Big Game Studios are leaning towards alternate-life reaction sims. We will see if the character options are each just forms of empowerment, rather than some being active weakness, and limitations; character traits that can be used against the PC, and that cut off certain options.
It's no good if there are simply five ways to succeed, and no (long) paths to failure. I want to see NPCs hacking the protagonist's implants due to their own expertise or the character's lack of maintenance; causing deliberate targeting assist errors, and false opponents to appear; causing the PC's cyber-arm to try to strangle them, or have the enemy hacker shout laughingly, "Stop hitting yourself! Stop hitting yourself!

" as the PC's powered fist is breaking their own jaw by remote control.