Jedi Master Radek
Arcane
- Joined
- Dec 12, 2013
- Messages
- 4,334
If you play with a friend, you have two player characters. :D
Wouldn't be surprised if the game opens up for mp after the party is composed not before.
If you play with a friend, you have two player characters. :D
Why is this bad?
First, customers are "baited" by merchants's advertising products or services.....but when customers visit the store, they discover that the advertised goods either are not available[1] or are not as good as was expected
It's definitely incline, because chances are the game will actually feel closer to Fallout than to Tictacs.
They won't do romances because like Obsidian they think it's edgy and cool to not have romances.I don't know why people are upset about this. With only one player created character they will be finally able to include the romances that truly make the modern RPG.
They won't do romances because like Obsidian they think it's edgy and cool to not have romances.I don't know why people are upset about this. With only one player created character they will be finally able to include the romances that truly make the modern RPG.
Well, okay, let player hire henchmen one by one slowly, as he begins to feel he needs that medic, or extra guy with a shotgun and demolitions skill, or else, and pay money for creating of a second, third and fourth companion?“I like the concept of you starting off alone and trying to survive with all the elements against you, so you don’t get the luxury of having your squad around helping to save your ass,” starts Fargo. “The thing with role-playing games is that at the start, we’re already asking you to spec out a guy before you really understand what’s best.
No matter what party you designed in wasteland 2, if you played in normal difficulty you would still faceroll most encounters...
So they've ripped out one of the most distinctive features of the Wasteland franchise because "other people" on Twitch found it overwhelming. But no worries, you'll still "create your party" by recruiting NPCs with respeccable stats. Best of both worlds!
You will even have the ability to respec stats, but the characters will also talk. The horror! The horror! Just remember all the games, that were made shitty by talking party members.
The new Torment better be a damn spectacular masterpiece or i have a feeling that inXile will end up same as Interplay. Btw what happened to "I m not trying to reach some mythical mass market" bullshit???
Psychologically, how different is it working specifically for the fans, instead of a publisher?
I've never felt more pressure to deliver in my life. And trust me, they send me Twitter messages letting me know what they're going to do to me if I don't do a good job - messages I don't even want to repeat. But I've also never felt more confident, because I'm in such lock-step with the fans. In the beginning, I would get interview questions like, "What can you do to appeal to the more mass-market?" I don't care about the mass market. I know who my fans are, I know what they want. We're in this sort of constant communication now that a publisher would never allow.
I'm wholly focused. When doing products for publishers, I spent between 25 and 30 per cent of my time and budget making demos for trade shows or convincing them that I know what I'm doing. You're just constantly spinning your wheels. When you remove that, it’s a more organic process, you know? If we have an idea we like, we put it in. If later we decide we don't like it, we toss it. It's a more organic process, and it's a healthier one.
http://www.rpgcodex.net/article.php?id=8177
I meant this https://www.youtube.com/watch?v=r4NkADMQwzg starts from 2:17The new Torment better be a damn spectacular masterpiece or i have a feeling that inXile will end up same as Interplay. Btw what happened to "I m not trying to reach some mythical mass market" bullshit???
You mean this?
Psychologically, how different is it working specifically for the fans, instead of a publisher?
I've never felt more pressure to deliver in my life. And trust me, they send me Twitter messages letting me know what they're going to do to me if I don't do a good job - messages I don't even want to repeat. But I've also never felt more confident, because I'm in such lock-step with the fans. In the beginning, I would get interview questions like, "What can you do to appeal to the more mass-market?" I don't care about the mass market. I know who my fans are, I know what they want. We're in this sort of constant communication now that a publisher would never allow.
I'm wholly focused. When doing products for publishers, I spent between 25 and 30 per cent of my time and budget making demos for trade shows or convincing them that I know what I'm doing. You're just constantly spinning your wheels. When you remove that, it’s a more organic process, you know? If we have an idea we like, we put it in. If later we decide we don't like it, we toss it. It's a more organic process, and it's a healthier one.
http://www.rpgcodex.net/article.php?id=8177
He has a publisher now.
Did people on the Codex even back this piece of crap? Should be obvious by now that InEptile is just a team of cynical hacks preying on the emotions of RPG-starved nerds.
Respec is a nono, NPCs need stats based on who they are. PoE did it perfectly by having both companions for the storyfags and the tavern NPCs for the powergamers.