SharkClub
Prophet
- Joined
- May 27, 2010
- Messages
- 1,584
Almost really fun. Looks good. Plays good. Sounds good. Feels good. I like everything about it aside from a few things that are related to eachother.
The demo is too fucking easy. On highest difficulty on Bombardier mode (max health 25) it's still too fucking easy.
Part of the reason why this is is because the game has a fuckton of secrets to find, and while that really shouldn't be a problem, it does become one when the game has nothing to offer the player except armor, health and ammo pickups. There are no usable items (aside from FEAR-style portable medkits) like in Duke 3D, Blood or Shadow Warrior (jetpacks, jumpboots, steroids, holodukes, whatever) and there are no powerups (invisibility, invulnerability, guns akimbo, etc.) either. These are the kind of items you can stash away in secrets without letting the player be constantly capped out on max health and armor with a full inventory of portable medkits.
I died once to the clusterfuck bombs on the final boss of the demo on hardest difficulty in normal play. I died twice to the clusterfuck bombs on the final boss of the demo on Bombardier (only because they pretty much instagib you with 25 max health).
It's good stuff so far and I'm very excited for the final product if they can sort this shit out. If it remains this easy in the final release I'll probably fall asleep playing it because the great soundtrack and guns won't be able to keep me awake forever.
EDIT: Also they made Bombshell cute instead of an ugly turbodyke. Pure incline.
The demo is too fucking easy. On highest difficulty on Bombardier mode (max health 25) it's still too fucking easy.
Part of the reason why this is is because the game has a fuckton of secrets to find, and while that really shouldn't be a problem, it does become one when the game has nothing to offer the player except armor, health and ammo pickups. There are no usable items (aside from FEAR-style portable medkits) like in Duke 3D, Blood or Shadow Warrior (jetpacks, jumpboots, steroids, holodukes, whatever) and there are no powerups (invisibility, invulnerability, guns akimbo, etc.) either. These are the kind of items you can stash away in secrets without letting the player be constantly capped out on max health and armor with a full inventory of portable medkits.
I died once to the clusterfuck bombs on the final boss of the demo on hardest difficulty in normal play. I died twice to the clusterfuck bombs on the final boss of the demo on Bombardier (only because they pretty much instagib you with 25 max health).
I'm not going to count all of the times I instantly died falling off the top of a ladder on Bombardier, lol.
It's good stuff so far and I'm very excited for the final product if they can sort this shit out. If it remains this easy in the final release I'll probably fall asleep playing it because the great soundtrack and guns won't be able to keep me awake forever.
EDIT: Also they made Bombshell cute instead of an ugly turbodyke. Pure incline.
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