay money for creating of a second, third and fourth companion?
 

Kem0sabe

Arcane
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Mar 7, 2011
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Azores Islands
No matter what party you designed in wasteland 2, if you played in normal difficulty you would still faceroll most encounters...

Inxile has shit arguments
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
No matter what party you designed in wasteland 2, if you played in normal difficulty you would still faceroll most encounters...

Probably not if you're those "other people".

Pretty funny that inXile's game testers are random Twitch players. When you think you couldn't get any lower than regular game testers...
 

l3loodAngel

Proud INTJ
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Edgy
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So they've ripped out one of the most distinctive features of the Wasteland franchise because "other people" on Twitch found it overwhelming. But no worries, you'll still "create your party" by recruiting NPCs with respeccable stats. Best of both worlds!

Time to make a non issue a core issue, again. Come on Mob grab your torches and pitchforks. You will even have the ability to respec stats, but the characters will also talk. The horror! The horror! Just remember all the games, that were made shitty by talking party members. Of all the problems that WL2 had you choose to focus on single most trivial issue and for that let me congratulate you with a trivial secondary ovation.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
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Messages
7,817
You will even have the ability to respec stats, but the characters will also talk. The horror! The horror! Just remember all the games, that were made shitty by talking party members.

The talking party members in Wizardry 8 were very fun actually. And you created them yourself.
 

GloomFrost

Arcane
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Northern wastes
The new Torment better be a damn spectacular masterpiece or i have a feeling that inXile will end up same as Interplay. Btw what happened to "I m not trying to reach some mythical mass market" bullshit???
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
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Messages
7,817
The new Torment better be a damn spectacular masterpiece or i have a feeling that inXile will end up same as Interplay. Btw what happened to "I m not trying to reach some mythical mass market" bullshit???

You mean this?

Psychologically, how different is it working specifically for the fans, instead of a publisher?

I've never felt more pressure to deliver in my life. And trust me, they send me Twitter messages letting me know what they're going to do to me if I don't do a good job - messages I don't even want to repeat. But I've also never felt more confident, because I'm in such lock-step with the fans. In the beginning, I would get interview questions like, "What can you do to appeal to the more mass-market?" I don't care about the mass market. I know who my fans are, I know what they want. We're in this sort of constant communication now that a publisher would never allow.

I'm wholly focused. When doing products for publishers, I spent between 25 and 30 per cent of my time and budget making demos for trade shows or convincing them that I know what I'm doing. You're just constantly spinning your wheels. When you remove that, it’s a more organic process, you know? If we have an idea we like, we put it in. If later we decide we don't like it, we toss it. It's a more organic process, and it's a healthier one.

http://www.rpgcodex.net/article.php?id=8177

He has a publisher now.
 

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,100
Location
Northern wastes
The new Torment better be a damn spectacular masterpiece or i have a feeling that inXile will end up same as Interplay. Btw what happened to "I m not trying to reach some mythical mass market" bullshit???

You mean this?

Psychologically, how different is it working specifically for the fans, instead of a publisher?

I've never felt more pressure to deliver in my life. And trust me, they send me Twitter messages letting me know what they're going to do to me if I don't do a good job - messages I don't even want to repeat. But I've also never felt more confident, because I'm in such lock-step with the fans. In the beginning, I would get interview questions like, "What can you do to appeal to the more mass-market?" I don't care about the mass market. I know who my fans are, I know what they want. We're in this sort of constant communication now that a publisher would never allow.

I'm wholly focused. When doing products for publishers, I spent between 25 and 30 per cent of my time and budget making demos for trade shows or convincing them that I know what I'm doing. You're just constantly spinning your wheels. When you remove that, it’s a more organic process, you know? If we have an idea we like, we put it in. If later we decide we don't like it, we toss it. It's a more organic process, and it's a healthier one.

http://www.rpgcodex.net/article.php?id=8177

He has a publisher now.
I meant this https://www.youtube.com/watch?v=r4NkADMQwzg starts from 2:17
 

Bohrain

Liturgist
Patron
Joined
Aug 10, 2016
Messages
1,486
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norf
My team has the sexiest and deadliest waifus you can recruit.
Respec is a nono, NPCs need stats based on who they are. PoE did it perfectly by having both companions for the storyfags and the tavern NPCs for the powergamers.

I hated the fact in PoE that you can't set the primary stats for written companions yourself, should've saved that shit just for the protagonist since that's where the skill checks are at. I don't care if the stats don't "align with the companion's personality", I just don't need a cipher with 10 might.
 

Dedicated_Dark

Prophet
Joined
Nov 21, 2015
Messages
1,009
Location
Beyond the Grave
This is such a hardblow for me. I love writing those 2 page biographies and creating relationship dramas with my characters.

Fck this game.
 

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